0,0 }}
};
+ if (state & VIDEO_STATE_PBEND_OFF)
+ {
+ int cx = DOOR_GFX_PAGEX3, cy = DOOR_GFX_PAGEY2;
+
+ XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+ cx + VIDEO_REC_LABEL_XPOS,
+ cy + VIDEO_REC_LABEL_YPOS,
+ VIDEO_PBEND_LABEL_XSIZE,
+ VIDEO_PBEND_LABEL_YSIZE,
+ VX + VIDEO_REC_LABEL_XPOS,
+ VY + VIDEO_REC_LABEL_YPOS);
+ }
+
for(i=0;i<20;i++)
{
if (state & (1<<i))
VY + VIDEO_PLAY_SYMBOL_YPOS);
}
+ if (state & VIDEO_STATE_PBEND_ON)
+ {
+ int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
+
+ XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+ cx + VIDEO_PBEND_LABEL_XPOS,
+ cy + VIDEO_PBEND_LABEL_YPOS,
+ VIDEO_PBEND_LABEL_XSIZE,
+ VIDEO_PBEND_LABEL_YSIZE,
+ VX + VIDEO_REC_LABEL_XPOS,
+ VY + VIDEO_REC_LABEL_YPOS);
+ }
+
if (state & VIDEO_STATE_DATE_ON)
{
int tag = value % 100;
redraw_mask |= REDRAW_DOOR_1;
}
-void DrawYesNoButton(unsigned long state)
+void DrawYesNoButton(unsigned long state, int mode)
{
- int pos, cx = DOOR_GFX_PAGEX4, cy = 0;
+ Drawable dest_drawto;
+ int dest_xoffset, dest_yoffset;
+ int xpos, cx = DOOR_GFX_PAGEX4;
+
+ if (mode == DB_INIT)
+ {
+ dest_drawto = pix[PIX_DB_DOOR];
+ dest_xoffset = DOOR_GFX_PAGEX1;
+ dest_yoffset = 0;
+ }
+ else
+ {
+ dest_drawto = drawto;
+ dest_xoffset = DX;
+ dest_yoffset = DY;
+ }
- pos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
+ xpos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
if (state & BUTTON_PRESSED)
cx = DOOR_GFX_PAGEX3;
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + pos,cy + OK_BUTTON_GFX_YPOS,
- OK_BUTTON_XSIZE,OK_BUTTON_YSIZE,
- DX + pos,DY + OK_BUTTON_YPOS);
+ XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+ cx + xpos, OK_BUTTON_GFX_YPOS,
+ OK_BUTTON_XSIZE, OK_BUTTON_YSIZE,
+ dest_xoffset + xpos, dest_yoffset + OK_BUTTON_YPOS);
redraw_mask |= REDRAW_DOOR_1;
}
-void DrawConfirmButton(unsigned long state)
+void DrawConfirmButton(unsigned long state, int mode)
{
- int cx = DOOR_GFX_PAGEX4, cy = 0;
+ Drawable dest_drawto;
+ int dest_xoffset, dest_yoffset;
+ int cx = DOOR_GFX_PAGEX4;
+
+ if (mode == DB_INIT)
+ {
+ dest_drawto = pix[PIX_DB_DOOR];
+ dest_xoffset = DOOR_GFX_PAGEX1;
+ dest_yoffset = 0;
+ }
+ else
+ {
+ dest_drawto = drawto;
+ dest_xoffset = DX;
+ dest_yoffset = DY;
+ }
if (state & BUTTON_PRESSED)
cx = DOOR_GFX_PAGEX3;
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + CONFIRM_BUTTON_XPOS,cy + CONFIRM_BUTTON_GFX_YPOS,
- CONFIRM_BUTTON_XSIZE,CONFIRM_BUTTON_YSIZE,
- DX + CONFIRM_BUTTON_XPOS,DY + CONFIRM_BUTTON_YPOS);
+ XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+ cx + CONFIRM_BUTTON_XPOS, CONFIRM_BUTTON_GFX_YPOS,
+ CONFIRM_BUTTON_XSIZE, CONFIRM_BUTTON_YSIZE,
+ dest_xoffset + CONFIRM_BUTTON_XPOS,
+ dest_yoffset + CONFIRM_BUTTON_YPOS);
redraw_mask |= REDRAW_DOOR_1;
}
graphic_offset += 1;
}
- XCopyArea(display,pix[PIX_DOOR],dest_drawto,gc,
+ XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
cx + PLAYER_BUTTON_GFX_XPOS, cy + PLAYER_BUTTON_GFX_YPOS,
PLAYER_BUTTON_XSIZE, PLAYER_BUTTON_YSIZE,
dest_xoffset + xpos, dest_yoffset + ypos);
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int video_button[5] =
{
VIDEO_PRESS_EJECT_ON,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int sound_state[3];
- sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on);
- sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on);
- sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on);
+ sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * setup.sound_music);
+ sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * setup.sound_loops);
+ sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple);
if (button)
{
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int game_state[3] =
{
BUTTON_GAME_STOP,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int yesno_button[5] =
{
BUTTON_OK,
{
choice = YESNO_BUTTON(mx);
pressed = TRUE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED);
+ DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
}
}
else /* Mausbewegung bei gedrückter Maustaste */
choice>=0 && pressed)
{
pressed = FALSE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED);
+ DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
}
else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed)
{
pressed = TRUE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED);
+ DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
}
}
}
{
if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed)
{
- DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED);
+ DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
return_code = choice+1;
choice = -1;
pressed = FALSE;
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{
{
choice = 0;
pressed = TRUE;
- DrawConfirmButton(BUTTON_PRESSED);
+ DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
}
}
else /* Mausbewegung bei gedrückter Maustaste */
if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
{
pressed = FALSE;
- DrawConfirmButton(BUTTON_RELEASED);
+ DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
}
else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
{
pressed = TRUE;
- DrawConfirmButton(BUTTON_PRESSED);
+ DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
}
}
}
{
if (ON_CONFIRM_BUTTON(mx,my) && pressed)
{
- DrawConfirmButton(BUTTON_RELEASED);
+ DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
return_code = BUTTON_CONFIRM;
choice = -1;
pressed = FALSE;
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int player_state[4] =
{
BUTTON_PLAYER_1,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int edit_button[6] =
{
ED_BUTTON_CTRL,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int ctrl_button[4] =
{
ED_BUTTON_EDIT,
{
int return_code = -1;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{
{
int return_code = -1;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{