void HandleAnimation(int mode)
{
- static long animstart_delay = -1;
- static long animstart_delay_value = 0;
+ static unsigned long animstart_delay = -1;
+ static unsigned long animstart_delay_value = 0;
static boolean anim_restart = TRUE;
static boolean reset_delay = TRUE;
static int toon_nr = 0;
int draw_mode;
- if (!setup.toons_on)
+ if (!setup.toons)
return;
switch(mode)
reset_delay = TRUE;
/* Fill empty backbuffer for animation functions */
- if (setup.direct_draw_on && game_status == PLAYING)
+ if (setup.direct_draw && game_status == PLAYING)
{
int xx,yy;
SetDrawtoField(DRAW_DIRECT);
}
- if (setup.soft_scrolling_on && game_status == PLAYING)
+ if (setup.soft_scrolling && game_status == PLAYING)
{
int fx = FX, fy = FY;
redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
/* Redraw background even when in direct drawing mode */
- draw_mode = setup.direct_draw_on;
- setup.direct_draw_on = FALSE;
+ draw_mode = setup.direct_draw;
+ setup.direct_draw = FALSE;
BackToFront();
- setup.direct_draw_on = draw_mode;
+ setup.direct_draw = draw_mode;
return;
break;
boolean AnimateToon(int toon_nr, boolean restart)
{
- static pos_x = 0, pos_y = 0;
- static delta_x = 0, delta_y = 0;
+ static int pos_x = 0, pos_y = 0;
+ static int delta_x = 0, delta_y = 0;
static int frame = 0, frame_step = 1;
static boolean horiz_move, vert_move;
- static long anim_delay = 0;
- static int anim_delay_value = 0;
+ static unsigned long anim_delay = 0;
+ static unsigned long anim_delay_value = 0;
static int width,height;
static int pad_x,pad_y;
static int cut_x,cut_y;