-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* cartoons.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// cartoons.c
+// ============================================================================
#include "cartoons.h"
#include "main.h"
#include "tools.h"
-/* values for toon definition */
-#if 0
-#define NUM_TOONS 18
-#else
-#define NUM_TOONS 6
-#endif
+/* values for global toon animation definition */
+#define NUM_GLOBAL_TOON_ANIMS 1
+#define NUM_GLOBAL_TOON_PARTS MAX_NUM_TOONS
+
+/* values for global animation definition (including toons) */
+#define NUM_GLOBAL_ANIMS_AND_TOONS (NUM_GLOBAL_ANIMS + \
+ NUM_GLOBAL_TOON_ANIMS)
+#define NUM_GLOBAL_ANIM_PARTS_AND_TOONS MAX(NUM_GLOBAL_ANIM_PARTS_ALL, \
+ NUM_GLOBAL_TOON_PARTS)
+
+#define ANIM_CLASS_BIT_MENU 0
+#define ANIM_CLASS_BIT_TOONS 1
+
+#define NUM_ANIM_CLASSES 2
-#define DWARF_XSIZE 40
-#define DWARF_YSIZE 48
-#define DWARF_X 2
-#define DWARF_Y 72
-#define DWARF2_Y 186
-#define DWARF_FRAMES 8
-#define DWARF_DELAY 5
-#define DWARF_STEPSIZE 4
-#define JUMPER_XSIZE 48
-#define JUMPER_YSIZE 56
-#define JUMPER_X 2
-#define JUMPER_Y 125
-#define JUMPER_FRAMES 8
-#define JUMPER_DELAY 5
-#define JUMPER_STEPSIZE 4
-#define CLOWN_XSIZE 80
-#define CLOWN_YSIZE 110
-#define CLOWN_X 327
-#define CLOWN_Y 10
-#define CLOWN_FRAMES 1
-#define CLOWN_DELAY 5
-#define CLOWN_STEPSIZE 4
-#define BIRD_XSIZE 32
-#define BIRD_YSIZE 30
-#define BIRD1_X 2
-#define BIRD1_Y 2
-#define BIRD2_X 2
-#define BIRD2_Y 37
-#define BIRD_FRAMES 8
-#define BIRD_DELAY 2
-#define BIRD_STEPSIZE 4
-
-struct ToonInfo toons[NUM_TOONS] =
+#define ANIM_CLASS_NONE 0
+#define ANIM_CLASS_MENU (1 << ANIM_CLASS_BIT_MENU)
+#define ANIM_CLASS_TOONS (1 << ANIM_CLASS_BIT_TOONS)
+
+
+struct GlobalAnimPartControlInfo
{
-#if 0
- {
- IMG_GLOBAL_TOONS,
- DWARF_XSIZE, DWARF_YSIZE,
- DWARF_X, DWARF_Y,
- DWARF_FRAMES,
- DWARF_DELAY,
- DWARF_STEPSIZE,
- ANIM_LOOP,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_GLOBAL_TOONS,
- DWARF_XSIZE, DWARF_YSIZE,
- DWARF_X, DWARF2_Y,
- DWARF_FRAMES,
- DWARF_DELAY,
- DWARF_STEPSIZE,
- ANIM_LOOP,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- IMG_GLOBAL_TOONS,
- JUMPER_XSIZE, JUMPER_YSIZE,
- JUMPER_X, JUMPER_Y,
- JUMPER_FRAMES,
- JUMPER_DELAY,
- JUMPER_STEPSIZE,
- ANIM_LOOP,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_GLOBAL_TOONS,
- CLOWN_XSIZE, CLOWN_YSIZE,
- CLOWN_X, CLOWN_Y,
- CLOWN_FRAMES,
- CLOWN_DELAY,
- CLOWN_STEPSIZE,
- ANIM_LOOP,
- ANIMDIR_UP,
- ANIMPOS_ANY
- },
- {
- IMG_GLOBAL_TOONS,
- BIRD_XSIZE, BIRD_YSIZE,
- BIRD1_X, BIRD1_Y,
- BIRD_FRAMES,
- BIRD_DELAY,
- BIRD_STEPSIZE,
- ANIM_PINGPONG,
- ANIMDIR_RIGHT,
- ANIMPOS_UPPER
- },
- {
- IMG_GLOBAL_TOONS,
- BIRD_XSIZE, BIRD_YSIZE,
- BIRD2_X, BIRD2_Y,
- BIRD_FRAMES,
- BIRD_DELAY,
- BIRD_STEPSIZE,
- ANIM_PINGPONG,
- ANIMDIR_LEFT,
- ANIMPOS_UPPER
- },
-#else
+ int nr;
+ int anim_nr;
+ int mode_nr;
+
+ int graphic;
+ struct GraphicInfo graphic_info;
+ struct GraphicInfo control_info;
+
+ int viewport_x;
+ int viewport_y;
+ int viewport_width;
+ int viewport_height;
+
+ int x, y;
+ int step_xoffset, step_yoffset;
+
+ unsigned int initial_anim_sync_frame;
+ unsigned int step_delay, step_delay_value;
+
+ int init_delay_counter;
+ int anim_delay_counter;
+ int post_delay_counter;
+
+ int drawing_stage;
+
+ int state;
+ int last_game_status;
+};
+
