* buttons.c *
***********************************************************/
+#include <stdarg.h>
+
#include "buttons.h"
#include "tools.h"
#include "misc.h"
#include "editor.h"
#include "tape.h"
-/****************************************************************/
-/********** drawing buttons and corresponding displays **********/
-/****************************************************************/
+/* some positions in the video tape control window */
+#define VIDEO_DATE_LABEL_XPOS (VIDEO_DISPLAY1_XPOS)
+#define VIDEO_DATE_LABEL_YPOS (VIDEO_DISPLAY1_YPOS)
+#define VIDEO_DATE_LABEL_XSIZE (VIDEO_DISPLAY_XSIZE)
+#define VIDEO_DATE_LABEL_YSIZE (VIDEO_DISPLAY_YSIZE)
+#define VIDEO_DATE_XPOS (VIDEO_DISPLAY1_XPOS + 1)
+#define VIDEO_DATE_YPOS (VIDEO_DISPLAY1_YPOS + 14)
+#define VIDEO_DATE_XSIZE (VIDEO_DISPLAY_XSIZE)
+#define VIDEO_DATE_YSIZE 16
+#define VIDEO_REC_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
+#define VIDEO_REC_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_REC_LABEL_XSIZE 20
+#define VIDEO_REC_LABEL_YSIZE 12
+#define VIDEO_REC_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS + 20)
+#define VIDEO_REC_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_REC_SYMBOL_XSIZE 16
+#define VIDEO_REC_SYMBOL_YSIZE 16
+#define VIDEO_PLAY_LABEL_XPOS (VIDEO_DISPLAY2_XPOS + 65)
+#define VIDEO_PLAY_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_PLAY_LABEL_XSIZE 22
+#define VIDEO_PLAY_LABEL_YSIZE 12
+#define VIDEO_PLAY_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS + 52)
+#define VIDEO_PLAY_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_PLAY_SYMBOL_XSIZE 11
+#define VIDEO_PLAY_SYMBOL_YSIZE 13
+#define VIDEO_PAUSE_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
+#define VIDEO_PAUSE_LABEL_YPOS (VIDEO_DISPLAY2_YPOS + 20)
+#define VIDEO_PAUSE_LABEL_XSIZE 35
+#define VIDEO_PAUSE_LABEL_YSIZE 8
+#define VIDEO_PAUSE_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS + 35)
+#define VIDEO_PAUSE_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_PAUSE_SYMBOL_XSIZE 17
+#define VIDEO_PAUSE_SYMBOL_YSIZE 13
+#define VIDEO_TIME_XPOS (VIDEO_DISPLAY2_XPOS + 38)
+#define VIDEO_TIME_YPOS (VIDEO_DISPLAY2_YPOS + 14)
+#define VIDEO_TIME_XSIZE 50
+#define VIDEO_TIME_YSIZE 16
+
+/* special */
+#define VIDEO_PBEND_LABEL_XPOS 6
+#define VIDEO_PBEND_LABEL_YPOS 220
+#define VIDEO_PBEND_LABEL_XSIZE 35
+#define VIDEO_PBEND_LABEL_YSIZE 30
+
+#define VIDEO_STATE_OFF (VIDEO_STATE_PLAY_OFF | \
+ VIDEO_STATE_REC_OFF | \
+ VIDEO_STATE_PAUSE_OFF | \
+ VIDEO_STATE_FFWD_OFF | \
+ VIDEO_STATE_PBEND_OFF | \
+ VIDEO_STATE_DATE_OFF | \
+ VIDEO_STATE_TIME_OFF)
+#define VIDEO_PRESS_OFF (VIDEO_PRESS_PLAY_OFF | \
+ VIDEO_PRESS_REC_OFF | \
+ VIDEO_PRESS_PAUSE_OFF | \
+ VIDEO_PRESS_STOP_OFF | \
+ VIDEO_PRESS_EJECT_OFF)
+#define VIDEO_ALL_OFF (VIDEO_STATE_OFF | VIDEO_PRESS_OFF)
+
+#define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
+ VIDEO_STATE_REC_ON | \
+ VIDEO_STATE_PAUSE_ON | \
+ VIDEO_STATE_FFWD_ON | \
+ VIDEO_STATE_PBEND_ON | \
+ VIDEO_STATE_DATE_ON | \
+ VIDEO_STATE_TIME_ON)
+#define VIDEO_PRESS_ON (VIDEO_PRESS_PLAY_ON | \
+ VIDEO_PRESS_REC_ON | \
+ VIDEO_PRESS_PAUSE_ON | \
+ VIDEO_PRESS_STOP_ON | \
+ VIDEO_PRESS_EJECT_ON)
+#define VIDEO_ALL_ON (VIDEO_STATE_ON | VIDEO_PRESS_ON)
+
+#define VIDEO_STATE (VIDEO_STATE_ON | VIDEO_STATE_OFF)
+#define VIDEO_PRESS (VIDEO_PRESS_ON | VIDEO_PRESS_OFF)
+#define VIDEO_ALL (VIDEO_ALL_ON | VIDEO_ALL_OFF)
+
void DrawVideoDisplay(unsigned long state, unsigned long value)
{
"JAN", "FEB", "MAR", "APR", "MAY", "JUN",
"JUL", "AUG", "SEP", "OCT", "NOV", "DEC"
};
- static int video_pos[10][2][4] =
+ static int video_pos[5][2][4] =
{
{{ VIDEO_PLAY_LABEL_XPOS, VIDEO_PLAY_LABEL_YPOS,
VIDEO_PLAY_LABEL_XSIZE,VIDEO_PLAY_LABEL_YSIZE },
{{ 0,0,
0,0 },
{ VIDEO_TIME_XPOS, VIDEO_TIME_YPOS,
- VIDEO_TIME_XSIZE,VIDEO_TIME_YSIZE }},
-
- {{ VIDEO_BUTTON_PLAY_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
- { 0,0,
- 0,0 }},
-
- {{ VIDEO_BUTTON_REC_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
- { 0,0,
- 0,0 }},
-
- {{ VIDEO_BUTTON_PAUSE_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
- { 0,0,
- 0,0 }},
-
- {{ VIDEO_BUTTON_STOP_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
- { 0,0,
- 0,0 }},
-
- {{ VIDEO_BUTTON_EJECT_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE },
- { 0,0,
- 0,0 }}
+ VIDEO_TIME_XSIZE,VIDEO_TIME_YSIZE }}
};
- for(i=0;i<20;i++)
+ if (state & VIDEO_STATE_PBEND_OFF)
+ {
+ int cx = DOOR_GFX_PAGEX3, cy = DOOR_GFX_PAGEY2;
+
+ XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+ cx + VIDEO_REC_LABEL_XPOS,
+ cy + VIDEO_REC_LABEL_YPOS,
+ VIDEO_PBEND_LABEL_XSIZE,
+ VIDEO_PBEND_LABEL_YSIZE,
+ VX + VIDEO_REC_LABEL_XPOS,
+ VY + VIDEO_REC_LABEL_YPOS);
+ }
+
+ for(i=0;i<10;i++)
{
if (state & (1<<i))
{
VY + VIDEO_PLAY_SYMBOL_YPOS);
}
+ if (state & VIDEO_STATE_PBEND_ON)
+ {
+ int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
+
+ XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+ cx + VIDEO_PBEND_LABEL_XPOS,
+ cy + VIDEO_PBEND_LABEL_YPOS,
+ VIDEO_PBEND_LABEL_XSIZE,
+ VIDEO_PBEND_LABEL_YSIZE,
+ VX + VIDEO_REC_LABEL_XPOS,
