-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
-*----------------------------------------------------------*
-* cartoons.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// cartoons.c
+// ============================================================================
#include "cartoons.h"
#include "main.h"
-#include "misc.h"
#include "tools.h"
-static void HandleAnimation(int);
-static boolean AnimateToon(int, boolean);
-static void DrawAnim(Pixmap, GC, int, int, int, int, int, int, int, int);
-struct AnimInfo
+/* values for global animation definition */
+#define NUM_GLOBAL_ANIMS_AND_TOONS (NUM_GLOBAL_ANIMS + 1)
+#define NUM_GLOBAL_ANIM_PARTS_AND_TOONS MAX(NUM_GLOBAL_ANIM_PARTS_ALL, \
+ MAX_NUM_TOONS)
+
+struct GlobalAnimPartControlInfo
{
- int width, height;
- int src_x, src_y;
- int frames;
- int frames_per_second;
- int stepsize;
- boolean pingpong;
- int direction;
- int position;
+ int nr;
+ int anim_nr;
+ int mode_nr;
+
+ int graphic;
+ struct GraphicInfo graphic_info;
+ struct GraphicInfo control_info;
+
+ int x, y;
+ int step_xoffset, step_yoffset;
+
+ unsigned int initial_anim_sync_frame;
+ unsigned int step_frames, step_frames_value;
+ unsigned int step_delay, step_delay_value;
+
+ unsigned int init_delay, init_delay_value;
+ unsigned int anim_delay, anim_delay_value;
+ unsigned int post_delay, post_delay_value;
+
+ int state;
};
-/* values for cartoon figures */
-#define NUM_TOONS 18
-
-#define DWARF_XSIZE 40
-#define DWARF_YSIZE 48
-#define DWARF_X 2
-#define DWARF_Y 72
-#define DWARF2_Y 186
-#define DWARF_FRAMES 8
-#define DWARF_FPS 10
-#define DWARF_STEPSIZE 4
-#define JUMPER_XSIZE 48
-#define JUMPER_YSIZE 56
-#define JUMPER_X 2
-#define JUMPER_Y 125
-#define JUMPER_FRAMES 8
-#define JUMPER_FPS 10
-#define JUMPER_STEPSIZE 4
-#define CLOWN_XSIZE 80
-#define CLOWN_YSIZE 110
-#define CLOWN_X 327
-#define CLOWN_Y 10
-#define CLOWN_FRAMES 1
-#define CLOWN_FPS 10
-#define CLOWN_STEPSIZE 4
-#define BIRD_XSIZE 32
-#define BIRD_YSIZE 30
-#define BIRD1_X 2
-#define BIRD1_Y 2
-#define BIRD2_X 2
-#define BIRD2_Y 37
-#define BIRD_FRAMES 8
-#define BIRD_FPS 20
-#define BIRD_STEPSIZE 4
-
-#define GAMETOON_XSIZE TILEX
-#define GAMETOON_YSIZE TILEY
-#define GAMETOON_FRAMES_4 4
-#define GAMETOON_FRAMES_8 8
-#define GAMETOON_FPS 20
-#define GAMETOON_STEPSIZE 4
-
-#define ANIMDIR_LEFT 1
-#define ANIMDIR_RIGHT 2
-#define ANIMDIR_UP 4
-#define ANIMDIR_DOWN 8
-
-#define ANIMPOS_ANY 0
-#define ANIMPOS_LEFT 1
-#define ANIMPOS_RIGHT 2
-#define ANIMPOS_UP 4
-#define ANIMPOS_DOWN 8
-#define ANIMPOS_UPPER 16
-
-#define ANIM_START 0
-#define ANIM_CONTINUE 1
-#define ANIM_STOP 2
+struct GlobalAnimMainControlInfo
+{
+ struct GlobalAnimPartControlInfo base;
+ struct GlobalAnimPartControlInfo part[NUM_GLOBAL_ANIM_PARTS_AND_TOONS];
+
+ int nr;
+ int mode_nr;
-void InitAnimation()
+ struct GraphicInfo control_info;
+
+ int num_parts;
+ int part_counter;
+ int active_part_nr;
+
+ boolean has_base;
+
+ unsigned int init_delay, init_delay_value;
+
+ int state;
+};
+
+struct GlobalAnimControlInfo
{
- HandleAnimation(ANIM_START);
+ struct GlobalAnimMainControlInfo anim[NUM_GLOBAL_ANIMS_AND_TOONS];
+
+ int nr;
+ int num_anims;
+};
+
+
+/* forward declaration for internal use */
+static void DoAnimationExt(void);
+
+static struct GlobalAnimControlInfo global_anim_ctrl[NUM_SPECIAL_GFX_ARGS];
