#define VIDEO_BUTTON_YSIZE 18
#define VIDEO_CONTROL_XPOS 5
#define VIDEO_CONTROL_YPOS 77
-#define VIDEO_CONTROL_XSIZE (VIDEO_DISPLAY_XSIZE)
-#define VIDEO_CONTROL_YSIZE (VIDEO_BUTTON_YSIZE)
-
-/* values for requests */
-#define BUTTON_OK (1L<<0)
-#define BUTTON_NO (1L<<1)
-#define BUTTON_CONFIRM (1L<<2)
-
-/* values for choosing network player */
-#define BUTTON_PLAYER_1 (1L<<10)
-#define BUTTON_PLAYER_2 (1L<<11)
-#define BUTTON_PLAYER_3 (1L<<12)
-#define BUTTON_PLAYER_4 (1L<<13)
-
-/* for DrawPlayerButton() */
-#define DB_INIT 0
-#define DB_NORMAL 1
-
-/* the following definitions are also used by screens.c */
-
-/* buttons of the video tape player */
-#define BUTTON_VIDEO_EJECT 1
-#define BUTTON_VIDEO_STOP 2
-#define BUTTON_VIDEO_PAUSE 3
-#define BUTTON_VIDEO_REC 4
-#define BUTTON_VIDEO_PLAY 5
+#define VIDEO_CONTROL_XSIZE VIDEO_DISPLAY_XSIZE
+#define VIDEO_CONTROL_YSIZE VIDEO_BUTTON_YSIZE
/* values for video tape control */
-#define VIDEO_STATE_PLAY_OFF (1L<<0)
-#define VIDEO_STATE_PLAY_ON (1L<<1)
+#define VIDEO_STATE_PLAY_OFF (1L << 0)
+#define VIDEO_STATE_PLAY_ON (1L << 1)
#define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
-#define VIDEO_STATE_REC_OFF (1L<<2)
-#define VIDEO_STATE_REC_ON (1L<<3)
+#define VIDEO_STATE_REC_OFF (1L << 2)
+#define VIDEO_STATE_REC_ON (1L << 3)
#define VIDEO_STATE_REC (VIDEO_STATE_REC_OFF | VIDEO_STATE_REC_ON)
-#define VIDEO_STATE_PAUSE_OFF (1L<<4)
-#define VIDEO_STATE_PAUSE_ON (1L<<5)
+#define VIDEO_STATE_PAUSE_OFF (1L << 4)
+#define VIDEO_STATE_PAUSE_ON (1L << 5)
#define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
-#define VIDEO_STATE_DATE_OFF (1L<<6)
-#define VIDEO_STATE_DATE_ON (1L<<7)
+#define VIDEO_STATE_DATE_OFF (1L << 6)
+#define VIDEO_STATE_DATE_ON (1L << 7)
#define VIDEO_STATE_DATE (VIDEO_STATE_DATE_OFF | VIDEO_STATE_DATE_ON)
-#define VIDEO_STATE_TIME_OFF (1L<<8)
-#define VIDEO_STATE_TIME_ON (1L<<9)
+#define VIDEO_STATE_TIME_OFF (1L << 8)
+#define VIDEO_STATE_TIME_ON (1L << 9)
#define VIDEO_STATE_TIME (VIDEO_STATE_TIME_OFF | VIDEO_STATE_TIME_ON)
-#define VIDEO_PRESS_PLAY_ON (1L<<10)
-#define VIDEO_PRESS_PLAY_OFF (1L<<11)
+#define VIDEO_PRESS_PLAY_ON (1L << 10)
+#define VIDEO_PRESS_PLAY_OFF (1L << 11)
#define VIDEO_PRESS_PLAY (VIDEO_PRESS_PLAY_OFF | VIDEO_PRESS_PLAY_ON)
-#define VIDEO_PRESS_REC_ON (1L<<12)
-#define VIDEO_PRESS_REC_OFF (1L<<13)
+#define VIDEO_PRESS_REC_ON (1L << 12)
+#define VIDEO_PRESS_REC_OFF (1L << 13)
