/* values for toon definition */
-#if 0
-#define NUM_TOONS 18
-#else
-#define NUM_TOONS 6
-#endif
+#define MAX_NUM_TOONS 20
-#define DWARF_XSIZE 40
-#define DWARF_YSIZE 48
-#define DWARF_X 2
-#define DWARF_Y 72
-#define DWARF2_Y 186
-#define DWARF_FRAMES 8
-#define DWARF_DELAY 5
-#define DWARF_STEPSIZE 4
-#define JUMPER_XSIZE 48
-#define JUMPER_YSIZE 56
-#define JUMPER_X 2
-#define JUMPER_Y 125
-#define JUMPER_FRAMES 8
-#define JUMPER_DELAY 5
-#define JUMPER_STEPSIZE 4
-#define CLOWN_XSIZE 80
-#define CLOWN_YSIZE 110
-#define CLOWN_X 327
-#define CLOWN_Y 10
-#define CLOWN_FRAMES 1
-#define CLOWN_DELAY 5
-#define CLOWN_STEPSIZE 4
-#define BIRD_XSIZE 32
-#define BIRD_YSIZE 30
-#define BIRD1_X 2
-#define BIRD1_Y 2
-#define BIRD2_X 2
-#define BIRD2_Y 37
-#define BIRD_FRAMES 8
-#define BIRD_DELAY 2
-#define BIRD_STEPSIZE 4
-
-struct ToonInfo toons[NUM_TOONS] =
-{
-#if 0
- {
- IMG_GLOBAL_TOONS,
- DWARF_XSIZE, DWARF_YSIZE,
- DWARF_X, DWARF_Y,
- DWARF_FRAMES,
- DWARF_DELAY,
- DWARF_STEPSIZE,
- ANIM_LOOP,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_GLOBAL_TOONS,
- DWARF_XSIZE, DWARF_YSIZE,
- DWARF_X, DWARF2_Y,
- DWARF_FRAMES,
- DWARF_DELAY,
- DWARF_STEPSIZE,
- ANIM_LOOP,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- IMG_GLOBAL_TOONS,
- JUMPER_XSIZE, JUMPER_YSIZE,
- JUMPER_X, JUMPER_Y,
- JUMPER_FRAMES,
- JUMPER_DELAY,
- JUMPER_STEPSIZE,
- ANIM_LOOP,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_GLOBAL_TOONS,
- CLOWN_XSIZE, CLOWN_YSIZE,
- CLOWN_X, CLOWN_Y,
- CLOWN_FRAMES,
- CLOWN_DELAY,
- CLOWN_STEPSIZE,
- ANIM_LOOP,
- ANIMDIR_UP,
- ANIMPOS_ANY
- },
- {
- IMG_GLOBAL_TOONS,
- BIRD_XSIZE, BIRD_YSIZE,
- BIRD1_X, BIRD1_Y,
- BIRD_FRAMES,
- BIRD_DELAY,
- BIRD_STEPSIZE,
- ANIM_PINGPONG,
- ANIMDIR_RIGHT,
- ANIMPOS_UPPER
- },
- {
- IMG_GLOBAL_TOONS,
- BIRD_XSIZE, BIRD_YSIZE,
- BIRD2_X, BIRD2_Y,
- BIRD_FRAMES,
- BIRD_DELAY,
- BIRD_STEPSIZE,
- ANIM_PINGPONG,
- ANIMDIR_LEFT,
- ANIMPOS_UPPER
- },
-#else
- {
- IMG_TOON_1,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_TOON_2,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- IMG_TOON_3,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_TOON_4,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_UP,
- ANIMPOS_ANY
- },
- {
- IMG_TOON_5,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_UPPER
- },
- {
- IMG_TOON_6,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_UPPER
- },
-#endif
-
-#if 0
- {
- IMG_PLAYER1_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- IMG_PLAYER1_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_PENGUIN_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- IMG_PENGUIN_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_MOLE_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- IMG_MOLE_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_PIG_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- IMG_PIG_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_DRAGON_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- IMG_DRAGON_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_SATELLITE_MOVING,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_ANY
- },
- {
- IMG_SATELLITE_MOVING,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_ANY
- },
-#endif
-
-};
+static struct ToonInfo toons[MAX_NUM_TOONS];
static void PrepareBackbuffer()
{
/* Fill empty backbuffer for animation functions */
- if (setup.direct_draw && game_status == PLAYING)
+ if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
{
int xx,yy;
SetDrawtoField(DRAW_DIRECT);
}
- if (setup.soft_scrolling && game_status == PLAYING)
+ if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
{
int fx = FX, fy = FY;
boolean ToonNeedsRedraw()
{
- return (game_status == HELPSCREEN ||
- (game_status == MAINMENU &&
+ return (game_status == GAME_MODE_INFO ||
+ (game_status == GAME_MODE_MAIN &&
((redraw_mask & REDRAW_MICROLEVEL) ||
(redraw_mask & REDRAW_MICROLABEL))));
}
void InitToons()
{
+ int num_toons = MAX_NUM_TOONS;
int i;
- for (i=0; i<NUM_TOONS; i++)
+ if (global.num_toons > 0 && global.num_toons < MAX_NUM_TOONS)
+ num_toons = global.num_toons;
+
+ for (i=0; i < num_toons; i++)
{
- int graphic = toons[i].graphic;
+ int graphic = IMG_TOON_1 + i;
+ struct FileInfo *image = getImageListEntry(graphic);
toons[i].bitmap = graphic_info[graphic].bitmap;
toons[i].step_offset = graphic_info[graphic].step_offset;
toons[i].step_delay = graphic_info[graphic].step_delay;
+
+ toons[i].direction = image->parameter[GFX_ARG_DIRECTION];
+ toons[i].position = image->parameter[GFX_ARG_POSITION];
}
InitToonScreen(bitmap_db_door,
BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
- toons, NUM_TOONS,
+ toons, num_toons,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
GAME_FRAME_DELAY);
}