+ VY + VIDEO_REC_LABEL_YPOS);
+ }
+
if (state & VIDEO_STATE_DATE_ON)
{
int tag = value % 100;
VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
}
-void DrawSoundDisplay(unsigned long state)
-{
- int pos, cx = DOOR_GFX_PAGEX4, cy = 0;
- pos = (state & BUTTON_SOUND_MUSIC ? SOUND_BUTTON_MUSIC_XPOS :
- state & BUTTON_SOUND_LOOPS ? SOUND_BUTTON_LOOPS_XPOS :
- SOUND_BUTTON_SIMPLE_XPOS);
+/* NEW GADGET STUFF -------------------------------------------------------- */
- if (state & BUTTON_ON)
- cy -= SOUND_BUTTON_YSIZE;
- if (state & BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
+/* values for DrawGadget() */
+#define DG_UNPRESSED 0
+#define DG_PRESSED 1
+#define DG_BUFFERED 0
+#define DG_DIRECT 1
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + pos,cy + SOUND_BUTTON_ANY_YPOS,
- SOUND_BUTTON_XSIZE,SOUND_BUTTON_YSIZE,
- DX + pos,DY + SOUND_BUTTON_ANY_YPOS);
-
- redraw_mask |= REDRAW_DOOR_1;
-}
+static struct GadgetInfo *gadget_list_first_entry = NULL;
+static struct GadgetInfo *gadget_list_last_entry = NULL;
+static int next_free_gadget_id = 1;
+static boolean gadget_id_wrapped = FALSE;
-void DrawGameButton(unsigned long state)
+static struct GadgetInfo *getGadgetInfoFromGadgetID(int id)
{
- int pos, cx = DOOR_GFX_PAGEX4, cy = -GAME_BUTTON_YSIZE;
+ struct GadgetInfo *gi = gadget_list_first_entry;
- pos = (state & BUTTON_GAME_STOP ? GAME_BUTTON_STOP_XPOS :
- state & BUTTON_GAME_PAUSE ? GAME_BUTTON_PAUSE_XPOS :
- GAME_BUTTON_PLAY_XPOS);
+ while (gi && gi->id != id)
+ gi = gi->next;
- if (state & BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + pos,cy + GAME_BUTTON_ANY_YPOS,
- GAME_BUTTON_XSIZE,GAME_BUTTON_YSIZE,
- DX + pos,DY + GAME_BUTTON_ANY_YPOS);
-
- redraw_mask |= REDRAW_DOOR_1;
+ return gi;
}
-void DrawYesNoButton(unsigned long state, int mode)
+static int getNewGadgetID()
{
- Drawable dest_drawto;
- int dest_xoffset, dest_yoffset;
- int xpos, cx = DOOR_GFX_PAGEX4;
+ int id = next_free_gadget_id++;
- if (mode == DB_INIT)
+ if (next_free_gadget_id <= 0) /* counter overrun */
{
- dest_drawto = pix[PIX_DB_DOOR];
- dest_xoffset = DOOR_GFX_PAGEX1;
- dest_yoffset = 0;
+ gadget_id_wrapped = TRUE; /* now we must check each ID */
+ next_free_gadget_id = 0;
}
- else
+
+ if (gadget_id_wrapped)
{
- dest_drawto = drawto;
- dest_xoffset = DX;
- dest_yoffset = DY;
+ next_free_gadget_id++;
+ while (getGadgetInfoFromGadgetID(next_free_gadget_id) != NULL)
+ next_free_gadget_id++;
}
- xpos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
+ if (next_free_gadget_id <= 0) /* cannot get new gadget id */
+ Error(ERR_EXIT, "too much gadgets -- this should not happen");
- if (state & BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
-
- XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
- cx + xpos, OK_BUTTON_GFX_YPOS,
- OK_BUTTON_XSIZE, OK_BUTTON_YSIZE,
- dest_xoffset + xpos, dest_yoffset + OK_BUTTON_YPOS);
-
- redraw_mask |= REDRAW_DOOR_1;
+ return id;
}
-void DrawConfirmButton(unsigned long state, int mode)
+static struct GadgetInfo *getGadgetInfoFromMousePosition(int mx, int my)
{
- Drawable dest_drawto;
- int dest_xoffset, dest_yoffset;
- int cx = DOOR_GFX_PAGEX4;
+ struct GadgetInfo *gi = gadget_list_first_entry;
- if (mode == DB_INIT)
- {
- dest_drawto = pix[PIX_DB_DOOR];
- dest_xoffset = DOOR_GFX_PAGEX1;
- dest_yoffset = 0;
- }
- else
+ while (gi)
{
- dest_drawto = drawto;
- dest_xoffset = DX;
- dest_yoffset = DY;
+ if (gi->mapped &&
+ mx >= gi->x && mx < gi->x + gi->width &&
+ my >= gi->y && my < gi->y + gi->height)
+ break;
+
+ gi = gi->next;
}
- if (state & BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
+ return gi;
+}
- XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
- cx + CONFIRM_BUTTON_XPOS, CONFIRM_BUTTON_GFX_YPOS,
- CONFIRM_BUTTON_XSIZE, CONFIRM_BUTTON_YSIZE,
- dest_xoffset + CONFIRM_BUTTON_XPOS,
- dest_yoffset + CONFIRM_BUTTON_YPOS);
+static void default_callback_info(void *ptr)
+{
+ if (game_status == LEVELED)
+ HandleEditorGadgetInfoText(ptr);
+}
- redraw_mask |= REDRAW_DOOR_1;
+static void default_callback_action(void *ptr)
+{
+ return;
}
-void DrawPlayerButton(unsigned long state, int mode)
+static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct)
{
- Drawable dest_drawto;
- int dest_xoffset, dest_yoffset;
- int graphic;
- int graphic_offset = (PLAYER_BUTTON_XSIZE - TILEX/2)/2;
- int xpos, ypos;
- int cx = DOOR_GFX_PAGEX4, cy = 0;
-
- if (mode == DB_INIT)
- {
- dest_drawto = pix[PIX_DB_DOOR];
- dest_xoffset = DOOR_GFX_PAGEX1;
- dest_yoffset = 0;
- }
- else
- {
- dest_drawto = drawto;
- dest_xoffset = DX;
- dest_yoffset = DY;
- }
+ int state = (pressed ? 1 : 0);
+ struct GadgetDesign *gd = (gi->checked ?
+ &gi->alt_design[state] :
+ &gi->design[state]);
- if (state & BUTTON_PLAYER_1)
- graphic = GFX_SPIELER1;
- else if (state & BUTTON_PLAYER_2)
- graphic = GFX_SPIELER2;
- else if (state & BUTTON_PLAYER_3)
- graphic = GFX_SPIELER3;
- else if (state & BUTTON_PLAYER_4)
- graphic = GFX_SPIELER4;
-
- xpos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_3 ?
- PLAYER_BUTTON_1_XPOS : PLAYER_BUTTON_2_XPOS);
- ypos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_2 ?
