reliable default values. If that value is GFX_ARG_UNDEFINED, it will
be dynamically determined, using some of the other list values. */
-struct ConfigInfo demo_anim_info_config[] =
+struct ConfigInfo helpanim_config[] =
{
{ "player_1.moving.down", "16" },
{ "player_1.moving.up", "16" },
{ "player_1.pushing.right", "16" },
{ "end", "" },
- { "sand", "-1" },
+ { "sand", "50" },
+ { "sand.digging.left", "8" },
+ { "empty_space", "10" },
+ { "sand", "50" },
+ { "sand.digging.right", "8" },
+ { "empty_space", "10" },
+ { "sand", "50" },
+ { "sand.digging.up", "8" },
+ { "empty_space", "10" },
+ { "sand", "50" },
+ { "sand.digging.down", "8" },
+ { "empty_space", "10" },
{ "end", "" },
{ "empty_space", "-1" },
{ "char_cursor", "10" },
{ "end", "" },
- { "emerald", "-1" },
+ { "emerald", "50" },
+ { "emerald.collecting", "8" },
+ { "empty_space", "10" },
{ "end", "" },
- { "diamond", "-1" },
+ { "diamond", "50" },
+ { "diamond.collecting", "8" },
+ { "empty_space", "10" },
{ "end", "" },
- { "bd_diamond", "-1" },
+ { "bd_diamond", "50" },
+ { "bd_diamond.collecting", "8" },
+ { "empty_space", "10" },
{ "end", "" },
{ "emerald_yellow", "50" },
+ { "emerald_yellow.collecting", "8" },
+ { "empty_space", "10" },
{ "emerald_red", "50" },
+ { "emerald_red.collecting", "8" },
+ { "empty_space", "10" },
{ "emerald_purple", "50" },
+ { "emerald_purple.collecting", "8" },
+ { "empty_space", "10" },
{ "end", "" },
{ "bd_rock", "-1" },
{ NULL, NULL }
};
-struct ConfigInfo demo_anim_text_config[] =
+struct ConfigInfo helptext_config[] =
{
{
- "player_1.moving.down",
+ "player_1",
"THE HERO: (Is _this_ guy good old Rockford?)"
},
{
"Normal Wall: You can't go through it, but you can bomb it away"
},
{
- "expandable_wall.growing.left",
+ "expandable_wall",
"Growing Wall: Grows in several directions if there is an empty field"
},
{
"Dynamite: This one explodes after a few seconds"
},
{
- "dynabomb.active",
+ "dynabomb",
"Dyna Bomb: Explodes in 4 directions with variable explosion size"
},
{
"Dyna Bomb: Increases the power of explosion of dyna bombs"
},
{
- "spaceship.right",
+ "spaceship",
"Spaceship: Moves at the left side of walls; don't touch it!"
},
{
- "bug.right",
+ "bug",
"Bug: Moves at the right side of walls; don't touch it!"
},
{
"Firefly: Moves at the left side of walls; don't touch it!"
},
{
- "pacman.right",
+ "pacman",
"Pacman: Eats the amoeba and you, if you're not careful"
},
{
"Robot: Tries to kill the player"
},
{
- "mole.moving.right",
+ "mole",
"The mole: Eats the amoeba and turns empty space into normal sand"
},
{
- "penguin.moving.right",
+ "penguin",
"The penguin: Guide him to the exit, but keep him away from monsters!"
},
{
- "pig.moving.right",
+ "pig",
"The Pig: Harmless, but eats all gems it can get"
},
{
- "dragon.moving.right",
+ "dragon",
"The Dragon: Breathes fire, especially to some monsters"
},
{
"Biomaze: A bit like the 'Game Of Life', but builds crazy mazes"
},
{
- "magic_wall.active",
+ "magic_wall",
"Magic Wall: Changes rocks, emeralds and diamonds when they pass it"
},
{
- "bd_magic_wall.active",
+ "bd_magic_wall",
"Magic Wall (BD style): Changes rocks and BD style diamonds"
},
{