static void PrepareBackbuffer()
{
- /* Fill empty backbuffer for animation functions */
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ BlitScreenToBitmap_EM(backbuffer);
+
+ return;
+ }
+
+ /* fill empty backbuffer for animation functions */
if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
{
- int xx,yy;
+ int xx, yy;
SetDrawtoField(DRAW_BACKBUFFER);
- for(xx=0; xx<SCR_FIELDX; xx++)
- for(yy=0; yy<SCR_FIELDY; yy++)
- DrawScreenField(xx,yy);
+ for (xx = 0; xx < SCR_FIELDX; xx++)
+ for (yy = 0; yy < SCR_FIELDY; yy++)
+ DrawScreenField(xx, yy);
DrawAllPlayers();
SetDrawtoField(DRAW_DIRECT);
fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
- BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+ BlitBitmap(fieldbuffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
}
boolean ToonNeedsRedraw()
{
-#if 1
return TRUE;
-#else
- return (game_status == GAME_MODE_INFO ||
- game_status == GAME_MODE_LEVELS ||
- game_status == GAME_MODE_SETUP ||
- (game_status == GAME_MODE_MAIN &&
- ((redraw_mask & REDRAW_MICROLEVEL) ||
- (redraw_mask & REDRAW_MICROLABEL))));
-#endif
}
void InitToons()
int num_toons = MAX_NUM_TOONS;
int i;
- if (global.num_toons > 0 && global.num_toons < MAX_NUM_TOONS)
+ if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
num_toons = global.num_toons;
- for (i=0; i < num_toons; i++)
+ for (i = 0; i < num_toons; i++)
{
int graphic = IMG_TOON_1 + i;
- struct FileInfo *image = getImageListEntry(graphic);
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
toons[i].bitmap = graphic_info[graphic].bitmap;