+static struct ToonInfo toons[MAX_NUM_TOONS];
+
+static unsigned int anim_sync_frame = 0;
+static unsigned int anim_sync_frame_delay = 0;
+static unsigned int anim_sync_frame_delay_value = GAME_FRAME_DELAY;
+
+static boolean do_animations = FALSE;
+
+
+static int getGlobalAnimationPart(struct GlobalAnimMainControlInfo *anim)
+{
+ struct GraphicInfo *c = &anim->control_info;
+ int last_anim_random_frame = gfx.anim_random_frame;
+ int part_nr;
+
+ gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers)
+
+ part_nr = getAnimationFrame(anim->num_parts, 1,
+ c->anim_mode, c->anim_start_frame,
+ anim->part_counter);
+
+ gfx.anim_random_frame = last_anim_random_frame;
+
+ return part_nr;
}
-void StopAnimation()
+static void PrepareBackbuffer()
{
- HandleAnimation(ANIM_STOP);
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ BlitScreenToBitmap(backbuffer);
}
-void DoAnimation()
+boolean ToonNeedsRedraw()
{
- HandleAnimation(ANIM_CONTINUE);
+ return TRUE;
}
-void HandleAnimation(int mode)
+void InitToons()
{
- static long animstart_delay = -1;
- static long animstart_delay_value = 0;
- static boolean anim_restart = TRUE;
- static boolean reset_delay = TRUE;
- static int toon_nr = 0;
- int draw_mode;
-
- if (!setup.toons)
- return;
+ int num_toons = MAX_NUM_TOONS;
+ int i;
+
+ if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
+ num_toons = global.num_toons;
- switch(mode)
+ for (i = 0; i < num_toons; i++)
{
- case ANIM_START:
- anim_restart = TRUE;
- reset_delay = TRUE;
+ int graphic = IMG_TOON_1 + i;
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
- /* Fill empty backbuffer for animation functions */
- if (setup.direct_draw && game_status == PLAYING)
- {
- int xx,yy;
+ toons[i].bitmap = graphic_info[graphic].bitmap;
- SetDrawtoField(DRAW_BACKBUFFER);
+ toons[i].src_x = graphic_info[graphic].src_x;
+ toons[i].src_y = graphic_info[graphic].src_y;
- for(xx=0; xx<SCR_FIELDX; xx++)
- for(yy=0; yy<SCR_FIELDY; yy++)
- DrawScreenField(xx,yy);
- DrawAllPlayers();
+ toons[i].width = graphic_info[graphic].width;
+ toons[i].height = graphic_info[graphic].height;
- SetDrawtoField(DRAW_DIRECT);
- }
+ toons[i].anim_frames = graphic_info[graphic].anim_frames;
+ toons[i].anim_delay = graphic_info[graphic].anim_delay;
+ toons[i].anim_mode = graphic_info[graphic].anim_mode;
+ toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame;
- if (setup.soft_scrolling && game_status == PLAYING)
- {
- int fx = FX, fy = FY;
+ toons[i].step_offset = graphic_info[graphic].step_offset;
+ toons[i].step_delay = graphic_info[graphic].step_delay;
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+ toons[i].direction = image->parameter[GFX_ARG_DIRECTION];
+ toons[i].position = image->parameter[GFX_ARG_POSITION];
+ }
- XCopyArea(display,fieldbuffer,backbuffer,gc,
- fx,fy, SXSIZE,SYSIZE,
- SX,SY);
- }
+ InitToonScreen(bitmap_db_toons,
+ BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
+ toons, num_toons,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ GAME_FRAME_DELAY);
+}
- return;
- break;
- case ANIM_CONTINUE:
- break;
- case ANIM_STOP:
- redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+static void InitToonControls()
+{
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[GAME_MODE_DEFAULT];
+ struct GlobalAnimMainControlInfo *anim = &ctrl->anim[ctrl->num_anims];
