DWARF_FRAMES,
DWARF_FPS,
DWARF_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_RIGHT,
ANIMPOS_DOWN
},
DWARF_FRAMES,
DWARF_FPS,
DWARF_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_LEFT,
ANIMPOS_DOWN
},
JUMPER_FRAMES,
JUMPER_FPS,
JUMPER_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_RIGHT,
ANIMPOS_DOWN
},
CLOWN_FRAMES,
CLOWN_FPS,
CLOWN_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_UP,
ANIMPOS_ANY
},
BIRD_FRAMES,
BIRD_FPS,
BIRD_STEPSIZE,
- ANIM_OSCILLATE,
+ ANIM_PINGPONG,
ANIMDIR_RIGHT,
ANIMPOS_UPPER
},
BIRD_FRAMES,
BIRD_FPS,
BIRD_STEPSIZE,
- ANIM_OSCILLATE,
+ ANIM_PINGPONG,
ANIMDIR_LEFT,
ANIMPOS_UPPER
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_LEFT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_RIGHT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_LEFT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_RIGHT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_LEFT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_RIGHT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_LEFT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_RIGHT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_LEFT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_RIGHT,
ANIMPOS_DOWN
},
GAMETOON_FRAMES_8,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_LEFT,
ANIMPOS_ANY
},
GAMETOON_FRAMES_8,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
- ANIM_NORMAL,
+ ANIM_LOOP,
ANIMDIR_RIGHT,
ANIMPOS_ANY
},
void InitToons()
{
- InitToonScreen(pix, pix[PIX_DB_DOOR],
+ InitToonScreen(pix, bitmap_db_door,
BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
toons, NUM_TOONS,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);