- PLAYER_BUTTON_1_YPOS : PLAYER_BUTTON_3_YPOS);
-
- if (state & BUTTON_PRESSED)
+ switch (gi->type)
{
- cx = DOOR_GFX_PAGEX3;
- graphic_offset += 1;
- }
+ case GD_TYPE_NORMAL_BUTTON:
+ case GD_TYPE_CHECK_BUTTON:
+ case GD_TYPE_RADIO_BUTTON:
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
+ if (gi->deco.design.pixmap)
+ XCopyArea(display, gi->deco.design.pixmap, drawto, gc,
+ gi->deco.design.x, gi->deco.design.y,
+ gi->deco.width, gi->deco.height,
+ gi->x + gi->deco.x + (pressed ? gi->deco.xshift : 0),
+ gi->y + gi->deco.y + (pressed ? gi->deco.yshift : 0));
+ break;
+
+ case GD_TYPE_TEXTINPUT_ALPHANUMERIC:
+ case GD_TYPE_TEXTINPUT_NUMERIC:
+ {
+ int i;
+ char cursor_letter;
+ char cursor_string[3];
+ char text[MAX_GADGET_TEXTSIZE + 1];
+ int font_color = FC_YELLOW;
+ int border = gi->design_border;
+ strcpy(text, gi->text.value);
+ strcat(text, " ");
+
+ /* left part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y, border, gi->height, gi->x, gi->y);
+
+ /* middle part of gadget */
+ for (i=0; i<=gi->text.size; i++)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + border, gd->y, FONT2_XSIZE, gi->height,
+ gi->x + border + i * FONT2_XSIZE, gi->y);
+
+ /* right part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + ED_WIN_COUNT_XSIZE - border, gd->y,
+ border, gi->height, gi->x + gi->width - border, gi->y);
+
+ /* gadget text value */
+ DrawText(gi->x + border, gi->y + border, text, FS_SMALL, font_color);
+
+ cursor_letter = gi->text.value[gi->text.cursor_position];
+ cursor_string[0] = '~';
+ cursor_string[1] = (cursor_letter != '\0' ? cursor_letter : ' ');
+ cursor_string[2] = '\0';
+
+ /* draw cursor, if active */
+ if (pressed)
+ DrawText(gi->x + border + gi->text.cursor_position * FONT2_XSIZE,
+ gi->y + border, cursor_string, FS_SMALL, font_color);
+ }
+ break;
- XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
- cx + PLAYER_BUTTON_GFX_XPOS, cy + PLAYER_BUTTON_GFX_YPOS,
- PLAYER_BUTTON_XSIZE, PLAYER_BUTTON_YSIZE,
- dest_xoffset + xpos, dest_yoffset + ypos);
- DrawMiniGraphicExt(dest_drawto,gc,
- dest_xoffset + xpos + graphic_offset,
- dest_yoffset + ypos + graphic_offset,
- graphic);
+ case GD_TYPE_SCROLLBAR_VERTICAL:
+ {
+ int i;
+ int xpos = gi->x;
+ int ypos = gi->y + gi->scrollbar.position;
+ int design_full = gi->width;
+ int design_body = design_full - 2 * gi->design_border;
+ int size_full = gi->scrollbar.size;
+ int size_body = size_full - 2 * gi->design_border;
+ int num_steps = size_body / design_body;
+ int step_size_remain = size_body - num_steps * design_body;
+
+ /* clear scrollbar area */
+ XFillRectangle(display, backbuffer, gc,
+ gi->x, gi->y, gi->width, gi->height);
+
+ /* upper part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y,
+ gi->width, gi->design_border,
+ xpos, ypos);
+
+ /* middle part of gadget */
+ for (i=0; i<num_steps; i++)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y + gi->design_border,
+ gi->width, design_body,
+ xpos, ypos + gi->design_border + i * design_body);
+
+ /* remaining middle part of gadget */
+ if (step_size_remain > 0)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y + gi->design_border,
+ gi->width, step_size_remain,
+ xpos, ypos + gi->design_border + num_steps * design_body);
+
+ /* lower part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y + design_full - gi->design_border,
+ gi->width, gi->design_border,
+ xpos, ypos + size_full - gi->design_border);
+ }
+ break;
- redraw_mask |= REDRAW_DOOR_1;
-}
+ case GD_TYPE_SCROLLBAR_HORIZONTAL:
+ {
+ int i;
+ int xpos = gi->x + gi->scrollbar.position;
+ int ypos = gi->y;
+ int design_full = gi->height;
+ int design_body = design_full - 2 * gi->design_border;
+ int size_full = gi->scrollbar.size;
+ int size_body = size_full - 2 * gi->design_border;
+ int num_steps = size_body / design_body;
+ int step_size_remain = size_body - num_steps * design_body;
+
+ /* clear scrollbar area */
+ XFillRectangle(display, backbuffer, gc,
+ gi->x, gi->y, gi->width, gi->height);
+
+ /* left part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y,
+ gi->design_border, gi->height,
+ xpos, ypos);
+
+ /* middle part of gadget */
+ for (i=0; i<num_steps; i++)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + gi->design_border, gd->y,
+ design_body, gi->height,
+ xpos + gi->design_border + i * design_body, ypos);
+
+ /* remaining middle part of gadget */
+ if (step_size_remain > 0)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + gi->design_border, gd->y,
+ step_size_remain, gi->height,
+ xpos + gi->design_border + num_steps * design_body, ypos);
+
+ /* right part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + design_full - gi->design_border, gd->y,
+ gi->design_border, gi->height,
+ xpos + size_full - gi->design_border, ypos);
+ }
+ break;
+
+ default:
+ return;
+ }
-/* several buttons in the level editor */
+ if (direct)
+ XCopyArea(display, drawto, window, gc,
+ gi->x, gi->y, gi->width, gi->height, gi->x, gi->y);
+ else
+ redraw_mask |= (gi->x < SX + SXSIZE ? REDRAW_FIELD :
+ gi->y < DY + DYSIZE ? REDRAW_DOOR_1 :
+ gi->y > VY ? REDRAW_DOOR_2 : REDRAW_DOOR_3);
+}
-void DrawEditButton(unsigned long state)
+static void HandleGadgetTags(struct GadgetInfo *gi, int first_tag, va_list ap)
{
- int i;
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY2;
- static int edit_pos[6][4] =
+ int tag = first_tag;
+
+ while (tag != GDI_END)
{
- {ED_BUTTON_CTRL_XPOS,ED_BUTTON_CTRL_YPOS,
- ED_BUTTON_CTRL_XSIZE,ED_BUTTON_CTRL_YSIZE},
+ switch(tag)
+ {
+ case GDI_CUSTOM_ID:
+ gi->custom_id = va_arg(ap, int);
+ break;
+
+ case GDI_CUSTOM_TYPE_ID:
+ gi->custom_type_id = va_arg(ap, int);
+ break;
+
+ case GDI_INFO_TEXT:
+ {
+ int max_textsize = MAX_INFO_TEXTSIZE - 1;
+
+ strncpy(gi->info_text, va_arg(ap, char *), max_textsize);
+ gi->info_text[max_textsize] = '\0';
+ }
+ break;
+
+ case GDI_X:
+ gi->x = va_arg(ap, int);
+ break;
+
+ case GDI_Y:
+ gi->y = va_arg(ap, int);
+ break;
+
+ case GDI_WIDTH:
+ gi->width = va_arg(ap, int);
+ break;
+
+ case GDI_HEIGHT:
+ gi->height = va_arg(ap, int);
+ break;
+
+ case GDI_TYPE:
+ gi->type = va_arg(ap, unsigned long);
+ break;
+
+ case GDI_STATE:
+ gi->state = va_arg(ap, unsigned long);
+ break;
+
+ case GDI_CHECKED:
+ gi->checked = va_arg(ap, boolean);
+ break;
+
+ case GDI_RADIO_NR:
+ gi->radio_nr = va_arg(ap, unsigned long);
+ break;
+
+ case GDI_NUMBER_VALUE:
+ gi->text.number_value = va_arg(ap, long);
+ sprintf(gi->text.value, "%d", gi->text.number_value);