+struct GlobalAnimMainControlInfo
+{
+ struct GlobalAnimPartControlInfo base;
+ struct GlobalAnimPartControlInfo part[NUM_GLOBAL_ANIM_PARTS_AND_TOONS];
+
+ int nr;
+ int mode_nr;
+
+ struct GraphicInfo control_info;
+
+ int num_parts;
+ int part_counter;
+ int active_part_nr;
+
+ boolean has_base;
+
+ int init_delay_counter;
+
+ int state;
+};
+
+struct GlobalAnimControlInfo
+{
+ struct GlobalAnimMainControlInfo anim[NUM_GLOBAL_ANIMS_AND_TOONS];
+
+ int nr;
+ int num_anims;
+};
+
+struct GameModeAnimClass
+{
+ int game_mode;
+ int class;
+} game_mode_anim_classes_list[] =
+{
+ { GAME_MODE_MAIN, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
+ { GAME_MODE_LEVELS, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
+ { GAME_MODE_LEVELNR, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
+ { GAME_MODE_INFO, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
+ { GAME_MODE_SETUP, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
+ { GAME_MODE_SCORES, ANIM_CLASS_TOONS },
+
+ { -1, -1 }
+};
+
+struct AnimClassGameMode
+{
+ int class_bit;
+ int game_mode;
+} anim_class_game_modes_list[] =
+{
+ { ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU },
+ { ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS },
+
+ { -1, -1 }
+};
+
+/* forward declaration for internal use */
+static void HandleGlobalAnim(int, int);
+static void DoAnimationExt(void);
+
+static struct GlobalAnimControlInfo global_anim_ctrl[NUM_GAME_MODES];
+static struct ToonInfo toons[MAX_NUM_TOONS];
+
+static unsigned int anim_sync_frame = 0;
+static unsigned int anim_sync_frame_delay = 0;
+static unsigned int anim_sync_frame_delay_value = GAME_FRAME_DELAY;
+
+static int game_mode_anim_classes[NUM_GAME_MODES];
+static int anim_class_game_modes[NUM_ANIM_CLASSES];
+
+static int game_status_last = GAME_MODE_DEFAULT;
+static int anim_classes_last = ANIM_CLASS_NONE;
+
+
+static int getGlobalAnimationPart(struct GlobalAnimMainControlInfo *anim)
+{
+ struct GraphicInfo *c = &anim->control_info;
+ int last_anim_random_frame = gfx.anim_random_frame;
+ int part_nr;
+
+ gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers)
+
+ part_nr = getAnimationFrame(anim->num_parts, 1,
+ c->anim_mode, c->anim_start_frame,
+ anim->part_counter);
+
+ gfx.anim_random_frame = last_anim_random_frame;
+
+ return part_nr;
+}
+
+static void PrepareBackbuffer()
+{
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ BlitScreenToBitmap(backbuffer);
+}
+
+boolean ToonNeedsRedraw()
+{
+ return TRUE;
+}
+
+void InitToons()
+{
+ int num_toons = MAX_NUM_TOONS;
+ int i;
+
+ if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
+ num_toons = global.num_toons;
+
+ for (i = 0; i < num_toons; i++)
{
- IMG_TOON_1,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
+ int graphic = IMG_TOON_1 + i;
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
+
+ toons[i].bitmap = graphic_info[graphic].bitmap;
+
+ toons[i].src_x = graphic_info[graphic].src_x;
+ toons[i].src_y = graphic_info[graphic].src_y;
+
+ toons[i].width = graphic_info[graphic].width;
+ toons[i].height = graphic_info[graphic].height;
+
+ toons[i].anim_frames = graphic_info[graphic].anim_frames;
+ toons[i].anim_delay = graphic_info[graphic].anim_delay;
+ toons[i].anim_mode = graphic_info[graphic].anim_mode;
+ toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame;
+