+ int mode_nr, anim_nr, part_nr;
+ int control = IMG_INTERNAL_GLOBAL_TOON_DEFAULT;
+ int num_toons = MAX_NUM_TOONS;
+ int i;
- /* Redraw background even when in direct drawing mode */
- draw_mode = setup.direct_draw;
- setup.direct_draw = FALSE;
+ if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
+ num_toons = global.num_toons;
- BackToFront();
+ mode_nr = GAME_MODE_DEFAULT;
+ anim_nr = ctrl->num_anims;
- setup.direct_draw = draw_mode;
+ anim->nr = anim_nr;
+ anim->mode_nr = mode_nr;
+ anim->control_info = graphic_info[control];
- return;
- break;
- default:
- break;
- }
+ anim->num_parts = 0;
+ anim->part_counter = 0;
+ anim->active_part_nr = 0;
+
+ anim->has_base = FALSE;
- if (reset_delay)
+ anim->init_delay = 0;
+ anim->init_delay_value = 0;
+
+ anim->state = ANIM_STATE_INACTIVE;
+
+ part_nr = 0;
+
+ for (i = 0; i < num_toons; i++)
{
- animstart_delay = Counter();
- animstart_delay_value = SimpleRND(3000);
- reset_delay = FALSE;
+ struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+ int graphic = IMG_TOON_1 + i;
+ int control = graphic;
+
+ part->nr = part_nr;
+ part->anim_nr = anim_nr;
+ part->mode_nr = mode_nr;
+ part->graphic = graphic;
+ part->graphic_info = graphic_info[graphic];
+ part->control_info = graphic_info[control];
+
+ part->graphic_info.anim_delay *= part->graphic_info.step_delay;
+
+ part->control_info.init_delay_fixed = 0;
+ part->control_info.init_delay_random = 150;
+
+ part->control_info.x = ARG_UNDEFINED_VALUE;
+ part->control_info.y = ARG_UNDEFINED_VALUE;
+
+ part->step_frames = 0;
+ part->step_frames_value = graphic_info[control].step_frames;
+
+ part->step_delay = 0;
+ part->step_delay_value = graphic_info[control].step_delay;
+
+ part->state = ANIM_STATE_INACTIVE;
+
+ anim->num_parts++;
+ part_nr++;
}
- if (anim_restart)
+ ctrl->num_anims++;
+}
+
+void InitGlobalAnimControls()
+{
+ int m, a, p;
+ int mode_nr, anim_nr, part_nr;
+ int graphic, control;
+
+ anim_sync_frame = 0;
+
+ ResetDelayCounter(&anim_sync_frame_delay);
+
+ for (m = 0; m < NUM_SPECIAL_GFX_ARGS; m++)
{
- if (!DelayReached(&animstart_delay, animstart_delay_value))
- return;
+ mode_nr = m;
+
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
+
+ ctrl->nr = mode_nr;
+ ctrl->num_anims = 0;
+
+ anim_nr = 0;
+
+ for (a = 0; a < NUM_GLOBAL_ANIMS; a++)
+ {
+ struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
+ int ctrl_id = GLOBAL_ANIM_ID_CONTROL_FIRST + a;
+
+ control = global_anim_info[ctrl_id].graphic[GLOBAL_ANIM_ID_PART_BASE][m];
+
+ // if no base animation parameters defined, use default values
+ if (control == IMG_UNDEFINED)
+ control = IMG_INTERNAL_GLOBAL_ANIM_DEFAULT;
+
+ anim->nr = anim_nr;
+ anim->mode_nr = mode_nr;
+ anim->control_info = graphic_info[control];
+
+ anim->num_parts = 0;
+ anim->part_counter = 0;
+ anim->active_part_nr = 0;
+
+ anim->has_base = FALSE;
+
+ anim->init_delay = 0;
+ anim->init_delay_value = 0;
- toon_nr = SimpleRND(NUM_TOONS);
+ anim->state = ANIM_STATE_INACTIVE;
+
+ part_nr = 0;
+
+ for (p = 0; p < NUM_GLOBAL_ANIM_PARTS_ALL; p++)
+ {
+ struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+
+ graphic = global_anim_info[a].graphic[p][m];
+ control = global_anim_info[ctrl_id].graphic[p][m];
+
+ if (graphic == IMG_UNDEFINED || graphic_info[graphic].bitmap == NULL ||
+ control == IMG_UNDEFINED)
+ continue;
+
+#if 0