#define VIDEO_PRESS_REC (VIDEO_PRESS_REC_OFF | VIDEO_PRESS_REC_ON)
-#define VIDEO_PRESS_PAUSE_ON (1L<<14)
-#define VIDEO_PRESS_PAUSE_OFF (1L<<15)
+#define VIDEO_PRESS_PAUSE_ON (1L << 14)
+#define VIDEO_PRESS_PAUSE_OFF (1L << 15)
#define VIDEO_PRESS_PAUSE (VIDEO_PRESS_PAUSE_OFF | VIDEO_PRESS_PAUSE_ON)
-#define VIDEO_PRESS_STOP_ON (1L<<16)
-#define VIDEO_PRESS_STOP_OFF (1L<<17)
+#define VIDEO_PRESS_STOP_ON (1L << 16)
+#define VIDEO_PRESS_STOP_OFF (1L << 17)
#define VIDEO_PRESS_STOP (VIDEO_PRESS_STOP_OFF | VIDEO_PRESS_STOP_ON)
-#define VIDEO_PRESS_EJECT_ON (1L<<18)
-#define VIDEO_PRESS_EJECT_OFF (1L<<19)
+#define VIDEO_PRESS_EJECT_ON (1L << 18)
+#define VIDEO_PRESS_EJECT_OFF (1L << 19)
#define VIDEO_PRESS_EJECT (VIDEO_PRESS_EJECT_OFF | VIDEO_PRESS_EJECT_ON)
/* special */
-#define VIDEO_STATE_FFWD_OFF ((1L<<20) | VIDEO_STATE_PAUSE_OFF)
-#define VIDEO_STATE_FFWD_ON (1L<<21)
+#define VIDEO_STATE_FFWD_OFF ((1L << 20) | VIDEO_STATE_PAUSE_OFF)
+#define VIDEO_STATE_FFWD_ON (1L << 21)
#define VIDEO_STATE_FFWD (VIDEO_STATE_FFWD_OFF | VIDEO_STATE_FFWD_ON)
-#define VIDEO_STATE_PBEND_OFF (1L<<22)
-#define VIDEO_STATE_PBEND_ON (1L<<23)
+#define VIDEO_STATE_PBEND_OFF (1L << 22)
+#define VIDEO_STATE_PBEND_ON (1L << 23)
#define VIDEO_STATE_PBEND (VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PBEND_ON)
/* tags to draw video display labels or symbols only */
#define VIDEO_DISPLAY_LABEL_ONLY 1
#define VIDEO_DISPLAY_SYMBOL_ONLY 2
-/* values for sound control */
-#define BUTTON_SOUND_MUSIC (1L<<0)
-#define BUTTON_SOUND_LOOPS (1L<<1)
-#define BUTTON_SOUND_SIMPLE (1L<<2)
-#define BUTTON_RELEASED 0
-#define BUTTON_PRESSED (1L<<3)
-#define BUTTON_OFF 0
-#define BUTTON_ON (1L<<4)
-#define BUTTON_SOUND_MUSIC_OFF (BUTTON_SOUND_MUSIC | BUTTON_OFF)
-#define BUTTON_SOUND_LOOPS_OFF (BUTTON_SOUND_LOOPS | BUTTON_OFF)
-#define BUTTON_SOUND_SIMPLE_OFF (BUTTON_SOUND_SIMPLE | BUTTON_OFF)
-#define BUTTON_SOUND_MUSIC_ON (BUTTON_SOUND_MUSIC | BUTTON_ON)
-#define BUTTON_SOUND_LOOPS_ON (BUTTON_SOUND_LOOPS | BUTTON_ON)
-#define BUTTON_SOUND_SIMPLE_ON (BUTTON_SOUND_SIMPLE | BUTTON_ON)
-
-/* values for game control */
-#define BUTTON_GAME_STOP (1L<<0)
-#define BUTTON_GAME_PAUSE (1L<<1)
-#define BUTTON_GAME_PLAY (1L<<2)
-
-/* the following definitions are also used by game.c */
-
-/* some positions in the game control window */
-#define GAME_BUTTON_XSIZE 30
-#define GAME_BUTTON_YSIZE 30
-#define GAME_CONTROL_XPOS 5
-#define GAME_CONTROL_YPOS 215
-#define GAME_CONTROL_XSIZE (3*GAME_BUTTON_XSIZE)