+ toons[i].step_offset = graphic_info[graphic].step_offset;
+ toons[i].step_delay = graphic_info[graphic].step_delay;
+
+ toons[i].direction = image->parameter[GFX_ARG_DIRECTION];
+ toons[i].position = image->parameter[GFX_ARG_POSITION];
+ }
+
+ InitToonScreen(bitmap_db_toons,
+ BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
+ toons, num_toons,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ GAME_FRAME_DELAY);
+}
+
+static void InitToonControls()
+{
+ int mode_nr_toons = GAME_MODE_PSEUDO_TOONS;
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr_toons];
+ struct GlobalAnimMainControlInfo *anim = &ctrl->anim[ctrl->num_anims];
+ int mode_nr, anim_nr, part_nr;
+ int control = IMG_INTERNAL_GLOBAL_TOON_DEFAULT;
+ int num_toons = MAX_NUM_TOONS;
+ int i;
+
+ if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
+ num_toons = global.num_toons;
+
+ mode_nr = mode_nr_toons;
+ anim_nr = ctrl->num_anims;
+
+ anim->nr = anim_nr;
+ anim->mode_nr = mode_nr;
+ anim->control_info = graphic_info[control];
+
+ anim->num_parts = 0;
+ anim->part_counter = 0;
+ anim->active_part_nr = 0;
+
+ anim->has_base = FALSE;
+
+ anim->init_delay_counter = 0;
+
+ anim->state = ANIM_STATE_INACTIVE;
+
+ part_nr = 0;
+
+ for (i = 0; i < num_toons; i++)
{
- IMG_TOON_2,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
+ struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+ int graphic = IMG_TOON_1 + i;
+ int control = graphic;
+
+ part->nr = part_nr;
+ part->anim_nr = anim_nr;
+ part->mode_nr = mode_nr;
+ part->graphic = graphic;
+ part->graphic_info = graphic_info[graphic];
+ part->control_info = graphic_info[control];
+
+ part->graphic_info.anim_delay *= part->graphic_info.step_delay;
+
+ part->control_info.init_delay_fixed = 0;
+ part->control_info.init_delay_random = 150;
+
+ part->control_info.x = ARG_UNDEFINED_VALUE;
+ part->control_info.y = ARG_UNDEFINED_VALUE;
+
+ part->initial_anim_sync_frame = 0;
+
+ part->step_delay = 0;
+ part->step_delay_value = graphic_info[control].step_delay;
+
+ part->state = ANIM_STATE_INACTIVE;
+ part->last_game_status = -1;
+
+ anim->num_parts++;
+ part_nr++;
+ }
+
+ ctrl->num_anims++;
+}
+
+void InitGlobalAnimControls()
+{
+ int i, m, a, p;
+ int mode_nr, anim_nr, part_nr;
+ int graphic, control;
+
+ anim_sync_frame = 0;
+
+ ResetDelayCounter(&anim_sync_frame_delay);
+
+ for (m = 0; m < NUM_GAME_MODES; m++)
{
- IMG_TOON_3,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
+ mode_nr = m;
+
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
+
+ ctrl->nr = mode_nr;
+ ctrl->num_anims = 0;
+
+ anim_nr = 0;
+
+ for (a = 0; a < NUM_GLOBAL_ANIMS; a++)
+ {
+ struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
+ int ctrl_id = GLOBAL_ANIM_ID_CONTROL_FIRST + a;
+
+ control = global_anim_info[ctrl_id].graphic[GLOBAL_ANIM_ID_PART_BASE][m];
+
+ // if no base animation parameters defined, use default values
+ if (control == IMG_UNDEFINED)
+ control = IMG_INTERNAL_GLOBAL_ANIM_DEFAULT;
+
+ anim->nr = anim_nr;
+ anim->mode_nr = mode_nr;
+ anim->control_info = graphic_info[control];
+
+ anim->num_parts = 0;
+ anim->part_counter = 0;
+ anim->active_part_nr = 0;
+
+ anim->has_base = FALSE;
+
+ anim->init_delay_counter = 0;
+
+ anim->state = ANIM_STATE_INACTIVE;
+
+ part_nr = 0;
+
+ for (p = 0; p < NUM_GLOBAL_ANIM_PARTS_ALL; p++)
+ {
+ struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+
