static void PrepareBackbuffer()
{
- if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
BlitScreenToBitmap_EM(backbuffer);
-
- return;
}
-
- if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ BlitScreenToBitmap_SP(backbuffer);
+ }
+ else if (setup.soft_scrolling) /* GAME_ENGINE_TYPE_RND */
{
int fx = FX, fy = FY;