/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-2000 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* cartoons.c *
+* cartoons.c *
***********************************************************/
#include "cartoons.h"
#include "main.h"
-#include "misc.h"
#include "tools.h"
+
static void HandleAnimation(int);
-static BOOL AnimateToon(int, BOOL);
-static void DrawAnim(Pixmap, GC, int, int, int, int, int, int, int, int);
+static boolean AnimateToon(int, boolean);
+static void DrawAnim(Bitmap *, GC, int, int, int, int, int, int, int, int);
struct AnimInfo
{
int frames;
int frames_per_second;
int stepsize;
- BOOL pingpong;
+ boolean pingpong;
int direction;
int position;
};
void HandleAnimation(int mode)
{
- static long animstart_delay = -1;
- static long animstart_delay_value = 0;
- static BOOL anim_restart = TRUE;
- static BOOL reset_delay = TRUE;
+ static unsigned long animstart_delay = -1;
+ static unsigned long animstart_delay_value = 0;
+ static boolean anim_restart = TRUE;
+ static boolean reset_delay = TRUE;
static int toon_nr = 0;
int draw_mode;
- if (!toons_on)
+ if (!setup.toons)
return;
switch(mode)
reset_delay = TRUE;
/* Fill empty backbuffer for animation functions */
- if (direct_draw_on && game_status == PLAYING)
+ if (setup.direct_draw && game_status == PLAYING)
{
int xx,yy;
SetDrawtoField(DRAW_BACKBUFFER);
- for(xx=0;xx<SCR_FIELDX;xx++)
- for(yy=0;yy<SCR_FIELDY;yy++)
+ for(xx=0; xx<SCR_FIELDX; xx++)
+ for(yy=0; yy<SCR_FIELDY; yy++)
DrawScreenField(xx,yy);
- DrawPlayerField();
+ DrawAllPlayers();
SetDrawtoField(DRAW_DIRECT);
}
- if (soft_scrolling_on && game_status == PLAYING)
+ if (setup.soft_scrolling && game_status == PLAYING)
{
int fx = FX, fy = FY;
- fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
- XCopyArea(display,fieldbuffer,backbuffer,gc,
- fx,fy, SXSIZE,SYSIZE,
- SX,SY);
+ BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
}
return;
redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
/* Redraw background even when in direct drawing mode */
- draw_mode = direct_draw_on;
- direct_draw_on = FALSE;
+ draw_mode = setup.direct_draw;
+ setup.direct_draw = FALSE;
BackToFront();
- direct_draw_on = draw_mode;
+ setup.direct_draw = draw_mode;
return;
break;
anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
}
-BOOL AnimateToon(int toon_nr, BOOL restart)
+boolean AnimateToon(int toon_nr, boolean restart)
{
- static pos_x = 0, pos_y = 0;
- static delta_x = 0, delta_y = 0;
+ static int pos_x = 0, pos_y = 0;
+ static int delta_x = 0, delta_y = 0;
static int frame = 0, frame_step = 1;
- static BOOL horiz_move, vert_move;
- static long anim_delay = 0;
- static int anim_delay_value = 0;
+ static boolean horiz_move, vert_move;
+ static unsigned long anim_delay = 0;
+ static unsigned long anim_delay_value = 0;
static int width,height;
static int pad_x,pad_y;
static int cut_x,cut_y;
},
{
GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SPIELER_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
},
{
GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SPIELER_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
},
{
GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_MAULWURF_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
},
{
GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_MAULWURF_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
GAMETOON_FRAMES_4,
GAMETOON_FPS,
GAMETOON_STEPSIZE,
},
};
struct AnimInfo *anim = &toon[toon_nr];
- Pixmap anim_pixmap = (toon_nr < 6 ? pix[PIX_TOONS] : pix[PIX_HEROES]);
- GC anim_clip_gc = (toon_nr < 6 ? clip_gc[PIX_TOONS] : clip_gc[PIX_HEROES]);
+ int anim_bitmap_nr = (toon_nr < 6 ? PIX_TOONS : PIX_HEROES);
+ Bitmap *anim_bitmap = pix[anim_bitmap_nr];
+ GC anim_clip_gc = pix[anim_bitmap_nr]->stored_clip_gc;
if (restart)
{
if (!DelayReached(&anim_delay, anim_delay_value))
{
- if (game_status==HELPSCREEN && !restart)
- DrawAnim(anim_pixmap,anim_clip_gc,
- src_x+cut_x,src_y+cut_y, width,height,
- REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
+ if ((game_status == HELPSCREEN ||
+ (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL))
+ && !restart)
+ DrawAnim(anim_bitmap, anim_clip_gc,
+ src_x + cut_x, src_y + cut_y, width, height,
+ REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y);
return(FALSE);
}
else if (pos_y>FULL_SYSIZE-anim->height)
height -= (pos_y - (FULL_SYSIZE-anim->height));
- DrawAnim(anim_pixmap,anim_clip_gc,
+ DrawAnim(anim_bitmap,anim_clip_gc,
src_x+cut_x,src_y+cut_y, width,height,
REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
return(FALSE);
}
-void DrawAnim(Pixmap toon_pixmap, GC toon_clip_gc,
+void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
int src_x, int src_y, int width, int height,
int dest_x, int dest_y, int pad_x, int pad_y)
{
#if 1
/* special method to avoid flickering interference with BackToFront() */
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
- width+2*pad_x,height+2*pad_y, buf_x,buf_y);
- XSetClipOrigin(display,toon_clip_gc,dest_x-src_x,dest_y-src_y);
- XCopyArea(display,toon_pixmap,backbuffer,toon_clip_gc,
- src_x,src_y, width,height, dest_x,dest_y);
- XCopyArea(display,backbuffer,window,gc, dest_x-pad_x,dest_y-pad_y,
- width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
+ BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
+ width+2*pad_x, height+2*pad_y, buf_x, buf_y);
+ SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
+ BlitBitmapMasked(toon_bitmap, backbuffer,
+ src_x, src_y, width, height, dest_x, dest_y);
+ BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
+ width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
BackToFront();
- XCopyArea(display,pix[PIX_DB_DOOR],backbuffer,gc, buf_x,buf_y,
- width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
+ BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y,
+ width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
#else
/* normal method, causing flickering interference with BackToFront() */
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
- width+2*pad_x,height+2*pad_y, buf_x,buf_y);
- XSetClipOrigin(display,toon_clip_gc,
- buf_x-src_x+pad_x,buf_y-src_y+pad_y);
- XCopyArea(display,toon_pixmap,pix[PIX_DB_DOOR],toon_clip_gc,
- src_x,src_y, width,height, buf_x+pad_x,buf_y+pad_y);
- XCopyArea(display,pix[PIX_DB_DOOR],window,gc, buf_x,buf_y,
- width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
+ BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
+ width+2*pad_x, height+2*pad_y, buf_x, buf_y);
+ SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
+ BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR],
+ src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
+ BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y,
+ width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
#endif
- XFlush(display);
+ FlushDisplay();
}