+ printf("::: mode == %d, anim = %d, part = %d [%d, %d, %d] [%d]\n",
+ m, a, p, mode_nr, anim_nr, part_nr, control);
+#endif
+
+ part->nr = part_nr;
+ part->anim_nr = anim_nr;
+ part->mode_nr = mode_nr;
+ part->graphic = graphic;
+ part->graphic_info = graphic_info[graphic];
+ part->control_info = graphic_info[control];
+
+ part->step_frames = 0;
+ part->step_frames_value = graphic_info[control].step_frames;
+
+ part->step_delay = 0;
+ part->step_delay_value = graphic_info[control].step_delay;
+
+ part->state = ANIM_STATE_INACTIVE;
+
+ if (p < GLOBAL_ANIM_ID_PART_BASE)
+ {
+ anim->num_parts++;
+ part_nr++;
+ }
+ else
+ {
+ anim->base = *part;
+ anim->has_base = TRUE;
+ }
+ }
+
+ if (anim->num_parts > 0 || anim->has_base)
+ {
+ ctrl->num_anims++;
+ anim_nr++;
+ }
+ }
}
- anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
+ InitToonControls();
}
-boolean AnimateToon(int toon_nr, boolean restart)
+void DrawGlobalAnim()
{
- static pos_x = 0, pos_y = 0;
- static delta_x = 0, delta_y = 0;
- static int frame = 0, frame_step = 1;
- static boolean horiz_move, vert_move;
- static long anim_delay = 0;
- static int anim_delay_value = 0;
- static int width,height;
- static int pad_x,pad_y;
- static int cut_x,cut_y;
- static int src_x, src_y;
- static int dest_x, dest_y;
- static struct AnimInfo toon[NUM_TOONS] =
+ int mode_nr;
+
+ if (game_status == GAME_MODE_LOADING)
+ do_animations = FALSE;
+
+ if (!do_animations || !setup.toons)
+ return;
+
+ DoAnimationExt();
+
+ for (mode_nr = 0; mode_nr < NUM_SPECIAL_GFX_ARGS; mode_nr++)
{
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
+ int anim_nr;
+
+ if (mode_nr != GFX_SPECIAL_ARG_DEFAULT &&
+ mode_nr != game_status)
+ continue;
+
+ for (anim_nr = 0; anim_nr < ctrl->num_anims; anim_nr++)
{
- DWARF_XSIZE, DWARF_YSIZE,
- DWARF_X, DWARF_Y,
- DWARF_FRAMES,
- DWARF_FPS,
- DWARF_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- DWARF_XSIZE, DWARF_YSIZE,
- DWARF_X, DWARF2_Y,
- DWARF_FRAMES,
- DWARF_FPS,
- DWARF_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- JUMPER_XSIZE, JUMPER_YSIZE,
- JUMPER_X, JUMPER_Y,
- JUMPER_FRAMES,
- JUMPER_FPS,
- JUMPER_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- CLOWN_XSIZE, CLOWN_YSIZE,
- CLOWN_X, CLOWN_Y,
- CLOWN_FRAMES,
- CLOWN_FPS,
- CLOWN_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_UP,
- ANIMPOS_ANY
- },
- {
- BIRD_XSIZE, BIRD_YSIZE,
- BIRD1_X, BIRD1_Y,
- BIRD_FRAMES,
- BIRD_FPS,
- BIRD_STEPSIZE,
- ANIM_OSCILLATE,
- ANIMDIR_RIGHT,
- ANIMPOS_UPPER
- },
- {
- BIRD_XSIZE, BIRD_YSIZE,
- BIRD2_X, BIRD2_Y,
- BIRD_FRAMES,
- BIRD_FPS,
- BIRD_STEPSIZE,
- ANIM_OSCILLATE,
- ANIMDIR_LEFT,
- ANIMPOS_UPPER
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_8,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_ANY
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_8,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_ANY
- },
- };
- struct AnimInfo *anim = &toon[toon_nr];
- Pixmap anim_pixmap = (toon_nr < 6 ? pix[PIX_TOONS] : pix[PIX_HEROES]);
- GC anim_clip_gc = (toon_nr < 6 ? clip_gc[PIX_TOONS] : clip_gc[PIX_HEROES]);
+ struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
+ struct GraphicInfo *c = &anim->control_info;
+ int part_first, part_last;
+ int part_nr;
+
+ if (anim->state != ANIM_STATE_RUNNING)
+ continue;
+
+ part_first = part_last = anim->active_part_nr;
+
+ if (c->anim_mode & ANIM_ALL || anim->num_parts == 0)