+ graphic = global_anim_info[a].graphic[p][m];
+ control = global_anim_info[ctrl_id].graphic[p][m];
+
+ if (graphic == IMG_UNDEFINED || graphic_info[graphic].bitmap == NULL ||
+ control == IMG_UNDEFINED)
+ continue;
+
+#if 0
+ printf("::: mode == %d, anim = %d, part = %d [%d, %d, %d] [%d]\n",
+ m, a, p, mode_nr, anim_nr, part_nr, control);
+#endif
+
+ part->nr = part_nr;
+ part->anim_nr = anim_nr;
+ part->mode_nr = mode_nr;
+ part->graphic = graphic;
+ part->graphic_info = graphic_info[graphic];
+ part->control_info = graphic_info[control];
+
+ part->initial_anim_sync_frame = 0;
+
+ part->step_delay = 0;
+ part->step_delay_value = graphic_info[control].step_delay;
+
+ part->state = ANIM_STATE_INACTIVE;
+ part->last_game_status = -1;
+
+ if (p < GLOBAL_ANIM_ID_PART_BASE)
+ {
+ anim->num_parts++;
+ part_nr++;
+ }
+ else
+ {
+ anim->base = *part;
+ anim->has_base = TRUE;
+ }
+ }
+
+ if (anim->num_parts > 0 || anim->has_base)
+ {
+ ctrl->num_anims++;
+ anim_nr++;
+ }
+ }
+ }
+
+ InitToonControls();
+
+ for (i = 0; i < NUM_GAME_MODES; i++)
+ game_mode_anim_classes[i] = ANIM_CLASS_NONE;
+ for (i = 0; game_mode_anim_classes_list[i].game_mode != -1; i++)
+ game_mode_anim_classes[game_mode_anim_classes_list[i].game_mode] =
+ game_mode_anim_classes_list[i].class;
+
+ for (i = 0; i < NUM_ANIM_CLASSES; i++)
+ anim_class_game_modes[i] = GAME_MODE_DEFAULT;
+ for (i = 0; anim_class_game_modes_list[i].game_mode != -1; i++)
+ anim_class_game_modes[anim_class_game_modes_list[i].class_bit] =
+ anim_class_game_modes_list[i].game_mode;
+
+ game_status_last = GAME_MODE_LOADING;
+ anim_classes_last = ANIM_CLASS_NONE;
+}
+
+void InitGlobalAnimations()
+{
+ InitGlobalAnimControls();
+}
+
+void DrawGlobalAnimExt(int drawing_stage)
+{
+ int anim_classes = game_mode_anim_classes[game_status];
+ int mode_nr;
+ int i;
+
+ // start or stop global animations by change of game mode
+ // (special handling of animations for "current screen" and "all screens")
+ if (game_status != game_status_last)
{
- IMG_TOON_4,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_UP,
- ANIMPOS_ANY
- },
+ // stop animations for last screen
+ HandleGlobalAnim(ANIM_STOP, game_status_last);
+
+ // start animations for current screen
+ HandleGlobalAnim(ANIM_START, game_status);
+
+ // start animations for all screens after loading new artwork set
+ if (game_status_last == GAME_MODE_LOADING)
+ HandleGlobalAnim(ANIM_START, GAME_MODE_DEFAULT);
+
+ game_status_last = game_status;
+ }
+
+ // start or stop global animations by change of animation class
+ // (generic handling of animations for "class of screens")
+ if (anim_classes != anim_classes_last)
{
- IMG_TOON_5,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_UPPER
- },
+ for (i = 0; i < NUM_ANIM_CLASSES; i++)
+ {
+ int anim_class_check = (1 << i);
+ int anim_class_game_mode = anim_class_game_modes[i];
+ int anim_class_last = anim_classes_last & anim_class_check;
+ int anim_class = anim_classes & anim_class_check;
+
+ if (anim_class_last && !anim_class)
+ HandleGlobalAnim(ANIM_STOP, anim_class_game_mode);
+ else if (!anim_class_last && anim_class)
+ HandleGlobalAnim(ANIM_START, anim_class_game_mode);
+ }
+
+ anim_classes_last = anim_classes;
+ }
+
+ if (!setup.toons || game_status == GAME_MODE_LOADING)
+ return;
+