-#define GAME_CONTROL_YSIZE (1*GAME_BUTTON_YSIZE)
-
-/* the following definitions are also used by editor.c */
-
-/* some positions in the editor control window */
-#define ED_BUTTON_EUP_XPOS 35
-#define ED_BUTTON_EUP_YPOS 5
-#define ED_BUTTON_EUP_XSIZE 30
-#define ED_BUTTON_EUP_YSIZE 25
-#define ED_BUTTON_EDOWN_XPOS 35
-#define ED_BUTTON_EDOWN_YPOS 250
-#define ED_BUTTON_EDOWN_XSIZE 30
-#define ED_BUTTON_EDOWN_YSIZE 25
-#define ED_BUTTON_ELEM_XPOS 6
-#define ED_BUTTON_ELEM_YPOS 30
-#define ED_BUTTON_ELEM_XSIZE 22
-#define ED_BUTTON_ELEM_YSIZE 22
-
-#define ED_BUTTON_EUP_Y2POS 140
-#define ED_BUTTON_EDOWN_Y2POS 165
-#define ED_BUTTON_ELEM_Y2POS 190
-
-#define ED_BUTTON_CTRL_XPOS 5
-#define ED_BUTTON_CTRL_YPOS 5
-#define ED_BUTTON_CTRL_XSIZE 90
-#define ED_BUTTON_CTRL_YSIZE 30
-#define ED_BUTTON_FILL_XPOS 5
-#define ED_BUTTON_FILL_YPOS 35
-#define ED_BUTTON_FILL_XSIZE 90
-#define ED_BUTTON_FILL_YSIZE 20
-#define ED_BUTTON_LEFT_XPOS 5
-#define ED_BUTTON_LEFT_YPOS 65
-#define ED_BUTTON_LEFT_XSIZE 30
-#define ED_BUTTON_LEFT_YSIZE 20
-#define ED_BUTTON_UP_XPOS 35
-#define ED_BUTTON_UP_YPOS 55
-#define ED_BUTTON_UP_XSIZE 30
-#define ED_BUTTON_UP_YSIZE 20
-#define ED_BUTTON_DOWN_XPOS 35
-#define ED_BUTTON_DOWN_YPOS 75
-#define ED_BUTTON_DOWN_XSIZE 30
-#define ED_BUTTON_DOWN_YSIZE 20
-#define ED_BUTTON_RIGHT_XPOS 65
-#define ED_BUTTON_RIGHT_YPOS 65
-#define ED_BUTTON_RIGHT_XSIZE 30
-#define ED_BUTTON_RIGHT_YSIZE 20
-
-#define ED_BUTTON_EDIT_XPOS 5
-#define ED_BUTTON_EDIT_YPOS 5
-#define ED_BUTTON_EDIT_XSIZE 90
-#define ED_BUTTON_EDIT_YSIZE 30
-#define ED_BUTTON_CLEAR_XPOS 5
-#define ED_BUTTON_CLEAR_YPOS 35
-#define ED_BUTTON_CLEAR_XSIZE 90
-#define ED_BUTTON_CLEAR_YSIZE 20
-#define ED_BUTTON_UNDO_XPOS 5
-#define ED_BUTTON_UNDO_YPOS 55
-#define ED_BUTTON_UNDO_XSIZE 90
-#define ED_BUTTON_UNDO_YSIZE 20
-#define ED_BUTTON_EXIT_XPOS 5
-#define ED_BUTTON_EXIT_YPOS 75
-#define ED_BUTTON_EXIT_XSIZE 90
-#define ED_BUTTON_EXIT_YSIZE 20
-
-#define ED_BUTTON_MINUS_XPOS 2
-#define ED_BUTTON_MINUS_YPOS 60
-#define ED_BUTTON_MINUS_XSIZE 20
-#define ED_BUTTON_MINUS_YSIZE 20
-#define ED_WIN_COUNT_XPOS (ED_BUTTON_MINUS_XPOS+ED_BUTTON_MINUS_XSIZE+2)
-#define ED_WIN_COUNT_YPOS ED_BUTTON_MINUS_YPOS
-#define ED_WIN_COUNT_XSIZE 52
-#define ED_WIN_COUNT_YSIZE ED_BUTTON_MINUS_YSIZE
-#define ED_BUTTON_PLUS_XPOS (ED_WIN_COUNT_XPOS+ED_WIN_COUNT_XSIZE+2)
-#define ED_BUTTON_PLUS_YPOS ED_BUTTON_MINUS_YPOS