+ gi->text.cursor_position = strlen(gi->text.value);
+ break;
+
+ case GDI_NUMBER_MIN:
+ gi->text.number_min = va_arg(ap, long);
+ if (gi->text.number_value < gi->text.number_min)
+ {
+ gi->text.number_value = gi->text.number_min;
+ sprintf(gi->text.value, "%d", gi->text.number_value);
+ }
+ break;
+
+ case GDI_NUMBER_MAX:
+ gi->text.number_max = va_arg(ap, long);
+ if (gi->text.number_value > gi->text.number_max)
+ {
+ gi->text.number_value = gi->text.number_max;
+ sprintf(gi->text.value, "%d", gi->text.number_value);
+ }
+ break;
+
+ case GDI_TEXT_VALUE:
+ {
+ int max_textsize = MAX_GADGET_TEXTSIZE;
+
+ if (gi->text.size)
+ max_textsize = MIN(gi->text.size, MAX_GADGET_TEXTSIZE - 1);
+
+ strncpy(gi->text.value, va_arg(ap, char *), max_textsize);
+ gi->text.value[max_textsize] = '\0';
+ gi->text.cursor_position = strlen(gi->text.value);
+ }
+ break;
+
+ case GDI_TEXT_SIZE:
+ {
+ int tag_value = va_arg(ap, int);
+ int max_textsize = MIN(tag_value, MAX_GADGET_TEXTSIZE - 1);
+
+ gi->text.size = max_textsize;
+ gi->text.value[max_textsize] = '\0';
+
+ if (gi->width == 0 && gi->height == 0)
+ {
+ gi->width = (gi->text.size + 1) * FONT2_XSIZE + 6;
+ gi->height = ED_WIN_COUNT_YSIZE;
+ }
+ }
+ break;
+
+ case GDI_DESIGN_UNPRESSED:
+ gi->design[GD_BUTTON_UNPRESSED].pixmap = va_arg(ap, Pixmap);
+ gi->design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
+ gi->design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
+ break;
+
+ case GDI_DESIGN_PRESSED:
+ gi->design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
+ gi->design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
+ gi->design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
+ break;
+
+ case GDI_ALT_DESIGN_UNPRESSED:
+ gi->alt_design[GD_BUTTON_UNPRESSED].pixmap= va_arg(ap, Pixmap);
+ gi->alt_design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
+ gi->alt_design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
+ break;
+
+ case GDI_ALT_DESIGN_PRESSED:
+ gi->alt_design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
+ gi->alt_design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
+ gi->alt_design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
+ break;
+
+ case GDI_DESIGN_BORDER:
+ gi->design_border = va_arg(ap, int);
+ break;
+
+ case GDI_DECORATION_DESIGN:
+ gi->deco.design.pixmap = va_arg(ap, Pixmap);
+ gi->deco.design.x = va_arg(ap, int);
+ gi->deco.design.y = va_arg(ap, int);
+ break;
+
+ case GDI_DECORATION_POSITION:
+ gi->deco.x = va_arg(ap, int);
+ gi->deco.y = va_arg(ap, int);
+ break;
+
+ case GDI_DECORATION_SIZE:
+ gi->deco.width = va_arg(ap, int);
+ gi->deco.height = va_arg(ap, int);
+ break;
+
+ case GDI_DECORATION_SHIFTING:
+ gi->deco.xshift = va_arg(ap, int);
+ gi->deco.yshift = va_arg(ap, int);
+ break;
+
+ case GDI_EVENT_MASK:
+ gi->event_mask = va_arg(ap, unsigned long);
+ break;
+
+ case GDI_AREA_SIZE:
+ gi->drawing.area_xsize = va_arg(ap, int);
+ gi->drawing.area_ysize = va_arg(ap, int);
+
+ /* determine dependent values for drawing area gadget, if needed */
+ if (gi->width == 0 && gi->height == 0 &&
+ gi->drawing.item_xsize !=0 && gi->drawing.item_ysize !=0)
+ {
+ gi->width = gi->drawing.area_xsize * gi->drawing.item_xsize;
+ gi->height = gi->drawing.area_ysize * gi->drawing.item_ysize;
+ }
+ else if (gi->drawing.item_xsize == 0 && gi->drawing.item_ysize == 0 &&
+ gi->width != 0 && gi->height != 0)
+ {
+ gi->drawing.item_xsize = gi->width / gi->drawing.area_xsize;
+ gi->drawing.item_ysize = gi->height / gi->drawing.area_ysize;
+ }
+ break;
+
+ case GDI_ITEM_SIZE:
+ gi->drawing.item_xsize = va_arg(ap, int);
+ gi->drawing.item_ysize = va_arg(ap, int);
+
+ /* determine dependent values for drawing area gadget, if needed */
+ if (gi->width == 0 && gi->height == 0 &&
+ gi->drawing.area_xsize !=0 && gi->drawing.area_ysize !=0)
+ {
+ gi->width = gi->drawing.area_xsize * gi->drawing.item_xsize;
+ gi->height = gi->drawing.area_ysize * gi->drawing.item_ysize;
+ }
+ else if (gi->drawing.area_xsize == 0 && gi->drawing.area_ysize == 0 &&
+ gi->width != 0 && gi->height != 0)
+ {
+ gi->drawing.area_xsize = gi->width / gi->drawing.item_xsize;
+ gi->drawing.area_ysize = gi->height / gi->drawing.item_ysize;
+ }
+ break;
+
+ case GDI_SCROLLBAR_ITEMS_MAX:
+ gi->scrollbar.items_max = va_arg(ap, int);
+ break;
+
+ case GDI_SCROLLBAR_ITEMS_VISIBLE:
+ gi->scrollbar.items_visible = va_arg(ap, int);
+ break;
+
+ case GDI_SCROLLBAR_ITEM_POSITION:
+ gi->scrollbar.item_position = va_arg(ap, int);
+ break;
+
+ case GDI_CALLBACK_INFO:
+ gi->callback_info = va_arg(ap, gadget_function);
+ break;
+
+ case GDI_CALLBACK_ACTION:
+ gi->callback_action = va_arg(ap, gadget_function);
+ break;
+
+ default:
+ Error(ERR_EXIT, "HandleGadgetTags(): unknown tag %d", tag);
+ }
- {ED_BUTTON_FILL_XPOS,ED_BUTTON_FILL_YPOS,
- ED_BUTTON_FILL_XSIZE,ED_BUTTON_FILL_YSIZE},
+ tag = va_arg(ap, int); /* read next tag */
+ }
- {ED_BUTTON_LEFT_XPOS,ED_BUTTON_LEFT_YPOS,
- ED_BUTTON_LEFT_XSIZE,ED_BUTTON_LEFT_YSIZE},
+ /* check if gadget complete */
+ if (gi->type != GD_TYPE_DRAWING_AREA &&
+ (!gi->design[GD_BUTTON_UNPRESSED].pixmap ||
+ !gi->design[GD_BUTTON_PRESSED].pixmap))
+ Error(ERR_EXIT, "gadget incomplete (missing Pixmap)");
- {ED_BUTTON_UP_XPOS,ED_BUTTON_UP_YPOS,
- ED_BUTTON_UP_XSIZE,ED_BUTTON_UP_YSIZE},
+ /* adjust gadget values in relation to other gadget values */
- {ED_BUTTON_DOWN_XPOS,ED_BUTTON_DOWN_YPOS,
- ED_BUTTON_DOWN_XSIZE,ED_BUTTON_DOWN_YSIZE},
+ if (gi->type & GD_TYPE_TEXTINPUT_NUMERIC)
+ {
+ struct GadgetTextInput *text = &gi->text;
+ int value = text->number_value;
- {ED_BUTTON_RIGHT_XPOS,ED_BUTTON_RIGHT_YPOS,
- ED_BUTTON_RIGHT_XSIZE,ED_BUTTON_RIGHT_YSIZE}
- };
+ text->number_value = (value < text->number_min ? text->number_min :
+ value > text->number_max ? text->number_max :
+ value);
- if (state & ED_BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX5;
+ sprintf(text->value, "%d", text->number_value);
+ }
- for(i=0;i<6;i++)
+ if (gi->type & GD_TYPE_SCROLLBAR)
{
- if (state & (1<<i))
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + edit_pos[i][xpos],
- cy + edit_pos[i][ypos],
- edit_pos[i][xsize],
- edit_pos[i][ysize],
- VX + edit_pos[i][xpos],
- VY + edit_pos[i][ypos]);
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
+ if (gi->width == 0 || gi->height == 0 ||
+ gs->items_max == 0 || gs->items_visible == 0)
+ Error(ERR_EXIT, "scrollbar gadget incomplete (missing tags)");
+
+ /* calculate internal scrollbar values */
+ gs->size_max = (gi->type == GD_TYPE_SCROLLBAR_VERTICAL ?
