/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2000 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* cartoons.c *
+* cartoons.c *
***********************************************************/
-#include "libgame/libgame.h"
-
#include "cartoons.h"
#include "main.h"
#include "tools.h"
+
static void HandleAnimation(int);
static boolean AnimateToon(int, boolean);
-static void DrawAnim(Bitmap, GC, int, int, int, int, int, int, int, int);
+static void DrawAnim(Bitmap *, GC, int, int, int, int, int, int, int, int);
struct AnimInfo
{
};
struct AnimInfo *anim = &toon[toon_nr];
int anim_bitmap_nr = (toon_nr < 6 ? PIX_TOONS : PIX_HEROES);
- Bitmap anim_bitmap = pix_masked[anim_bitmap_nr];
- GC anim_clip_gc = clip_gc[anim_bitmap_nr];
+ Bitmap *anim_bitmap = pix[anim_bitmap_nr];
+ GC anim_clip_gc = pix[anim_bitmap_nr]->stored_clip_gc;
if (restart)
{
return(FALSE);
}
-void DrawAnim(Bitmap toon_bitmap, GC toon_clip_gc,
+void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
int src_x, int src_y, int width, int height,
int dest_x, int dest_y, int pad_x, int pad_y)
{
/* special method to avoid flickering interference with BackToFront() */
BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
width+2*pad_x, height+2*pad_y, buf_x, buf_y);
- SetClipOrigin(toon_clip_gc, dest_x-src_x, dest_y-src_y);
+ SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
BlitBitmapMasked(toon_bitmap, backbuffer,
src_x, src_y, width, height, dest_x, dest_y);
BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
/* normal method, causing flickering interference with BackToFront() */
BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
width+2*pad_x, height+2*pad_y, buf_x, buf_y);
- SetClipOrigin(toon_clip_gc, buf_x-src_x+pad_x, buf_y-src_y+pad_y);
+ SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR],
src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y,