+ {
+ int num_parts = anim->num_parts + (anim->has_base ? 1 : 0);
+
+ part_first = 0;
+ part_last = num_parts - 1;
+ }
+
+ for (part_nr = part_first; part_nr <= part_last; part_nr++)
+ {
+ struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+ struct GraphicInfo *g = &part->graphic_info;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width = g->width;
+ int height = g->height;
+ int dst_x = part->x;
+ int dst_y = part->y;
+ int cut_x = 0;
+ int cut_y = 0;
+ int sync_frame;
+ int frame;
+
+ if (part->state != ANIM_STATE_RUNNING)
+ continue;
+
+ if (part->x < 0)
+ {
+ dst_x = 0;
+ width += part->x;
+ cut_x = -part->x;
+ }
+ else if (part->x > FULL_SXSIZE - g->width)
+ width -= (part->x - (FULL_SXSIZE - g->width));
+
+ if (part->y < 0)
+ {
+ dst_y = 0;
+ height += part->y;
+ cut_y = -part->y;
+ }
+ else if (part->y > FULL_SYSIZE - g->height)
+ height -= (part->y - (FULL_SYSIZE - g->height));
+
+ dst_x += REAL_SX;
+ dst_y += REAL_SY;
+
+ sync_frame = anim_sync_frame - part->initial_anim_sync_frame;
+ frame = getAnimationFrame(g->anim_frames, g->anim_delay,
+ g->anim_mode, g->anim_start_frame,
+ sync_frame);
+
+ getFixedGraphicSource(part->graphic, frame, &src_bitmap,
+ &src_x, &src_y);
+
+ src_x += cut_x;
+ src_y += cut_y;
+
+ BlitToScreenMasked(src_bitmap, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
+ }
+ }
+}
+
+boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
+ boolean restart)
+{
+ struct GraphicInfo *g = &part->graphic_info;
+ struct GraphicInfo *c = &part->control_info;
if (restart)
{
- horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
- vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
- anim_delay_value = 1000/anim->frames_per_second;
- frame = 0;
+ ResetDelayCounterExt(&part->step_delay, anim_sync_frame);
- if (horiz_move)
+ part->initial_anim_sync_frame = (g->anim_global_sync ? 0 : anim_sync_frame);
+ part->step_frames = 0;
+
+ if (c->direction & MV_HORIZONTAL)
{
- if (anim->position==ANIMPOS_UP)
- pos_y = 0;
- else if (anim->position==ANIMPOS_DOWN)
- pos_y = FULL_SYSIZE-anim->height;
- else if (anim->position==ANIMPOS_UPPER)
- pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
+ int pos_bottom = FULL_SYSIZE - g->height;
+
+ if (c->position == POS_TOP)
+ part->y = 0;
+ else if (c->position == POS_UPPER)
+ part->y = GetSimpleRandom(pos_bottom / 2);
+ else if (c->position == POS_MIDDLE)
+ part->y = pos_bottom / 2;
+ else if (c->position == POS_LOWER)
+ part->y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2);
+ else if (c->position == POS_BOTTOM)
+ part->y = pos_bottom;
else
- pos_y = SimpleRND(FULL_SYSIZE-anim->height);
+ part->y = GetSimpleRandom(pos_bottom);
- if (anim->direction==ANIMDIR_RIGHT)
+ if (c->direction == MV_RIGHT)
{
- delta_x = anim->stepsize;
- pos_x = -anim->width+delta_x;
+ part->step_xoffset = c->step_offset;
+ part->x = -g->width + part->step_xoffset;
}
else
{
- delta_x = -anim->stepsize;
- pos_x = FULL_SXSIZE+delta_x;
+ part->step_xoffset = -c->step_offset;
+ part->x = FULL_SXSIZE + part->step_xoffset;
}
- delta_y = 0;
+
+ part->step_yoffset = 0;
}
- else
+ else if (c->direction & MV_VERTICAL)
{
- if (anim->position==ANIMPOS_LEFT)
- pos_x = 0;
- else if (anim->position==ANIMPOS_RIGHT)
- pos_x = FULL_SXSIZE-anim->width;
+ int pos_right = FULL_SXSIZE - g->width;
+
+ if (c->position == POS_LEFT)