-#define ED_BUTTON_PLUS_XSIZE ED_BUTTON_MINUS_XSIZE
-#define ED_BUTTON_PLUS_YSIZE ED_BUTTON_MINUS_YSIZE
-
-#define ED_COUNT_GADGET_XPOS 16
-#define ED_COUNT_GADGET_YPOS (16+3*MINI_TILEY+64)
-#define ED_COUNT_GADGET_YSIZE (ED_BUTTON_MINUS_YSIZE+4)
-#define ED_COUNT_TEXT_XPOS (ED_COUNT_GADGET_XPOS+DXSIZE+10)
-#define ED_COUNT_TEXT_YPOS (ED_COUNT_GADGET_YPOS+3)
-#define ED_COUNT_TEXT_YSIZE ED_COUNT_GADGET_YSIZE
-#define ED_COUNT_VALUE_XPOS (ED_COUNT_GADGET_XPOS+ED_BUTTON_MINUS_XSIZE+7)
-#define ED_COUNT_VALUE_YPOS ED_COUNT_TEXT_YPOS
-#define ED_SIZE_GADGET_XPOS (SX+21*MINI_TILEX)
-#define ED_SIZE_GADGET_YPOS (SY+4*MINI_TILEY)
-#define ED_SIZE_GADGET_YSIZE (ED_BUTTON_MINUS_YSIZE+4)
-#define ED_SIZE_TEXT_XPOS (ED_SIZE_GADGET_XPOS+DXSIZE+10)
-#define ED_SIZE_TEXT_YPOS (ED_SIZE_GADGET_YPOS+3)
-#define ED_SIZE_TEXT_YSIZE ED_COUNT_GADGET_YSIZE
-#define ED_SIZE_VALUE_XPOS (ED_SIZE_GADGET_XPOS+ED_BUTTON_MINUS_XSIZE+7)
-#define ED_SIZE_VALUE_YPOS ED_SIZE_TEXT_YPOS
-
-/* values for asking control */
-#define ED_BUTTON_CTRL (1L<<0)
-#define ED_BUTTON_FILL (1L<<1)
-#define ED_BUTTON_LEFT (1L<<2)
-#define ED_BUTTON_UP (1L<<3)
-#define ED_BUTTON_DOWN (1L<<4)
-#define ED_BUTTON_RIGHT (1L<<5)
-#define ED_BUTTON_EDIT (1L<<6)
-#define ED_BUTTON_CLEAR (1L<<7)
-#define ED_BUTTON_UNDO (1L<<8)
-#define ED_BUTTON_EXIT (1L<<9)
-
-#define ED_BUTTON_PRESSED (1L<<10)
-#define ED_BUTTON_RELEASED (1L<<11)
-
-#define ED_BUTTON_EUP 0
-#define ED_BUTTON_EDOWN 1
-#define ED_BUTTON_ELEM 2
-
void DrawVideoDisplay(unsigned long, unsigned long);
void DrawCompleteVideoDisplay(void);
-void DrawSoundDisplay(unsigned long);
-void DrawGameButton(unsigned long);
-void DrawYesNoButton(unsigned long, int);
-void DrawConfirmButton(unsigned long, int);
-void DrawPlayerButton(unsigned long, int);
-void DrawEditButton(unsigned long state);
-void DrawCtrlButton(unsigned long state);
-void DrawElemButton(int, int);
-void DrawCountButton(int, int);
-int CheckVideoButtons(int, int, int);
-int CheckSoundButtons(int, int, int);
-int CheckGameButtons(int, int, int);
-int CheckYesNoButtons(int, int, int);
-int CheckConfirmButton(int, int, int);
-int CheckPlayerButtons(int, int, int);
-int CheckEditButtons(int, int, int);
-int CheckCtrlButtons(int, int, int);
-int CheckElemButtons(int, int, int);
-int CheckCountButtons(int, int, int);
/* NEW GADGET STUFF -------------------------------------------------------- */
+/* some values for gadget graphics (also used by editor.c) */