+ if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
+ DoAnimationExt();
+
+ for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
{
- IMG_TOON_6,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_UPPER
- },
-#endif
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
+ int anim_nr;
#if 0
+ if (mode_nr != GFX_SPECIAL_ARG_DEFAULT &&
+ mode_nr != game_status)
+ continue;
+#endif
+
+ for (anim_nr = 0; anim_nr < ctrl->num_anims; anim_nr++)
+ {
+ struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
+ struct GraphicInfo *c = &anim->control_info;
+ int part_first, part_last;
+ int part_nr;
+
+ if (!(anim->state & ANIM_STATE_RUNNING))
+ continue;
+
+ part_first = part_last = anim->active_part_nr;
+
+ if (c->anim_mode & ANIM_ALL || anim->num_parts == 0)
+ {
+ int num_parts = anim->num_parts + (anim->has_base ? 1 : 0);
+
+ part_first = 0;
+ part_last = num_parts - 1;
+ }
+
+ for (part_nr = part_first; part_nr <= part_last; part_nr++)
+ {
+ struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+ struct GraphicInfo *g = &part->graphic_info;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width = g->width;
+ int height = g->height;
+ int dst_x = part->x;
+ int dst_y = part->y;
+ int cut_x = 0;
+ int cut_y = 0;
+ int sync_frame;
+ int frame;
+
+ if (!(part->state & ANIM_STATE_RUNNING))
+ continue;
+
+ if (part->drawing_stage != drawing_stage)
+ continue;
+
+ if (part->x < 0)
+ {
+ dst_x = 0;
+ width += part->x;
+ cut_x = -part->x;
+ }
+ else if (part->x > part->viewport_width - g->width)
+ width -= (part->x - (part->viewport_width - g->width));
+
+ if (part->y < 0)
+ {
+ dst_y = 0;
+ height += part->y;
+ cut_y = -part->y;
+ }
+ else if (part->y > part->viewport_height - g->height)
+ height -= (part->y - (part->viewport_height - g->height));
+
+ dst_x += part->viewport_x;
+ dst_y += part->viewport_y;
+
+ sync_frame = anim_sync_frame - part->initial_anim_sync_frame;
+ frame = getAnimationFrame(g->anim_frames, g->anim_delay,
+ g->anim_mode, g->anim_start_frame,
+ sync_frame);
+
+ getFixedGraphicSource(part->graphic, frame, &src_bitmap,
+ &src_x, &src_y);
+
+ src_x += cut_x;
+ src_y += cut_y;
+
+ BlitToScreenMasked(src_bitmap, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
+ }
+ }
+}
+
+void DrawGlobalAnim(int drawing_stage)
+{
+ DrawGlobalAnimExt(drawing_stage);
+}
+
+boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)
+{
+ int viewport_x;
+ int viewport_y;
+ int viewport_width;
+ int viewport_height;
+ boolean changed = FALSE;
+
+ if (part->last_game_status == game_status)
+ return FALSE;
+
+ part->last_game_status = game_status;
+
+ part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_1;
+
+ if (part->control_info.class == get_hash_from_key("window") ||
+ part->control_info.class == get_hash_from_key("border"))
{
- IMG_PLAYER1_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- IMG_PLAYER1_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- IMG_PENGUIN_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
+ viewport_x = 0;
+ viewport_y = 0;
+ viewport_width = WIN_XSIZE;
+ viewport_height = WIN_YSIZE;
+
+ part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2;
+ }
+ else if (part->control_info.class == get_hash_from_key("door_1"))
{
- IMG_PENGUIN_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
+ viewport_x = DX;
+ viewport_y = DY;
+ viewport_width = DXSIZE;
