-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* cartoons.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// cartoons.c
+// ============================================================================
#include "cartoons.h"
#include "main.h"
static void PrepareBackbuffer()
{
- if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_EM)
- {
- BlitScreenToBitmap_EM(backbuffer);
-
+ if (game_status != GAME_MODE_PLAYING)
return;
- }
-
- /* fill empty backbuffer for animation functions */
- if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
- {
- int xx, yy;
-
- SetDrawtoField(DRAW_BACKBUFFER);
-
- for (xx = 0; xx < SCR_FIELDX; xx++)
- for (yy = 0; yy < SCR_FIELDY; yy++)
- DrawScreenField(xx, yy);
- DrawAllPlayers();
- SetDrawtoField(DRAW_DIRECT);
- }
-
- if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
- {
- int fx = FX, fy = FY;
-
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
-
- BlitBitmap(fieldbuffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
- }
+ BlitScreenToBitmap(backbuffer);
}
boolean ToonNeedsRedraw()
{
-#if 1
return TRUE;
-#else
- return (game_status == GAME_MODE_INFO ||
- game_status == GAME_MODE_LEVELS ||
- game_status == GAME_MODE_SETUP ||
- (game_status == GAME_MODE_MAIN &&
- ((redraw_mask & REDRAW_MICROLEVEL) ||
- (redraw_mask & REDRAW_MICROLABEL))));
-#endif
}
void InitToons()
int num_toons = MAX_NUM_TOONS;
int i;
- if (global.num_toons > 0 && global.num_toons < MAX_NUM_TOONS)
+ if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
num_toons = global.num_toons;
- for (i=0; i < num_toons; i++)
+ for (i = 0; i < num_toons; i++)
{
int graphic = IMG_TOON_1 + i;
struct FileInfo *image = getImageListEntryFromImageID(graphic);
toons[i].position = image->parameter[GFX_ARG_POSITION];
}
- InitToonScreen(bitmap_db_door,
+ InitToonScreen(bitmap_db_toons,
BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
toons, num_toons,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,