void HandleAnimation(int mode)
{
- static long animstart_delay = -1;
- static long animstart_delay_value = 0;
+ static unsigned long animstart_delay = -1;
+ static unsigned long animstart_delay_value = 0;
static boolean anim_restart = TRUE;
static boolean reset_delay = TRUE;
static int toon_nr = 0;
static int delta_x = 0, delta_y = 0;
static int frame = 0, frame_step = 1;
static boolean horiz_move, vert_move;
- static long anim_delay = 0;
- static int anim_delay_value = 0;
+ static unsigned long anim_delay = 0;
+ static unsigned long anim_delay_value = 0;
static int width,height;
static int pad_x,pad_y;
static int cut_x,cut_y;