+ viewport_height = DYSIZE;
+ }
+ else if (part->control_info.class == get_hash_from_key("door_2"))
{
- IMG_MOLE_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
+ viewport_x = VX;
+ viewport_y = VY;
+ viewport_width = VXSIZE;
+ viewport_height = VYSIZE;
+ }
+ else // default: "playfield"
{
- IMG_MOLE_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
+ viewport_x = REAL_SX;
+ viewport_y = REAL_SY;
+ viewport_width = FULL_SXSIZE;
+ viewport_height = FULL_SYSIZE;
+ }
+
+ if (viewport_x != part->viewport_x ||
+ viewport_y != part->viewport_y ||
+ viewport_width != part->viewport_width ||
+ viewport_height != part->viewport_height)
{
- IMG_PIG_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
+ part->viewport_x = viewport_x;
+ part->viewport_y = viewport_y;
+ part->viewport_width = viewport_width;
+ part->viewport_height = viewport_height;
+
+ changed = TRUE;
+ }
+
+ return changed;
+}
+
+int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
+{
+ struct GraphicInfo *g = &part->graphic_info;
+ struct GraphicInfo *c = &part->control_info;
+ boolean viewport_changed = SetGlobalAnimPart_Viewport(part);
+
+ if (viewport_changed)
+ state |= ANIM_STATE_RESTART;
+
+ if (state & ANIM_STATE_RESTART)
{
- IMG_PIG_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
+ ResetDelayCounterExt(&part->step_delay, anim_sync_frame);
+
+ part->init_delay_counter =
+ (c->init_delay_fixed + GetSimpleRandom(c->init_delay_random));
+
+ part->anim_delay_counter =
+ (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random));
+
+ part->initial_anim_sync_frame =
+ (g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_counter);
+
+ if (c->direction & MV_HORIZONTAL)
+ {
+ int pos_bottom = part->viewport_height - g->height;
+
+ if (c->position == POS_TOP)
+ part->y = 0;
+ else if (c->position == POS_UPPER)
+ part->y = GetSimpleRandom(pos_bottom / 2);
+ else if (c->position == POS_MIDDLE)
+ part->y = pos_bottom / 2;
+ else if (c->position == POS_LOWER)
+ part->y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2);
+ else if (c->position == POS_BOTTOM)
+ part->y = pos_bottom;
+ else
+ part->y = GetSimpleRandom(pos_bottom);
+
+ if (c->direction == MV_RIGHT)
+ {
+ part->step_xoffset = c->step_offset;
+ part->x = -g->width + part->step_xoffset;
+ }
+ else
+ {
+ part->step_xoffset = -c->step_offset;
+ part->x = part->viewport_width + part->step_xoffset;
+ }
+
+ part->step_yoffset = 0;
+ }
+ else if (c->direction & MV_VERTICAL)
+ {
+ int pos_right = part->viewport_width - g->width;
+
+ if (c->position == POS_LEFT)
+ part->x = 0;
+ else if (c->position == POS_RIGHT)
+ part->x = pos_right;
+ else
+ part->x = GetSimpleRandom(pos_right);
+
+ if (c->direction == MV_DOWN)
+ {
+ part->step_yoffset = c->step_offset;
+ part->y = -g->height + part->step_yoffset;
+ }
+ else
+ {
+ part->step_yoffset = -c->step_offset;
+ part->y = part->viewport_height + part->step_yoffset;
+ }
+
+ part->step_xoffset = 0;
+ }
+ else
+ {
+ part->x = 0;
+ part->y = 0;
+
+ part->step_xoffset = 0;
+ part->step_yoffset = 0;
+ }
+
+ if (c->x != ARG_UNDEFINED_VALUE)
+ part->x = c->x;
+ if (c->y != ARG_UNDEFINED_VALUE)
+ part->y = c->y;
+
+ if (c->step_xoffset != ARG_UNDEFINED_VALUE)
+ part->step_xoffset = c->step_xoffset;
+ if (c->step_yoffset != ARG_UNDEFINED_VALUE)
+ part->step_yoffset = c->step_yoffset;
+ }
+