+#define ED_BUTTON_COUNT_YPOS 60
+#define ED_BUTTON_COUNT_XSIZE 20
+#define ED_BUTTON_COUNT_YSIZE 20
+#define ED_WIN_COUNT_XPOS (2 + ED_BUTTON_COUNT_XSIZE + 2)
+#define ED_WIN_COUNT_YPOS ED_BUTTON_COUNT_YPOS
+#define ED_WIN_COUNT_XSIZE 52
+#define ED_WIN_COUNT_YSIZE ED_BUTTON_COUNT_YSIZE
/* gadget types */
-#define GD_TYPE_NORMAL_BUTTON (1<<0)
-#define GD_TYPE_TWO_STATE_BUTTON (1<<1)
-#define GD_TYPE_DRAWING_AREA (1<<2)
-#define GD_TYPE_TEXTINPUT (1<<3)
-#define GD_TYPE_TEXTOUTPUT (1<<4)
-#define GD_TYPE_NUMBERINPUT (1<<5)
-#define GD_TYPE_NUMBEROUTPUT (1<<6)
-#define GD_TYPE_SCROLLBAR_VERTICAL (1<<7)
-#define GD_TYPE_SCROLLBAR_HORIZONTAL (1<<8)
+#define GD_TYPE_NORMAL_BUTTON (1 << 0)
+#define GD_TYPE_CHECK_BUTTON (1 << 1)
+#define GD_TYPE_RADIO_BUTTON (1 << 2)
+#define GD_TYPE_DRAWING_AREA (1 << 3)
+#define GD_TYPE_TEXTINPUT_ALPHANUMERIC (1 << 4)
+#define GD_TYPE_TEXTINPUT_NUMERIC (1 << 5)
+#define GD_TYPE_SCROLLBAR_VERTICAL (1 << 6)
+#define GD_TYPE_SCROLLBAR_HORIZONTAL (1 << 7)
+
+#define GD_TYPE_BUTTON (GD_TYPE_NORMAL_BUTTON | \
+ GD_TYPE_CHECK_BUTTON | \
+ GD_TYPE_RADIO_BUTTON)
+#define GD_TYPE_SCROLLBAR (GD_TYPE_SCROLLBAR_VERTICAL | \
+ GD_TYPE_SCROLLBAR_HORIZONTAL)
+#define GD_TYPE_TEXTINPUT (GD_TYPE_TEXTINPUT_ALPHANUMERIC | \
+ GD_TYPE_TEXTINPUT_NUMERIC)
/* gadget events */
-#define GD_EVENT_PRESSED (1<<0)
-#define GD_EVENT_RELEASED (1<<1)
-#define GD_EVENT_MOVING (1<<2)
+#define GD_EVENT_PRESSED (1 << 0)
+#define GD_EVENT_RELEASED (1 << 1)
+#define GD_EVENT_MOVING (1 << 2)
+#define GD_EVENT_REPEATED (1 << 3)
+#define GD_EVENT_OFF_BORDERS (1 << 4)
+#define GD_EVENT_TEXT_RETURN (1 << 5)
+#define GD_EVENT_TEXT_LEAVING (1 << 6)
/* gadget button states */
#define GD_BUTTON_UNPRESSED 0
/* gadget structure constants */
#define MAX_GADGET_TEXTSIZE 1024
+#define MAX_INFO_TEXTSIZE 1024
/* gadget creation tags */
#define GDI_END 0
-#define GDI_X 1
-#define GDI_Y 2
-#define GDI_WIDTH 3
-#define GDI_HEIGHT 4
-#define GDI_TYPE 5
-#define GDI_STATE 6
-#define GDI_ALT_STATE 7
-#define GDI_NUMBER_VALUE 8
-#define GDI_TEXT_VALUE 9
-#define GDI_DESIGN_UNPRESSED 10
-#define GDI_DESIGN_PRESSED 11
-#define GDI_ALT_DESIGN_UNPRESSED 12
-#define GDI_ALT_DESIGN_PRESSED 13
-#define GDI_EVENT 14
-#define GDI_CALLBACK 15
-
-typedef void (*gadget_callback_function)(void *);
+#define GDI_CUSTOM_ID 1
+#define GDI_CUSTOM_TYPE_ID 2
+#define GDI_X 3
+#define GDI_Y 4
+#define GDI_WIDTH 5
+#define GDI_HEIGHT 6
+#define GDI_TYPE 7
+#define GDI_STATE 8