+ gi->height : gi->width);
+ gs->size = gs->size_max * gs->items_visible / gs->items_max;
+ gs->position = gs->size_max * gs->item_position / gs->items_max;
+ gs->position_max = gs->size_max - gs->size;
+
+ /* finetuning for maximal right/bottom position */
+ if (gs->item_position == gs->items_max - gs->items_visible)
+ gs->position = gs->position_max;
}
-
- redraw_mask |= REDRAW_DOOR_2;
}
-void DrawCtrlButton(unsigned long state)
+void ModifyGadget(struct GadgetInfo *gi, int first_tag, ...)
{
- int i;
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX4, cy = DOOR_GFX_PAGEY1+80;
- static int edit_pos[4][4] =
- {
- {ED_BUTTON_EDIT_XPOS,ED_BUTTON_EDIT_YPOS,
- ED_BUTTON_EDIT_XSIZE,ED_BUTTON_EDIT_YSIZE},
+ va_list ap;
- {ED_BUTTON_CLEAR_XPOS,ED_BUTTON_CLEAR_YPOS,
- ED_BUTTON_CLEAR_XSIZE,ED_BUTTON_CLEAR_YSIZE},
+ va_start(ap, first_tag);
+ HandleGadgetTags(gi, first_tag, ap);
+ va_end(ap);
- {ED_BUTTON_UNDO_XPOS,ED_BUTTON_UNDO_YPOS,
- ED_BUTTON_UNDO_XSIZE,ED_BUTTON_UNDO_YSIZE},
+ RedrawGadget(gi);
+}
- {ED_BUTTON_EXIT_XPOS,ED_BUTTON_EXIT_YPOS,
- ED_BUTTON_EXIT_XSIZE,ED_BUTTON_EXIT_YSIZE}
- };
+void RedrawGadget(struct GadgetInfo *gi)
+{
+ if (gi->mapped)
+ DrawGadget(gi, gi->state, DG_DIRECT);
+}
- if (state & ED_BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
+struct GadgetInfo *CreateGadget(int first_tag, ...)
+{
+ struct GadgetInfo *new_gadget = checked_malloc(sizeof(struct GadgetInfo));
+ va_list ap;
+
+ /* always start with reliable default values */
+ memset(new_gadget, 0, sizeof(struct GadgetInfo)); /* zero all fields */
+ new_gadget->id = getNewGadgetID();
+ new_gadget->callback_info = default_callback_info;
+ new_gadget->callback_action = default_callback_action;
+
+ va_start(ap, first_tag);
+ HandleGadgetTags(new_gadget, first_tag, ap);
+ va_end(ap);
- for(i=0;i<4;i++)
+ /* insert new gadget into global gadget list */
+ if (gadget_list_last_entry)
{
- if (state & (1<<(i+6)))
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + edit_pos[i][xpos],
- cy + edit_pos[i][ypos],
- edit_pos[i][xsize],
- edit_pos[i][ysize],
- VX + edit_pos[i][xpos],
- VY + edit_pos[i][ypos]);
+ gadget_list_last_entry->next = new_gadget;
+ gadget_list_last_entry = gadget_list_last_entry->next;
}
+ else
+ gadget_list_first_entry = gadget_list_last_entry = new_gadget;
- redraw_mask |= REDRAW_DOOR_2;
+ return new_gadget;
}
-void DrawElemButton(int button_nr, int button_state)
+void FreeGadget(struct GadgetInfo *gi)
{
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
- int from_x, from_y, to_x,to_y, size_x, size_y;
- static int edit_pos[3][4] =
- {
- {ED_BUTTON_EUP_XPOS,ED_BUTTON_EUP_YPOS,
- ED_BUTTON_EUP_XSIZE,ED_BUTTON_EUP_YSIZE},
+ struct GadgetInfo *gi_previous = gadget_list_first_entry;
- {ED_BUTTON_EDOWN_XPOS,ED_BUTTON_EDOWN_YPOS,
- ED_BUTTON_EDOWN_XSIZE,ED_BUTTON_EDOWN_YSIZE},
+ while (gi_previous && gi_previous->next != gi)
+ gi_previous = gi_previous->next;
- {ED_BUTTON_ELEM_XPOS,ED_BUTTON_ELEM_YPOS,
- ED_BUTTON_ELEM_XSIZE,ED_BUTTON_ELEM_YSIZE}
- };
+ if (gi == gadget_list_first_entry)
+ gadget_list_first_entry = gi->next;
- if (button_nr<ED_BUTTON_ELEM)
- {
- int pos = button_nr;
+ if (gi == gadget_list_last_entry)
+ gadget_list_last_entry = gi_previous;
- from_x = cx + edit_pos[pos][xpos];
- from_y = cy + edit_pos[pos][ypos];
- size_x = edit_pos[pos][xsize];
- size_y = edit_pos[pos][ysize];
- to_x = DX + edit_pos[pos][xpos];
- to_y = DY + edit_pos[pos][ypos];
-
- if (button_state & ED_BUTTON_PRESSED)
- {
- if (button_nr==ED_BUTTON_EUP)
- from_y = cy + ED_BUTTON_EUP_Y2POS;
- else
- from_y = cy + ED_BUTTON_EDOWN_Y2POS;
- }
+ gi_previous->next = gi->next;
+ free(gi);
+}
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
- }
- else
- {
- int pos = ED_BUTTON_ELEM;
- int elem_pos = button_nr-ED_BUTTON_ELEM;
- int x = elem_pos % MAX_ELEM_X;
- int y = elem_pos / MAX_ELEM_X;
- int graphic;
- int shift = 0;
-
- if (elem_pos+element_shift < elements_in_list)
- graphic = el2gfx(editor_element[elem_pos+element_shift]);
- else
- graphic = GFX_LEERRAUM;
+static void CheckRangeOfNumericInputGadget(struct GadgetInfo *gi)
+{
+ if (gi->type != GD_TYPE_TEXTINPUT_NUMERIC)
+ return;
- from_x = cx + edit_pos[pos][xpos];
- from_y = cy + edit_pos[pos][ypos];
- size_x = edit_pos[pos][xsize];
- size_y = edit_pos[pos][ysize];
- to_x = DX + edit_pos[pos][xpos] + x * ED_BUTTON_ELEM_XSIZE;
- to_y = DY + edit_pos[pos][ypos] + y * ED_BUTTON_ELEM_YSIZE;
+ gi->text.number_value = atoi(gi->text.value);
- if (button_state & ED_BUTTON_PRESSED)
- {
- from_y = ED_BUTTON_ELEM_Y2POS;
- shift = 1;
- }
+ if (gi->text.number_value < gi->text.number_min)
+ gi->text.number_value = gi->text.number_min;
+ if (gi->text.number_value > gi->text.number_max)
+ gi->text.number_value = gi->text.number_max;
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
-
- DrawMiniGraphicExt(drawto,gc,
- DX+ED_BUTTON_ELEM_XPOS+3+shift +
- (elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DY+ED_BUTTON_ELEM_YPOS+3-shift +
- (elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
- graphic);
- }
+ sprintf(gi->text.value, "%d", gi->text.number_value);
- redraw_mask |= REDRAW_DOOR_1;
+ if (gi->text.cursor_position < 0)
+ gi->text.cursor_position = 0;
+ else if (gi->text.cursor_position > strlen(gi->text.value))
+ gi->text.cursor_position = strlen(gi->text.value);
}
-void DrawCountButton(int button_nr, int button_state)
+/* global pointer to gadget actually in use (when mouse button pressed) */
+static struct GadgetInfo *last_gi = NULL;
+
+static void MapGadgetExt(struct GadgetInfo *gi, boolean redraw)
{
- int from_x, from_y, to_x,to_y, size_x, size_y;
-
- from_x =
- DOOR_GFX_PAGEX4+(button_nr%2 ? ED_BUTTON_PLUS_XPOS : ED_BUTTON_MINUS_XPOS);
- from_y = DOOR_GFX_PAGEY1 + ED_BUTTON_MINUS_YPOS;
- size_x = ED_BUTTON_MINUS_XSIZE;
- size_y = ED_BUTTON_MINUS_YSIZE;
- to_x = (button_nr<32 ? ED_COUNT_GADGET_XPOS : ED_SIZE_GADGET_XPOS);
- if (button_nr % 2)
- to_x += (ED_BUTTON_PLUS_XPOS - ED_BUTTON_MINUS_XPOS);
- to_y = (button_nr<32 ? ED_COUNT_GADGET_YPOS : ED_SIZE_GADGET_YPOS) +
- ((button_nr<32 ? button_nr : button_nr-32)/2)*ED_COUNT_GADGET_YSIZE;
-
- if (button_state & ED_BUTTON_PRESSED)
- from_x -= DXSIZE;
+ if (gi == NULL || gi->mapped)
+ return;
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
- XCopyArea(display,pix[PIX_DOOR],window,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
+ gi->mapped = TRUE;
+
+ if (redraw)
+ DrawGadget(gi, DG_UNPRESSED, DG_BUFFERED);
}
-/**********************************************************************/
-/********** checking buttons (and redrawing them, if needed) **********/
-/**********************************************************************/
+void MapGadget(struct GadgetInfo *gi)
+{
