rnd-20030208-2-src
[rocksndiamonds.git] / src / cartoons.c
index 5db44a296a82cd0805a61ad4ff9542aeb3ffea53..eb43b98d309b5643c6c647f58ae73e5fd9d2db97 100644 (file)
 
 
 /* values for toon definition */
+#if 0
 #define NUM_TOONS      18
+#else
+#define NUM_TOONS      6
+#endif
 
 #define DWARF_XSIZE    40
 #define DWARF_YSIZE    48
@@ -53,8 +57,9 @@
 
 struct ToonInfo toons[NUM_TOONS] =
 {
+#if 0
   {
-    IMG_MENU_TOONS,
+    IMG_GLOBAL_TOONS,
     DWARF_XSIZE, DWARF_YSIZE,
     DWARF_X, DWARF_Y,
     DWARF_FRAMES,
@@ -65,7 +70,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_MENU_TOONS,
+    IMG_GLOBAL_TOONS,
     DWARF_XSIZE, DWARF_YSIZE,
     DWARF_X, DWARF2_Y,
     DWARF_FRAMES,
@@ -76,7 +81,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_MENU_TOONS,
+    IMG_GLOBAL_TOONS,
     JUMPER_XSIZE, JUMPER_YSIZE,
     JUMPER_X, JUMPER_Y,
     JUMPER_FRAMES,
@@ -87,7 +92,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_MENU_TOONS,
+    IMG_GLOBAL_TOONS,
     CLOWN_XSIZE, CLOWN_YSIZE,
     CLOWN_X, CLOWN_Y,
     CLOWN_FRAMES,
@@ -98,7 +103,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_ANY
   },
   {
-    IMG_MENU_TOONS,
+    IMG_GLOBAL_TOONS,
     BIRD_XSIZE, BIRD_YSIZE,
     BIRD1_X, BIRD1_Y,
     BIRD_FRAMES,
@@ -109,7 +114,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_UPPER
   },
   {
-    IMG_MENU_TOONS,
+    IMG_GLOBAL_TOONS,
     BIRD_XSIZE, BIRD_YSIZE,
     BIRD2_X, BIRD2_Y,
     BIRD_FRAMES,
@@ -119,8 +124,78 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMDIR_LEFT,
     ANIMPOS_UPPER
   },
+#else
   {
-    IMG_PLAYER1_LEFT_MOVING,
+    IMG_TOON_1,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    IMG_TOON_2,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    IMG_TOON_3,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    IMG_TOON_4,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
+    ANIMDIR_UP,
+    ANIMPOS_ANY
+  },
+  {
+    IMG_TOON_5,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
+    ANIMDIR_RIGHT,
+    ANIMPOS_UPPER
+  },
+  {
+    IMG_TOON_6,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
+    ANIMDIR_LEFT,
+    ANIMPOS_UPPER
+  },
+#endif
+
+#if 0
+  {
+    IMG_PLAYER1_MOVING_LEFT,
     -1, -1,
     -1, -1,
     -1,
@@ -131,7 +206,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_PLAYER1_RIGHT_MOVING,
+    IMG_PLAYER1_MOVING_RIGHT,
     -1, -1,
     -1, -1,
     -1,
@@ -142,7 +217,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_PENGUIN_LEFT_MOVING,
+    IMG_PENGUIN_MOVING_LEFT,
     -1, -1,
     -1, -1,
     -1,
@@ -153,7 +228,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_PENGUIN_RIGHT_MOVING,
+    IMG_PENGUIN_MOVING_RIGHT,
     -1, -1,
     -1, -1,
     -1,
@@ -164,7 +239,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_MOLE_LEFT_MOVING,
+    IMG_MOLE_MOVING_LEFT,
     -1, -1,
     -1, -1,
     -1,
@@ -175,7 +250,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_MOLE_RIGHT_MOVING,
+    IMG_MOLE_MOVING_RIGHT,
     -1, -1,
     -1, -1,
     -1,
@@ -186,7 +261,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_PIG_LEFT_MOVING,
+    IMG_PIG_MOVING_LEFT,
     -1, -1,
     -1, -1,
     -1,
@@ -197,7 +272,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_PIG_RIGHT_MOVING,
+    IMG_PIG_MOVING_RIGHT,
     -1, -1,
     -1, -1,
     -1,
@@ -208,7 +283,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_DRAGON_LEFT_MOVING,
+    IMG_DRAGON_MOVING_LEFT,
     -1, -1,
     -1, -1,
     -1,
@@ -219,7 +294,7 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMPOS_DOWN
   },
   {
-    IMG_DRAGON_RIGHT_MOVING,
+    IMG_DRAGON_MOVING_RIGHT,
     -1, -1,
     -1, -1,
     -1,
@@ -251,6 +326,8 @@ struct ToonInfo toons[NUM_TOONS] =
     ANIMDIR_RIGHT,
     ANIMPOS_ANY
   },
+#endif
+
 };
 
 static void PrepareBackbuffer()
@@ -297,40 +374,26 @@ void InitToons()
   {
     int graphic = toons[i].graphic;
 
-    toons[i].bitmap = new_graphic_info[graphic].bitmap;
-
-    if (toons[i].src_x == -1 && toons[i].src_y == -1)
-    {
-      int anim_frames = new_graphic_info[graphic].anim_frames;
-      int anim_delay = new_graphic_info[graphic].anim_delay;
-      int anim_mode = new_graphic_info[graphic].anim_mode;
-      int start_frame = new_graphic_info[graphic].anim_start_frame;
-
-      toons[i].src_x = new_graphic_info[graphic].src_x;
-      toons[i].src_y = new_graphic_info[graphic].src_y;
+    toons[i].bitmap = graphic_info[graphic].bitmap;
 
-      toons[i].width = TILEX;
-      toons[i].height = TILEY;
+    toons[i].src_x = graphic_info[graphic].src_x;
+    toons[i].src_y = graphic_info[graphic].src_y;
 
-      toons[i].anim_frames = anim_frames;
-      toons[i].anim_delay = anim_delay;
-      toons[i].anim_mode = anim_mode;
-      toons[i].start_frame = start_frame;
+    toons[i].width  = graphic_info[graphic].width;
+    toons[i].height = graphic_info[graphic].height;
 
-      toons[i].move_delay = 1;
-      toons[i].stepsize = TILEX / 8;
-    }
-    else
-    {
-      toons[i].anim_delay = 1;         /* no delay between frames */
-      toons[i].start_frame = 0;                /* always start with first */
-    }
+    toons[i].anim_frames      = graphic_info[graphic].anim_frames;
+    toons[i].anim_delay       = graphic_info[graphic].anim_delay;
+    toons[i].anim_mode        = graphic_info[graphic].anim_mode;
+    toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame;
 
-    toons[i].move_delay *= GAME_FRAME_DELAY;
+    toons[i].step_offset = graphic_info[graphic].step_offset;
+    toons[i].step_delay  = graphic_info[graphic].step_delay;
   }
 
   InitToonScreen(bitmap_db_door,
                 BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
                 toons, NUM_TOONS,
-                REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+                REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+                GAME_FRAME_DELAY);
 }