return;
}
- /* fill empty backbuffer for animation functions */
- if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
- {
- int xx, yy;
-
- SetDrawtoField(DRAW_BACKBUFFER);
-
- for (xx = 0; xx < SCR_FIELDX; xx++)
- for (yy = 0; yy < SCR_FIELDY; yy++)
- DrawScreenField(xx, yy);
- DrawAllPlayers();
-
- SetDrawtoField(DRAW_DIRECT);
- }
-
if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
{
int fx = FX, fy = FY;