/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
static void PrepareBackbuffer()
{
- if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
BlitScreenToBitmap_EM(backbuffer);
-
- return;
}
-
- /* fill empty backbuffer for animation functions */
- if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
{
- int xx, yy;
-
- SetDrawtoField(DRAW_BACKBUFFER);
-
- for (xx = 0; xx < SCR_FIELDX; xx++)
- for (yy = 0; yy < SCR_FIELDY; yy++)
- DrawScreenField(xx, yy);
- DrawAllPlayers();
-
- SetDrawtoField(DRAW_DIRECT);
+ BlitScreenToBitmap_SP(backbuffer);
}
-
- if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
+ else if (setup.soft_scrolling) /* GAME_ENGINE_TYPE_RND */
{
int fx = FX, fy = FY;
toons[i].position = image->parameter[GFX_ARG_POSITION];
}
+#if 1
+ InitToonScreen(bitmap_db_toons,
+#else
InitToonScreen(bitmap_db_door,
+#endif
BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
toons, num_toons,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,