+ part->x = 0;
+ else if (c->position == POS_RIGHT)
+ part->x = pos_right;
else
- pos_x = SimpleRND(FULL_SXSIZE-anim->width);
+ part->x = GetSimpleRandom(pos_right);
- if (anim->direction==ANIMDIR_DOWN)
+ if (c->direction == MV_DOWN)
{
- delta_y = anim->stepsize;
- pos_y = -anim->height+delta_y;
+ part->step_yoffset = c->step_offset;
+ part->y = -g->height + part->step_yoffset;
}
else
{
- delta_y = -anim->stepsize;
- pos_y = FULL_SYSIZE+delta_y;
+ part->step_yoffset = -c->step_offset;
+ part->y = FULL_SYSIZE + part->step_yoffset;
}
- delta_x = 0;
+
+ part->step_xoffset = 0;
}
+ else
+ {
+ part->x = 0;
+ part->y = 0;
+
+ part->step_xoffset = 0;
+ part->step_yoffset = 0;
+ }
+
+ if (c->x != ARG_UNDEFINED_VALUE)
+ part->x = c->x;
+ if (c->y != ARG_UNDEFINED_VALUE)
+ part->y = c->y;
+
+ if (c->step_xoffset != ARG_UNDEFINED_VALUE)
+ part->step_xoffset = c->step_xoffset;
+ if (c->step_yoffset != ARG_UNDEFINED_VALUE)
+ part->step_yoffset = c->step_yoffset;
}
- if (pos_x <= -anim->width - anim->stepsize ||
- pos_x >= FULL_SXSIZE + anim->stepsize ||
- pos_y <= -anim->height - anim->stepsize ||
- pos_y >= FULL_SYSIZE + anim->stepsize)
- return(TRUE);
+ if ((part->x <= -g->width && part->step_xoffset <= 0) ||
+ (part->x >= FULL_SXSIZE && part->step_xoffset >= 0) ||
+ (part->y <= -g->height && part->step_yoffset <= 0) ||
+ (part->y >= FULL_SYSIZE && part->step_yoffset >= 0))
+ return TRUE;
+
+ if (part->step_frames_value != ARG_UNDEFINED_VALUE &&
+ part->step_frames >= part->step_frames_value)
+ return TRUE;
- if (!DelayReached(&anim_delay, anim_delay_value))
+ if (!DelayReachedExt(&part->step_delay, part->step_delay_value,
+ anim_sync_frame))
+ return FALSE;
+
+#if 0
{
- if (game_status==HELPSCREEN && !restart)
- DrawAnim(anim_pixmap,anim_clip_gc,
- src_x+cut_x,src_y+cut_y, width,height,
- REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
+ static unsigned int last_counter = -1;
+ unsigned int counter = Counter();
+
+ printf("::: NEXT ANIM PART [%d, %d]\n",
+ anim_sync_frame, counter - last_counter);
- return(FALSE);
+ last_counter = counter;
}
+#endif
+
+ part->x += part->step_xoffset;
+ part->y += part->step_yoffset;
+
+ part->step_frames++;
+
+ return FALSE;
+}
+
+void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
+{
+ struct GlobalAnimPartControlInfo *part;
+ struct GraphicInfo *c = &anim->control_info;
+ struct GraphicInfo *cp;
+ boolean skip = FALSE;
+
+#if 0
+ printf("::: HandleGlobalAnim_Main: %d, %d => %d\n",
+ anim->mode_nr, anim->nr, anim->num_parts);
+ printf("::: %d, %d, %d\n", global.num_toons, setup.toons, num_toons);
+#endif
- if (pos_x<-anim->width)
- pos_x = -anim->width;
- else if (pos_x>FULL_SXSIZE)
- pos_x = FULL_SXSIZE;
- if (pos_y<-anim->height)
- pos_y = -anim->height;
- else if (pos_y>FULL_SYSIZE)
- pos_y = FULL_SYSIZE;
-
- pad_x = (horiz_move ? anim->stepsize : 0);
- pad_y = (vert_move ? anim->stepsize : 0);
- src_x = anim->src_x + frame * anim->width;
- src_y = anim->src_y;
- dest_x = pos_x;
- dest_y = pos_y;
- cut_x = cut_y = 0;
- width = anim->width;
- height = anim->height;
-
- if (pos_x<0)
+#if 0
+ printf("::: %s(%d): %d, %d, %d [%d]\n",
+ (action == ANIM_START ? "ANIM_START" :
+ action == ANIM_CONTINUE ? "ANIM_CONTINUE" :
+ action == ANIM_STOP ? "ANIM_STOP" : "(should not happen)"),
+ anim->nr,
+ anim->state & ANIM_STATE_RESTART,