+ MapGadgetExt(gi, TRUE);
+}
-int CheckVideoButtons(int mx, int my, int button)
+void UnmapGadget(struct GadgetInfo *gi)
{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int video_button[5] =
- {
- VIDEO_PRESS_EJECT_ON,
- VIDEO_PRESS_STOP_ON,
- VIDEO_PRESS_PAUSE_ON,
- VIDEO_PRESS_REC_ON,
- VIDEO_PRESS_PLAY_ON
- };
+ if (gi == NULL || !gi->mapped)
+ return;
+
+ gi->mapped = FALSE;
- if (button)
+ if (gi == last_gi)
+ last_gi = NULL;
+}
+
+#define MAX_NUM_GADGETS 1024
+#define MULTIMAP_UNMAP (1 << 0)
+#define MULTIMAP_REMAP (1 << 1)
+#define MULTIMAP_REDRAW (1 << 2)
+#define MULTIMAP_PLAYFIELD (1 << 3)
+#define MULTIMAP_DOOR_1 (1 << 4)
+#define MULTIMAP_DOOR_2 (1 << 5)
+#define MULTIMAP_ALL (MULTIMAP_PLAYFIELD | \
+ MULTIMAP_DOOR_1 | \
+ MULTIMAP_DOOR_2)
+
+static void MultiMapGadgets(int mode)
+{
+ struct GadgetInfo *gi = gadget_list_first_entry;
+ static boolean map_state[MAX_NUM_GADGETS];
+ int map_count = 0;
+
+ while (gi)
{
- if (!motion_status) /* Maustaste neu gedrückt */
+ if ((mode & MULTIMAP_PLAYFIELD && gi->x < SX + SXSIZE) ||
+ (mode & MULTIMAP_DOOR_1 && gi->x >= DX && gi->y < DY + DYSIZE) ||
+ (mode & MULTIMAP_DOOR_2 && gi->x >= DX && gi->y > DY + DYSIZE) ||
+ (mode & MULTIMAP_ALL) == MULTIMAP_ALL)
{
- if (ON_VIDEO_BUTTON(mx,my))
+ if (mode & MULTIMAP_UNMAP)
{
- choice = VIDEO_BUTTON(mx);
- pressed = TRUE;
- DrawVideoDisplay(video_button[choice],0);
+ map_state[map_count++ % MAX_NUM_GADGETS] = gi->mapped;
+ UnmapGadget(gi);
}
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_VIDEO_BUTTON(mx,my) || VIDEO_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawVideoDisplay(video_button[choice]<<1,0);
- }
- else if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && !pressed)
+ else
{
- pressed = TRUE;
- DrawVideoDisplay(video_button[choice],0);
+ if (map_state[map_count++ % MAX_NUM_GADGETS])
+ MapGadgetExt(gi, (mode & MULTIMAP_REDRAW));
}
}
+
+ gi = gi->next;
}
- else /* Maustaste wieder losgelassen */
- {
- if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && pressed)
- {
- DrawVideoDisplay(video_button[choice]<<1,0);
- return_code = choice+1;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
+}
- BackToFront();
- return(return_code);
+void UnmapAllGadgets()
+{
+ MultiMapGadgets(MULTIMAP_ALL | MULTIMAP_UNMAP);
}
-int CheckSoundButtons(int mx, int my, int button)
+void RemapAllGadgets()
{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- int sound_state[3];
+ MultiMapGadgets(MULTIMAP_ALL | MULTIMAP_REMAP);
+}
- sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on);
- sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on);
- sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on);
+boolean anyTextGadgetActive()
+{
+ return (last_gi && last_gi->type & GD_TYPE_TEXTINPUT && last_gi->mapped);
+}
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_SOUND_BUTTON(mx,my))
- {
- choice = SOUND_BUTTON(mx);
- pressed = TRUE;
- DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_SOUND_BUTTON(mx,my) || SOUND_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
- }
- else if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && pressed)
- {
- DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
- return_code = 1<<choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
+void ClickOnGadget(struct GadgetInfo *gi, int button)
+{
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ /* simulate pressing mouse button over specified gadget */
+ HandleGadgets(gi->x, gi->y, button);
- BackToFront();
- return(return_code);
+ /* simulate releasing mouse button over specified gadget */
+ HandleGadgets(gi->x, gi->y, 0);
}
-int CheckGameButtons(int mx, int my, int button)
+void HandleGadgets(int mx, int my, int button)
{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- int game_state[3] =
+ static struct GadgetInfo *last_info_gi = NULL;
+ static unsigned long pressed_delay = 0;
+ static int last_button = 0;
+ static int last_mx = 0, last_my = 0;
+ int scrollbar_mouse_pos = 0;
+ struct GadgetInfo *new_gi, *gi;
+ boolean press_event;
+ boolean release_event;
+ boolean mouse_moving;
+ boolean gadget_pressed;
+ boolean gadget_pressed_repeated;
+ boolean gadget_moving;
+ boolean gadget_moving_inside;
+ boolean gadget_moving_off_borders;
+ boolean gadget_released;
+ boolean gadget_released_inside;
+ boolean gadget_released_off_borders;
+ boolean changed_position = FALSE;
+
+ /* check if there are any gadgets defined */
+ if (gadget_list_first_entry == NULL)
+ return;
+
+ /* check which gadget is under the mouse pointer */
+ new_gi = getGadgetInfoFromMousePosition(mx, my);
+
+ /* check if button state has changed since last invocation */
+ press_event = (button != 0 && last_button == 0);
+ release_event = (button == 0 && last_button != 0);
+ last_button = button;
+
+ /* check if mouse has been moved since last invocation */
+ mouse_moving = ((mx != last_mx || my != last_my) && motion_status);
+ last_mx = mx;
+ last_my = my;
+
+ /* special treatment for text and number input gadgets */
+ if (anyTextGadgetActive() && button != 0 && !motion_status)
{
- BUTTON_GAME_STOP,
- BUTTON_GAME_PAUSE,
- BUTTON_GAME_PLAY
- };
+ struct GadgetInfo *gi = last_gi;
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
+ if (new_gi == last_gi)
{
- if (ON_GAME_BUTTON(mx,my))
- {
- choice = GAME_BUTTON(mx);
- pressed = TRUE;
- DrawGameButton(game_state[choice] | BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_GAME_BUTTON(mx,my) || GAME_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawGameButton(game_state[choice] | BUTTON_RELEASED);
- }
- else if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawGameButton(game_state[choice] | BUTTON_PRESSED);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && pressed)
- {
- DrawGameButton(game_state[choice] | BUTTON_RELEASED);
- return_code = 1<<choice;
- choice = -1;
- pressed = FALSE;
+ /* if mouse button pressed inside activated text gadget, set cursor */
+ gi->text.cursor_position = (mx - gi->x) / FONT2_XSIZE;
+
+ if (gi->text.cursor_position < 0)
+ gi->text.cursor_position = 0;
+ else if (gi->text.cursor_position > strlen(gi->text.value))
+ gi->text.cursor_position = strlen(gi->text.value);
+
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
}
else
{
- choice = -1;
- pressed = FALSE;
+ /* if mouse button pressed outside text input gadget, deactivate it */
+ CheckRangeOfNumericInputGadget(gi);
+ DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+
+ if (gi->event_mask & GD_EVENT_TEXT_LEAVING)
+ gi->callback_action(gi);
+
+ last_gi = NULL;
}
}
- BackToFront();
- return(return_code);
-}
+ gadget_pressed =
+ (button != 0 && last_gi == NULL && new_gi != NULL && press_event);
+ gadget_pressed_repeated =