+ if (part->init_delay_counter > 0)
{
- IMG_DRAGON_MOVING_LEFT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
+ part->init_delay_counter--;
+
+ return ANIM_STATE_WAITING;
+ }
+
+ if ((part->x <= -g->width && part->step_xoffset <= 0) ||
+ (part->x >= part->viewport_width && part->step_xoffset >= 0) ||
+ (part->y <= -g->height && part->step_yoffset <= 0) ||
+ (part->y >= part->viewport_height && part->step_yoffset >= 0))
+ return ANIM_STATE_RESTART;
+
+ if (part->anim_delay_counter > 0)
{
- IMG_DRAGON_MOVING_RIGHT,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
+ part->anim_delay_counter--;
+
+ if (part->anim_delay_counter == 0)
+ {
+ part->post_delay_counter =
+ (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random));
+
+ if (part->post_delay_counter > 0)
+ return ANIM_STATE_RUNNING;
+
+ return ANIM_STATE_RESTART | ANIM_STATE_RUNNING;
+ }
+ }
+
+ if (part->post_delay_counter > 0)
{
- IMG_SATELLITE_MOVING,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_LEFT,
- ANIMPOS_ANY
- },
+ part->post_delay_counter--;
+
+ if (part->post_delay_counter == 0)
+ return ANIM_STATE_RESTART;
+
+ return ANIM_STATE_WAITING;
+ }
+
+ if (!DelayReachedExt(&part->step_delay, part->step_delay_value,
+ anim_sync_frame))
+ return ANIM_STATE_RUNNING;
+
+#if 0
{
- IMG_SATELLITE_MOVING,
- -1, -1,
- -1, -1,
- -1,
- -1,
- -1,
- -1,
- ANIMDIR_RIGHT,
- ANIMPOS_ANY
- },
+ static unsigned int last_counter = -1;
+ unsigned int counter = Counter();
+
+ printf("::: NEXT ANIM PART [%d, %d]\n",
+ anim_sync_frame, counter - last_counter);
+
+ last_counter = counter;
+ }
#endif
-};
+ part->x += part->step_xoffset;
+ part->y += part->step_yoffset;
-static void PrepareBackbuffer()
+ return ANIM_STATE_RUNNING;
+}
+
+void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
{
- /* Fill empty backbuffer for animation functions */
- if (setup.direct_draw && game_status == PLAYING)
+ struct GlobalAnimPartControlInfo *part;
+ struct GraphicInfo *c = &anim->control_info;
+ boolean skip = FALSE;
+
+#if 0
+ printf("::: HandleGlobalAnim_Main: %d, %d => %d\n",
+ anim->mode_nr, anim->nr, anim->num_parts);
+ printf("::: %d, %d, %d\n", global.num_toons, setup.toons, num_toons);
+#endif
+
+#if 0
+ printf("::: %s(%d): %d, %d, %d [%d]\n",
+ (action == ANIM_START ? "ANIM_START" :
+ action == ANIM_CONTINUE ? "ANIM_CONTINUE" :
+ action == ANIM_STOP ? "ANIM_STOP" : "(should not happen)"),
+ anim->nr,
+ anim->state & ANIM_STATE_RESTART,
+ anim->state & ANIM_STATE_WAITING,
+ anim->state & ANIM_STATE_RUNNING,
+ anim->num_parts);
+#endif
+
+ switch (action)
{
- int xx,yy;
+ case ANIM_START:
+ anim->state = ANIM_STATE_RESTART;
+ anim->part_counter = 0;
+ anim->active_part_nr = 0;
+ skip = TRUE;
- SetDrawtoField(DRAW_BACKBUFFER);
+ break;
- for(xx=0; xx<SCR_FIELDX; xx++)
- for(yy=0; yy<SCR_FIELDY; yy++)
- DrawScreenField(xx,yy);
- DrawAllPlayers();
+ case ANIM_CONTINUE:
+ if (anim->state == ANIM_STATE_INACTIVE)
+ skip = TRUE;
- SetDrawtoField(DRAW_DIRECT);
+ break;
+
+ case ANIM_STOP:
+ anim->state = ANIM_STATE_INACTIVE;
+ skip = TRUE;
+
+ break;
+
+ default:
+ break;
}
- if (setup.soft_scrolling && game_status == PLAYING)
+ if (c->anim_mode & ANIM_ALL || anim->num_parts == 0)
{
- int fx = FX, fy = FY;
+ int num_parts = anim->num_parts + (anim->has_base ? 1 : 0);
+ int i;
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+#if 0