+ anim->state & ANIM_STATE_WAITING,
+ anim->state & ANIM_STATE_RUNNING,
+ anim->num_parts);
+#endif
+
+ switch (action)
{
- dest_x = 0;
- width += pos_x;
- cut_x = -pos_x;
+ case ANIM_START:
+ anim->state = ANIM_STATE_RESTART;
+ anim->part_counter = 0;
+ anim->active_part_nr = 0;
+ skip = TRUE;
+
+ break;
+
+ case ANIM_CONTINUE:
+ if (anim->state == ANIM_STATE_INACTIVE)
+ skip = TRUE;
+
+ break;
+
+ case ANIM_STOP:
+ anim->state = ANIM_STATE_INACTIVE;
+ skip = TRUE;
+
+ break;
+
+ default:
+ break;
}
- else if (pos_x>FULL_SXSIZE-anim->width)
- width -= (pos_x - (FULL_SXSIZE-anim->width));
- if (pos_y<0)
+ if (c->anim_mode & ANIM_ALL || anim->num_parts == 0)
{
- dest_y = 0;
- height += pos_y;
- cut_y = -pos_y;
+ int num_parts = anim->num_parts + (anim->has_base ? 1 : 0);
+ int i;
+
+#if 0
+ printf("::: HandleGlobalAnim_Main: %d, %d => %d\n",
+ anim->mode_nr, anim->nr, num_parts);
+#endif
+
+ for (i = 0; i < num_parts; i++)
+ {
+ part = &anim->part[i];
+ cp = &part->control_info;
+
+ switch (action)
+ {
+ case ANIM_START:
+ anim->state = ANIM_STATE_RUNNING;
+ part->state = ANIM_STATE_RESTART;
+ skip = TRUE;
+
+ break;
+
+ case ANIM_CONTINUE:
+ if (part->state == ANIM_STATE_INACTIVE)
+ skip = TRUE;
+
+ break;
+
+ case ANIM_STOP:
+ part->state = ANIM_STATE_INACTIVE;
+ skip = TRUE;
+
+ break;
+
+ default:
+ break;
+ }
+
+ if (skip)
+ continue;
+
+ if (part->state & ANIM_STATE_RESTART)
+ {
+#if 0
+ printf("::: RESTART %d.%d\n", part->anim_nr, part->nr);
+#endif
+
+ if (!(part->state & ANIM_STATE_WAITING))
+ {
+#if 0
+ printf("::: WAITING %d.%d\n", part->anim_nr, part->nr);
+#endif
+
+ ResetDelayCounterExt(&part->init_delay, anim_sync_frame);
+
+ part->init_delay_value =
+ (cp->init_delay_fixed + GetSimpleRandom(cp->init_delay_random));
+
+ part->state |= ANIM_STATE_WAITING;
+ }
+
+ if (!DelayReachedExt(&part->init_delay, part->init_delay_value,
+ anim_sync_frame))
+ return;
+
+#if 0
+ printf("::: RUNNING %d.%d\n", part->anim_nr, part->nr);
+#endif
+
+ part->state = ANIM_STATE_RESTART | ANIM_STATE_RUNNING;
+ }
+
+#if 0
+ printf("::: DO PART %d.%d [%d, %d, %d] [%d]\n", part->anim_nr, part->nr,
+ part->restart, part->waiting, part->running,
+ anim->running);
+#endif
+
+ if (HandleGlobalAnim_Part(part, part->state & ANIM_STATE_RESTART))
+ part->state = ANIM_STATE_RESTART;
+ else
+ part->state = ANIM_STATE_RUNNING;
+ }
+
+ return;
}
- else if (pos_y>FULL_SYSIZE-anim->height)
- height -= (pos_y - (FULL_SYSIZE-anim->height));
- DrawAnim(anim_pixmap,anim_clip_gc,
- src_x+cut_x,src_y+cut_y, width,height,
- REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
+ if (skip)
+ return;
+
+ if (anim->state == ANIM_STATE_RESTART) // directly after restart
+ anim->active_part_nr = getGlobalAnimationPart(anim);
- pos_x += delta_x;
- pos_y += delta_y;
- frame += frame_step;
+ part = &anim->part[anim->active_part_nr];
- if (frame<0 || frame>=anim->frames)
+ if (anim->state & ANIM_STATE_RESTART)
{
- if (anim->pingpong)
+ if (!(anim->state & ANIM_STATE_WAITING))
{
- frame_step *= -1;
- frame = (frame<0 ? 1 : anim->frames-2);
+ cp = &part->control_info;
+
+ ResetDelayCounterExt(&part->init_delay, anim_sync_frame);
+
+ part->init_delay_value =
+ (cp->init_delay_fixed + GetSimpleRandom(cp->init_delay_random));
+
+ anim->state |= ANIM_STATE_WAITING;
}
- else
- frame = (frame<0 ? anim->frames-1 : 0);