+ (button != 0 && last_gi != NULL && new_gi == last_gi);
-int CheckYesNoButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int yesno_button[5] =
- {
- BUTTON_OK,
- BUTTON_NO
- };
+ gadget_released = (release_event && last_gi != NULL);
+ gadget_released_inside = (gadget_released && new_gi == last_gi);
+ gadget_released_off_borders = (gadget_released && new_gi != last_gi);
- if (button)
+ gadget_moving = (button != 0 && last_gi != NULL && mouse_moving);
+ gadget_moving_inside = (gadget_moving && new_gi == last_gi);
+ gadget_moving_off_borders = (gadget_moving && new_gi != last_gi);
+
+ /* if new gadget pressed, store this gadget */
+ if (gadget_pressed)
+ last_gi = new_gi;
+
+ /* 'gi' is actually handled gadget */
+ gi = last_gi;
+
+ /* if gadget is scrollbar, choose mouse position value */
+ if (gi && gi->type & GD_TYPE_SCROLLBAR)
+ scrollbar_mouse_pos =
+ (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL ? mx - gi->x : my - gi->y);
+
+ /* if mouse button released, no gadget needs to be handled anymore */
+ if (button == 0 && last_gi && !(last_gi->type & GD_TYPE_TEXTINPUT))
+ last_gi = NULL;
+
+ /* modify event position values even if no gadget is pressed */
+ if (button == 0 && !release_event)
+ gi = new_gi;
+
+ if (gi)
{
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_YESNO_BUTTON(mx,my))
- {
- choice = YESNO_BUTTON(mx);
- pressed = TRUE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
+ int last_x = gi->event.x;
+ int last_y = gi->event.y;
+
+ gi->event.x = mx - gi->x;
+ gi->event.y = my - gi->y;
+
+ if (gi->type == GD_TYPE_DRAWING_AREA)
{
- if ((!ON_YESNO_BUTTON(mx,my) || YESNO_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
- }
- else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
- }
+ gi->event.x /= gi->drawing.item_xsize;
+ gi->event.y /= gi->drawing.item_ysize;
+
+ if (last_x != gi->event.x || last_y != gi->event.y)
+ changed_position = TRUE;
}
}
- else /* Maustaste wieder losgelassen */
+
+ /* handle gadget popup info text */
+ if (last_info_gi != new_gi ||
+ (new_gi && new_gi->type == GD_TYPE_DRAWING_AREA && changed_position))
{
- if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed)
+ last_info_gi = new_gi;
+
+ if (new_gi != NULL && (button == 0 || new_gi == last_gi))
{
- DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
- return_code = choice+1;
- choice = -1;
- pressed = FALSE;
+ new_gi->event.type = 0;
+ new_gi->callback_info(new_gi);
}
else
- {
- choice = -1;
- pressed = FALSE;
- }
+ default_callback_info(NULL);
}
- BackToFront();
- return(return_code);
-}
-
-int CheckConfirmButton(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
-
- if (button)
+ if (gadget_pressed)
{
- if (!motion_status) /* Maustaste neu gedrückt */
+ if (gi->type == GD_TYPE_CHECK_BUTTON)
{
- if (ON_CONFIRM_BUTTON(mx,my))
- {
- choice = 0;
- pressed = TRUE;
- DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
- }
+ gi->checked = !gi->checked;
}
- else /* Mausbewegung bei gedrückter Maustaste */
+ else if (gi->type == GD_TYPE_RADIO_BUTTON)
{
- if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
- }
- else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
+ struct GadgetInfo *rgi = gadget_list_first_entry;
+
+ while (rgi)
{
- pressed = TRUE;
- DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
+ if (rgi->mapped &&
+ rgi->type == GD_TYPE_RADIO_BUTTON &&
+ rgi->radio_nr == gi->radio_nr &&
+ rgi != gi)
+ {
+ rgi->checked = FALSE;
+ DrawGadget(rgi, DG_UNPRESSED, DG_DIRECT);
+ }
+
+ rgi = rgi->next;
}
+
+ gi->checked = TRUE;
}
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_CONFIRM_BUTTON(mx,my) && pressed)
- {
- DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
- return_code = BUTTON_CONFIRM;
- choice = -1;
- pressed = FALSE;
- }
- else
+ else if (gi->type & GD_TYPE_SCROLLBAR)
{
- choice = -1;
- pressed = FALSE;
- }
- }
+ int mpos, gpos;
- BackToFront();
- return(return_code);
-}
-
-int CheckPlayerButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- int player_state[4] =
- {
- BUTTON_PLAYER_1,
- BUTTON_PLAYER_2,
- BUTTON_PLAYER_3,
- BUTTON_PLAYER_4
- };
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_PLAYER_BUTTON(mx,my))
+ if (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL)
{
- choice = PLAYER_BUTTON(mx,my);
- pressed = TRUE;
- DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
+ mpos = mx;
+ gpos = gi->x;
}
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_PLAYER_BUTTON(mx,my) || PLAYER_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
+ else
{
- pressed = FALSE;
- DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
+ mpos = my;
+ gpos = gi->y;
}
- else if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && !pressed)
+
+ if (mpos >= gpos + gi->scrollbar.position &&
+ mpos < gpos + gi->scrollbar.position + gi->scrollbar.size)
{
- pressed = TRUE;
- DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
+ /* drag scrollbar */
+ gi->scrollbar.drag_position =
+ scrollbar_mouse_pos - gi->scrollbar.position;
}
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && pressed)
- {
- DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
- return_code = player_state[choice];
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
+ else
+ {
+ /* click scrollbar one scrollbar length up/left or down/right */
- BackToFront();
- return(return_code);
-}
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+ int old_item_position = gs->item_position;
-/* several buttons in the level editor */
+ changed_position = FALSE;
-int CheckEditButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int edit_button[6] =
- {
- ED_BUTTON_CTRL,
- ED_BUTTON_FILL,
- ED_BUTTON_LEFT,
- ED_BUTTON_UP,
- ED_BUTTON_DOWN,
- ED_BUTTON_RIGHT
- };
+ gs->item_position +=
+ gs->items_visible * (mpos < gpos + gi->scrollbar.position ? -1 : +1);
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_EDIT_BUTTON(mx,my))
- {
- choice = EDIT_BUTTON(mx,my);
- pressed = TRUE;
- DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
- if (edit_button[choice]!=ED_BUTTON_CTRL &&
- edit_button[choice]!=ED_BUTTON_FILL)
- return_code = 1<<choice;
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_EDIT_BUTTON(mx,my) || EDIT_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
- }
- else if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice)
- {
- if (!pressed)
- DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
- pressed = TRUE;
- if (edit_button[choice]!=ED_BUTTON_CTRL &&
- edit_button[choice]!=ED_BUTTON_FILL)
- return_code = 1<<choice;
+ if (gs->item_position < 0)
+ gs->item_position = 0;
+ if (gs->item_position > gs->items_max - gs->items_visible)
+ gs->item_position = gs->items_max - gs->items_visible;
+
+ if (old_item_position != gs->item_position)