+ printf("::: HandleGlobalAnim_Main: %d, %d => %d\n",
+ anim->mode_nr, anim->nr, num_parts);
+#endif
- BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+ for (i = 0; i < num_parts; i++)
+ {
+ part = &anim->part[i];
+
+ switch (action)
+ {
+ case ANIM_START:
+ anim->state = ANIM_STATE_RUNNING;
+ part->state = ANIM_STATE_RESTART;
+ skip = TRUE;
+
+ break;
+
+ case ANIM_CONTINUE:
+ if (part->state == ANIM_STATE_INACTIVE)
+ skip = TRUE;
+
+ break;
+
+ case ANIM_STOP:
+ part->state = ANIM_STATE_INACTIVE;
+ skip = TRUE;
+
+ break;
+
+ default:
+ break;
+ }
+
+ if (skip)
+ continue;
+
+ part->state = HandleGlobalAnim_Part(part, part->state);
+ }
+
+ return;
}
+
+ if (skip)
+ return;
+
+ if (anim->state & ANIM_STATE_RESTART) // directly after restart
+ anim->active_part_nr = getGlobalAnimationPart(anim);
+
+ part = &anim->part[anim->active_part_nr];
+
+ part->state = ANIM_STATE_RUNNING;
+
+ anim->state = HandleGlobalAnim_Part(part, anim->state);
+
+ if (anim->state & ANIM_STATE_RESTART)
+ anim->part_counter++;
}
-boolean ToonNeedsRedraw()
+void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action)
{
- return (game_status == HELPSCREEN ||
- (game_status == MAINMENU &&
- ((redraw_mask & REDRAW_MICROLEVEL) ||
- (redraw_mask & REDRAW_MICROLABEL))));
+ int i;
+
+#if 0
+ printf("::: HandleGlobalAnim_Mode: %d => %d\n",
+ ctrl->nr, ctrl->num_anims);
+#endif
+
+ for (i = 0; i < ctrl->num_anims; i++)
+ HandleGlobalAnim_Main(&ctrl->anim[i], action);
}
-void InitToons()
+static void HandleGlobalAnim(int action, int game_mode)
{
- int i;
+#if 0
+ printf("::: HandleGlobalAnim [mode == %d]\n", game_status);
+#endif
- for (i=0; i<NUM_TOONS; i++)
- {
- int graphic = toons[i].graphic;
+ HandleGlobalAnim_Mode(&global_anim_ctrl[game_mode], action);
+}
- toons[i].bitmap = graphic_info[graphic].bitmap;
+void InitAnimation()
+{
+}
- toons[i].src_x = graphic_info[graphic].src_x;
- toons[i].src_y = graphic_info[graphic].src_y;
+void StopAnimation()
+{
+}
- toons[i].width = graphic_info[graphic].width;
- toons[i].height = graphic_info[graphic].height;
+static void DoAnimationExt()
+{
+ int i;
- toons[i].anim_frames = graphic_info[graphic].anim_frames;
- toons[i].anim_delay = graphic_info[graphic].anim_delay;
- toons[i].anim_mode = graphic_info[graphic].anim_mode;
- toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame;
+#if 0
+ printf("::: DoAnimation [%d, %d]\n", anim_sync_frame, Counter());
+#endif
- toons[i].step_offset = graphic_info[graphic].step_offset;
- toons[i].step_delay = graphic_info[graphic].step_delay;
- }
+#if 1
+ WaitUntilDelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value);
+ anim_sync_frame++;
+#else
+ if (DelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value))
+ anim_sync_frame++;
+#endif
- InitToonScreen(bitmap_db_door,
- BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
- toons, NUM_TOONS,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- GAME_FRAME_DELAY);
+ for (i = 0; i < NUM_GAME_MODES; i++)
+ HandleGlobalAnim(ANIM_CONTINUE, i);
+
+#if 1
+ // force screen redraw in next frame to continue drawing global animations
+ redraw_mask = REDRAW_ALL;
+#endif
+}
+
+void DoAnimation()
+{
+ // HandleAnimation(ANIM_CONTINUE);
+
+#if 1
+ // force screen redraw in next frame to continue drawing global animations
+ redraw_mask = REDRAW_ALL;
+#endif
}