+
+ if (!DelayReachedExt(&part->init_delay, part->init_delay_value,
+ anim_sync_frame))
+ return;
+
+ anim->state = ANIM_STATE_RESTART | ANIM_STATE_RUNNING;
+ }
+
+ part->state = ANIM_STATE_RUNNING;
+
+ if (HandleGlobalAnim_Part(part, anim->state & ANIM_STATE_RESTART))
+ {
+ anim->state = ANIM_STATE_RESTART;
+
+ anim->part_counter++;
+ }
+ else
+ {
+ anim->state = ANIM_STATE_RUNNING;
}
+}
+
+void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action)
+{
+ int i;
- return(FALSE);
+#if 0
+ printf("::: HandleGlobalAnim_Mode: %d => %d\n",
+ ctrl->nr, ctrl->num_anims);
+#endif
+
+ for (i = 0; i < ctrl->num_anims; i++)
+ HandleGlobalAnim_Main(&ctrl->anim[i], action);
}
-void DrawAnim(Pixmap toon_pixmap, GC toon_clip_gc,
- int src_x, int src_y, int width, int height,
- int dest_x, int dest_y, int pad_x, int pad_y)
+void HandleGlobalAnim(int action)
{
- int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
+#if 0
+ printf("::: HandleGlobalAnim [mode == %d]\n", game_status);
+#endif
+
+ HandleGlobalAnim_Mode(&global_anim_ctrl[GAME_MODE_DEFAULT], action);
+ HandleGlobalAnim_Mode(&global_anim_ctrl[game_status], action);
+}
+
+void InitAnimation()
+{
+ // HandleAnimation(ANIM_START);
+
+#if 0
+ printf("::: InitAnimation\n");
+#endif
+
+ // InitCounter();
+
+ InitGlobalAnimControls();
+
+ HandleGlobalAnim(ANIM_START);
+
+ do_animations = TRUE;
+}
+
+void StopAnimation()
+{
+ // HandleAnimation(ANIM_STOP);
+
+#if 0
+ printf("::: StopAnimation\n");
+#endif
+
+ HandleGlobalAnim(ANIM_STOP);
+
+ do_animations = FALSE;
+}
+
+static void DoAnimationExt()
+{
+#if 0
+ printf("::: DoAnimation [%d, %d]\n", anim_sync_frame, Counter());
+#endif
#if 1
- /* special method to avoid flickering interference with BackToFront() */
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
- width+2*pad_x,height+2*pad_y, buf_x,buf_y);
- XSetClipOrigin(display,toon_clip_gc,dest_x-src_x,dest_y-src_y);
- XCopyArea(display,toon_pixmap,backbuffer,toon_clip_gc,
- src_x,src_y, width,height, dest_x,dest_y);
- XCopyArea(display,backbuffer,window,gc, dest_x-pad_x,dest_y-pad_y,
- width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
- BackToFront();
- XCopyArea(display,pix[PIX_DB_DOOR],backbuffer,gc, buf_x,buf_y,
- width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
+ WaitUntilDelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value);
+ anim_sync_frame++;
#else
- /* normal method, causing flickering interference with BackToFront() */
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
- width+2*pad_x,height+2*pad_y, buf_x,buf_y);
- XSetClipOrigin(display,toon_clip_gc,
- buf_x-src_x+pad_x,buf_y-src_y+pad_y);
- XCopyArea(display,toon_pixmap,pix[PIX_DB_DOOR],toon_clip_gc,
- src_x,src_y, width,height, buf_x+pad_x,buf_y+pad_y);
- XCopyArea(display,pix[PIX_DB_DOOR],window,gc, buf_x,buf_y,
- width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
+ if (DelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value))
+ anim_sync_frame++;
+#endif
+
+ HandleGlobalAnim(ANIM_CONTINUE);
+
+#if 1
+ // force screen redraw in next frame to continue drawing global animations
+ redraw_mask = REDRAW_ALL;
#endif
+}
+
+void DoAnimation()
+{
+ // HandleAnimation(ANIM_CONTINUE);
- XFlush(display);
+#if 1
+ // force screen redraw in next frame to continue drawing global animations
+ redraw_mask = REDRAW_ALL;
+#endif
}