for(xx=0; xx<SCR_FIELDX; xx++)
for(yy=0; yy<SCR_FIELDY; yy++)
- DrawNewScreenField(xx,yy);
+ DrawScreenField(xx,yy);
DrawAllPlayers();
SetDrawtoField(DRAW_DIRECT);
void InitToons()
{
- InitToonScreen(pix, pix[PIX_DB_DOOR],
+ InitToonScreen(pix, bitmap_db_door,
BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
toons, NUM_TOONS,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);