+#define GDI_CHECKED 9
+#define GDI_RADIO_NR 10
+#define GDI_NUMBER_VALUE 11
+#define GDI_NUMBER_MIN 12
+#define GDI_NUMBER_MAX 13
+#define GDI_TEXT_VALUE 14
+#define GDI_TEXT_SIZE 15
+#define GDI_DESIGN_UNPRESSED 16
+#define GDI_DESIGN_PRESSED 17
+#define GDI_ALT_DESIGN_UNPRESSED 18
+#define GDI_ALT_DESIGN_PRESSED 19
+#define GDI_DESIGN_BORDER 20
+#define GDI_DECORATION_DESIGN 21
+#define GDI_DECORATION_POSITION 22
+#define GDI_DECORATION_SIZE 23
+#define GDI_DECORATION_SHIFTING 24
+#define GDI_EVENT_MASK 25
+#define GDI_EVENT 26
+#define GDI_CALLBACK_INFO 27
+#define GDI_CALLBACK_ACTION 28
+#define GDI_AREA_SIZE 29
+#define GDI_ITEM_SIZE 30
+#define GDI_SCROLLBAR_ITEMS_MAX 31
+#define GDI_SCROLLBAR_ITEMS_VISIBLE 32
+#define GDI_SCROLLBAR_ITEM_POSITION 33
+#define GDI_INFO_TEXT 34
+
+typedef void (*gadget_function)(void *);
struct GadgetDesign
{
int x, y; /* position of rectangle in Pixmap */
};
+struct GadgetDecoration
+{
+ struct GadgetDesign design; /* decoration design structure */
+ int x, y; /* position of deco on the gadget */
+ int width, height; /* width and height of decoration */
+ int xshift, yshift; /* deco shifting when gadget pressed */
+};
+
+struct GadgetEvent
+{
+ unsigned long type; /* event type */
+ int button; /* button number for button events */
+ int x, y; /* gadget position at event time */
+ boolean off_borders; /* mouse pointer outside gadget? */
+ int item_x, item_y, item_position; /* new item position */
+};
+
+struct GadgetDrawingArea
+{
+ int area_xsize, area_ysize; /* size of drawing area (in items) */
+ int item_xsize, item_ysize; /* size of each item in drawing area */
+};
+
+struct GadgetTextInput
+{
+ char value[MAX_GADGET_TEXTSIZE]; /* text string in input field */
+ int number_value; /* integer value, if numeric */
+ int number_min; /* minimal allowed numeric value */
+ int number_max; /* maximal allowed numeric value */
+ int size; /* maximal size of input text */
+ int cursor_position; /* actual cursor position */
+};
+
+struct GadgetScrollbar
+{
+ int items_max; /* number of items to access */
+ int items_visible; /* number of visible items */
+ int item_position; /* actual item position */
+ int size_max; /* this is either width or height */
+ int size; /* scrollbar size on screen */
+ int position; /* scrollbar position on screen */
+ int position_max; /* bottom/right scrollbar position */
+ int drag_position; /* drag position on scrollbar */
+};
+
struct GadgetInfo
