#define ANIM_CLASS_BIT_TITLE_INITIAL 0
#define ANIM_CLASS_BIT_TITLE 1
-#define ANIM_CLASS_BIT_SUBMENU 2
-#define ANIM_CLASS_BIT_MENU 3
-#define ANIM_CLASS_BIT_TOONS 4
+#define ANIM_CLASS_BIT_MAIN 2
+#define ANIM_CLASS_BIT_SUBMENU 3
+#define ANIM_CLASS_BIT_MENU 4
+#define ANIM_CLASS_BIT_TOONS 5
-#define NUM_ANIM_CLASSES 5
+#define NUM_ANIM_CLASSES 6
#define ANIM_CLASS_NONE 0
#define ANIM_CLASS_TITLE_INITIAL (1 << ANIM_CLASS_BIT_TITLE_INITIAL)
#define ANIM_CLASS_TITLE (1 << ANIM_CLASS_BIT_TITLE)
+#define ANIM_CLASS_MAIN (1 << ANIM_CLASS_BIT_MAIN)
#define ANIM_CLASS_SUBMENU (1 << ANIM_CLASS_BIT_SUBMENU)
#define ANIM_CLASS_MENU (1 << ANIM_CLASS_BIT_MENU)
#define ANIM_CLASS_TOONS (1 << ANIM_CLASS_BIT_TOONS)
-#define ANIM_CLASS_TOONS_MENU (ANIM_CLASS_TOONS | \
- ANIM_CLASS_MENU)
+#define ANIM_CLASS_TOONS_MENU_MAIN (ANIM_CLASS_TOONS | \
+ ANIM_CLASS_MENU | \
+ ANIM_CLASS_MAIN)
#define ANIM_CLASS_TOONS_MENU_SUBMENU (ANIM_CLASS_TOONS | \
ANIM_CLASS_MENU | \
{ GAME_MODE_LEVELNR, ANIM_CLASS_TOONS_MENU_SUBMENU },
{ GAME_MODE_INFO, ANIM_CLASS_TOONS_MENU_SUBMENU },
{ GAME_MODE_SETUP, ANIM_CLASS_TOONS_MENU_SUBMENU },
- { GAME_MODE_MAIN, ANIM_CLASS_TOONS_MENU },
+ { GAME_MODE_PSEUDO_MAINONLY, ANIM_CLASS_TOONS_MENU_MAIN },
+ { GAME_MODE_PSEUDO_TYPENAME, ANIM_CLASS_TOONS_MENU_MAIN },
{ GAME_MODE_SCORES, ANIM_CLASS_TOONS },
{ -1, -1 }
{
{ ANIM_CLASS_BIT_TITLE_INITIAL, GAME_MODE_TITLE_INITIAL },
{ ANIM_CLASS_BIT_TITLE, GAME_MODE_TITLE },
+ { ANIM_CLASS_BIT_MAIN, GAME_MODE_MAIN },
{ ANIM_CLASS_BIT_SUBMENU, GAME_MODE_PSEUDO_SUBMENU },
{ ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU },
{ ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS },