}
element_to_sound[] =
{
+ {
+ EL_DEFAULT, TRUE, ACTION_DIGGING,
+ SND_CLASS_DEFAULT_DIGGING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_COLLECTING,
+ SND_CLASS_DEFAULT_COLLECTING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_SNAPPING,
+ SND_CLASS_DEFAULT_SNAPPING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_PUSHING,
+ SND_CLASS_DEFAULT_PUSHING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_IMPACT,
+ SND_CLASS_DEFAULT_IMPACT
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_WALKING,
+ SND_CLASS_DEFAULT_WALKING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_PASSING,
+ SND_CLASS_DEFAULT_PASSING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_DYING,
+ SND_CLASS_DEFAULT_DYING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_EXPLODING,
+ SND_CLASS_DEFAULT_EXPLODING
+ },
+ {
+ EL_SP_DEFAULT, TRUE, ACTION_EXPLODING,
+ SND_CLASS_SP_DEFAULT_EXPLODING
+ },
{
EL_BD_DIAMOND, FALSE, ACTION_COLLECTING,
SND_BD_DIAMOND_COLLECTING
SND_CLASS_SOKOBAN_EMPTYING
},
{
- EL_EMPTY_SPACE, FALSE, ACTION_DIGGING,
- SND_EMPTY_SPACE_DIGGING
+ EL_PLAYER_OBSOLETE, TRUE, ACTION_MOVING,
+ SND_CLASS_PLAYER_MOVING
},
{
EL_SAND, FALSE, ACTION_DIGGING,
EL_DIAMOND, FALSE, ACTION_IMPACT,
SND_DIAMOND_IMPACT
},
+ {
+ EL_DIAMOND_BREAKING, FALSE, -1,
+ SND_DIAMOND_BREAKING
+ },
{
EL_DIAMOND, FALSE, ACTION_BREAKING,
SND_DIAMOND_BREAKING
EL_EXIT_CLOSED, TRUE, ACTION_PASSING,
SND_CLASS_EXIT_PASSING
},
+ {
+ EL_PENGUIN, FALSE, ACTION_PASSING,
+ SND_PENGUIN_PASSING
+ },
{
EL_BALLOON, FALSE, ACTION_MOVING,
SND_BALLOON_MOVING
SND_TRAP_ACTIVATING
},
{
- EL_TUBE_ANY, TRUE, ACTION_PASSING,
- SND_CLASS_TUBE_PASSING
+ EL_TUBE_ANY, TRUE, ACTION_WALKING,
+ SND_CLASS_TUBE_WALKING
},
{
EL_SPEED_PILL, FALSE, ACTION_COLLECTING,
EL_DRAGON, FALSE, ACTION_ATTACKING,
SND_DRAGON_ATTACKING
},
- {
- EL_PLAYER_OBSOLETE, TRUE, ACTION_DYING,
- SND_CLASS_PLAYER_DYING
- },
{
-1, -1, -1,
-1