/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* cartoons.c *
***********************************************************/
#include "tools.h"
static void HandleAnimation(int);
-static BOOL AnimateToon(int, BOOL);
+static boolean AnimateToon(int, boolean);
static void DrawAnim(Pixmap, GC, int, int, int, int, int, int, int, int);
struct AnimInfo
int frames;
int frames_per_second;
int stepsize;
- BOOL pingpong;
+ boolean pingpong;
int direction;
int position;
};
void HandleAnimation(int mode)
{
- static long animstart_delay = -1;
- static long animstart_delay_value = 0;
- static BOOL anim_restart = TRUE;
- static BOOL reset_delay = TRUE;
+ static unsigned long animstart_delay = -1;
+ static unsigned long animstart_delay_value = 0;
+ static boolean anim_restart = TRUE;
+ static boolean reset_delay = TRUE;
static int toon_nr = 0;
int draw_mode;
- if (!toons_on)
+ if (!setup.toons)
return;
switch(mode)
reset_delay = TRUE;
/* Fill empty backbuffer for animation functions */
- if (direct_draw_on && game_status==PLAYING)
+ if (setup.direct_draw && game_status == PLAYING)
{
int xx,yy;
SetDrawtoField(DRAW_BACKBUFFER);
- for(xx=0;xx<SCR_FIELDX;xx++)
- for(yy=0;yy<SCR_FIELDY;yy++)
+ for(xx=0; xx<SCR_FIELDX; xx++)
+ for(yy=0; yy<SCR_FIELDY; yy++)
DrawScreenField(xx,yy);
- DrawPlayerField();
+ DrawAllPlayers();
SetDrawtoField(DRAW_DIRECT);
}
- if (soft_scrolling_on && game_status==PLAYING)
+ if (setup.soft_scrolling && game_status == PLAYING)
{
int fx = FX, fy = FY;
- fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
XCopyArea(display,fieldbuffer,backbuffer,gc,
fx,fy, SXSIZE,SYSIZE,
redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
/* Redraw background even when in direct drawing mode */
- draw_mode = direct_draw_on;
- direct_draw_on = FALSE;
+ draw_mode = setup.direct_draw;
+ setup.direct_draw = FALSE;
BackToFront();
- direct_draw_on = draw_mode;
+ setup.direct_draw = draw_mode;
return;
break;
if (reset_delay)
{
animstart_delay = Counter();
- animstart_delay_value = SimpleRND(500);
+ animstart_delay_value = SimpleRND(3000);
reset_delay = FALSE;
}
if (anim_restart)
{
- if (!DelayReached(&animstart_delay,animstart_delay_value))
+ if (!DelayReached(&animstart_delay, animstart_delay_value))
return;
toon_nr = SimpleRND(NUM_TOONS);
anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
}
-BOOL AnimateToon(int toon_nr, BOOL restart)
+boolean AnimateToon(int toon_nr, boolean restart)
{
- static pos_x = 0, pos_y = 0;
- static delta_x = 0, delta_y = 0;
+ static int pos_x = 0, pos_y = 0;
+ static int delta_x = 0, delta_y = 0;
static int frame = 0, frame_step = 1;
- static BOOL horiz_move, vert_move;
- static long anim_delay = 0;
- static int anim_delay_value = 0;
+ static boolean horiz_move, vert_move;
+ static unsigned long anim_delay = 0;
+ static unsigned long anim_delay_value = 0;
static int width,height;
static int pad_x,pad_y;
static int cut_x,cut_y;
JUMPER_FPS,
JUMPER_STEPSIZE,
ANIM_NORMAL,
- ANIMDIR_LEFT,
+ ANIMDIR_RIGHT,
ANIMPOS_DOWN
},
{
},
{
GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
},
{
GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
{
horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
- anim_delay_value = 100/anim->frames_per_second;
+ anim_delay_value = 1000/anim->frames_per_second;
frame = 0;
if (horiz_move)
pos_y >= FULL_SYSIZE + anim->stepsize)
return(TRUE);
- if (!DelayReached(&anim_delay,anim_delay_value))
+ if (!DelayReached(&anim_delay, anim_delay_value))
{
if (game_status==HELPSCREEN && !restart)
DrawAnim(anim_pixmap,anim_clip_gc,