{
+ int id; /* internal gadget identifier */
+ int custom_id; /* custom gadget identifier */
+ int custom_type_id; /* custom gadget type identifier */
+ char info_text[MAX_INFO_TEXTSIZE]; /* short popup info text */
int x, y; /* gadget position */
int width, height; /* gadget size */
unsigned long type; /* type (button, text input, ...) */
unsigned long state; /* state (pressed, released, ...) */
- boolean alt_state; /* alternative state */
+ boolean checked; /* check/radio button state */
+ int radio_nr; /* number of radio button series */
boolean mapped; /* gadget is active */
- long number_value;
- char text_value[MAX_GADGET_TEXTSIZE];
struct GadgetDesign design[2]; /* 0: normal; 1: pressed */
struct GadgetDesign alt_design[2]; /* alternative design */
- unsigned long event; /* actual gadget event */
- gadget_callback_function callback;
+ struct GadgetDecoration deco; /* decoration on top of gadget */
+ int design_border; /* border size of gadget decoration */
+ unsigned long event_mask; /* possible events for this gadget */
+ struct GadgetEvent event; /* actual gadget event */
+ gadget_function callback_info; /* function for pop-up info text */
+ gadget_function callback_action; /* function for gadget action */
+ struct GadgetDrawingArea drawing; /* fields for drawing area gadget */
+ struct GadgetTextInput text; /* fields for text input gadget */
+ struct GadgetScrollbar scrollbar; /* fields for scrollbar gadget */
struct GadgetInfo *next; /* next list entry */
};
-
-#if 0
-struct NewGadget
-{
- int x, y; /* screen position */
- int width, height; /* screen size */
- unsigned long type; /* type (button, text input, ...) */
- struct GadgetDesign *design[2]; /* 0: normal; 1: pressed */
- struct GadgetDesign *alt_design[2]; /* alternative design */
- unsigned long value_mask; /* actual gadget event */
-};
-#endif
-
-struct GadgetEvent
-{
- unsigned long state; /* state (pressed, released, ...) */
- int x,y; /* position inside drawing area */
-};
-
struct GadgetInfo *CreateGadget(int, ...);
void FreeGadget(struct GadgetInfo *);
+void ModifyGadget(struct GadgetInfo *, int, ...);
+void RedrawGadget(struct GadgetInfo *);
+
void MapGadget(struct GadgetInfo *);
void UnmapGadget(struct GadgetInfo *);
+void UnmapAllGadgets();
+void RemapAllGadgets();
+
+boolean anyTextGadgetActive();
+void ClickOnGadget(struct GadgetInfo *, int);
void HandleGadgets(int, int, int);
+void HandleGadgetsKeyInput(KeySym);
#endif