+ {
+ gi->event.item_position = gs->item_position;
+ changed_position = TRUE;
+ }
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEM_POSITION, gs->item_position,
+ GDI_END);
+
+ gi->state = GD_BUTTON_UNPRESSED;
+ gi->event.type = GD_EVENT_MOVING;
+ gi->event.off_borders = FALSE;
+
+ if (gi->event_mask & GD_EVENT_MOVING && changed_position)
+ gi->callback_action(gi);
+
+ /* don't handle this scrollbar anymore while mouse button pressed */
+ last_gi = NULL;
+
+ return;
}
}
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice && pressed)
- {
- DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
- if (edit_button[choice]==ED_BUTTON_CTRL ||
- edit_button[choice]==ED_BUTTON_FILL)
- return_code = 1<<choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
- BackToFront();
- return(return_code);
-}
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
-int CheckCtrlButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int ctrl_button[4] =
- {
- ED_BUTTON_EDIT,
- ED_BUTTON_CLEAR,
- ED_BUTTON_UNDO,
- ED_BUTTON_EXIT
- };
+ gi->state = GD_BUTTON_PRESSED;
+ gi->event.type = GD_EVENT_PRESSED;
+ gi->event.button = button;
+ gi->event.off_borders = FALSE;
- if (button)
+ /* initialize delay counter */
+ DelayReached(&pressed_delay, 0);
+
+ if (gi->event_mask & GD_EVENT_PRESSED)
+ gi->callback_action(gi);
+ }
+
+ if (gadget_pressed_repeated)
{
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_CTRL_BUTTON(mx,my))
- {
- choice = CTRL_BUTTON(mx,my);
- pressed = TRUE;
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_CTRL_BUTTON(mx,my) || CTRL_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
- }
- else if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && !pressed)
- {
- pressed = TRUE;
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
- }
- }
+ gi->event.type = GD_EVENT_PRESSED;
+
+ if (gi->event_mask & GD_EVENT_REPEATED &&
+ DelayReached(&pressed_delay, GADGET_FRAME_DELAY))
+ gi->callback_action(gi);
}
- else /* Maustaste wieder losgelassen */
+
+ if (gadget_moving)
{
- if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && pressed)
+ if (gi->type & GD_TYPE_BUTTON)
{
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
- return_code = 1<<(choice+6);
- choice = -1;
- pressed = FALSE;
+ if (gadget_moving_inside && gi->state == GD_BUTTON_UNPRESSED)
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+ else if (gadget_moving_off_borders && gi->state == GD_BUTTON_PRESSED)
+ DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
}
- else
+
+ if (gi->type & GD_TYPE_SCROLLBAR)
{
- choice = -1;
- pressed = FALSE;
- }
- }
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+ int old_item_position = gs->item_position;
- BackToFront();
- return(return_code);
-}
+ gs->position = scrollbar_mouse_pos - gs->drag_position;
-int CheckElemButtons(int mx, int my, int button)
-{
- int return_code = -1;
- static int choice = -1;
- static BOOL pressed = FALSE;
+ if (gs->position < 0)
+ gs->position = 0;
+ if (gs->position > gs->position_max)
+ gs->position = gs->position_max;
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_ELEM_BUTTON(mx,my))
- {
- choice = ELEM_BUTTON(mx,my);
- pressed = TRUE;
- DrawElemButton(choice,ED_BUTTON_PRESSED);
- if (choice==ED_BUTTON_EUP ||
- choice==ED_BUTTON_EDOWN)
- return_code = choice;
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_ELEM_BUTTON(mx,my) || ELEM_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawElemButton(choice,ED_BUTTON_RELEASED);
- }
- else if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice)
+ gs->item_position = gs->items_max * gs->position / gs->size_max;
+
+ if (old_item_position != gs->item_position)
{
- if (!pressed)
- DrawElemButton(choice,ED_BUTTON_PRESSED);
- pressed = TRUE;
- if (choice==ED_BUTTON_EUP ||
- choice==ED_BUTTON_EDOWN)
- return_code = choice;
+ gi->event.item_position = gs->item_position;
+ changed_position = TRUE;
}
+
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
}
+
+ gi->state = (gadget_moving_inside || gi->type & GD_TYPE_SCROLLBAR ?
+ GD_BUTTON_PRESSED : GD_BUTTON_UNPRESSED);
+ gi->event.type = GD_EVENT_MOVING;
+ gi->event.off_borders = gadget_moving_off_borders;
+
+ if (gi->event_mask & GD_EVENT_MOVING && changed_position &&
+ (gadget_moving_inside || gi->event_mask & GD_EVENT_OFF_BORDERS))
+ gi->callback_action(gi);
}
- else /* Maustaste wieder losgelassen */
+
+ if (gadget_released_inside)
{
- if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice && pressed)
- {
- DrawElemButton(choice,ED_BUTTON_RELEASED);
- if (choice!=ED_BUTTON_EUP &&
- choice!=ED_BUTTON_EDOWN)
- return_code = choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
+ if (!(gi->type & GD_TYPE_TEXTINPUT))
+ DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+
+ gi->state = GD_BUTTON_UNPRESSED;
+ gi->event.type = GD_EVENT_RELEASED;
+
+ if (gi->event_mask & GD_EVENT_RELEASED)
+ gi->callback_action(gi);
}
- BackToFront();
- return(return_code);
+ if (gadget_released_off_borders)
+ {
+ if (gi->type & GD_TYPE_SCROLLBAR)
+ DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+
+ gi->event.type = GD_EVENT_RELEASED;
+
+ if (gi->event_mask & GD_EVENT_RELEASED &&
+ gi->event_mask & GD_EVENT_OFF_BORDERS)
+ gi->callback_action(gi);
+ }
}
-int CheckCountButtons(int mx, int my, int button)
+void HandleGadgetsKeyInput(KeySym key)
{
- int return_code = -1;
- static int choice = -1;
- static BOOL pressed = FALSE;
-
- if (button)
+ struct GadgetInfo *gi = last_gi;
+ char text[MAX_GADGET_TEXTSIZE];
+ int text_length;
+ int cursor_pos;
+ char letter;
+ boolean legal_letter;
+
+ if (gi == NULL || !(gi->type & GD_TYPE_TEXTINPUT) || !gi->mapped)
+ return;
+
+ text_length = strlen(gi->text.value);
+ cursor_pos = gi->text.cursor_position;
+ letter = getCharFromKeySym(key);
+ legal_letter = (gi->type == GD_TYPE_TEXTINPUT_NUMERIC ?
+ letter >= '0' && letter <= '9' :
+ letter != 0);
+
+ if (legal_letter && text_length < gi->text.size)
{
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_COUNT_BUTTON(mx,my))
- {
- choice = COUNT_BUTTON(mx,my);
- pressed = TRUE;
- DrawCountButton(choice,ED_BUTTON_PRESSED);
- return_code = choice;
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_COUNT_BUTTON(mx,my) || COUNT_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawCountButton(choice,ED_BUTTON_RELEASED);
- }
- else if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice)
- {
- if (!pressed)
- DrawCountButton(choice,ED_BUTTON_PRESSED);
- pressed = TRUE;
- return_code = choice;
- }
- }
+ strcpy(text, gi->text.value);
+ strcpy(&gi->text.value[cursor_pos + 1], &text[cursor_pos]);
+ gi->text.value[cursor_pos] = letter;
+ gi->text.cursor_position++;
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
}
- else /* Maustaste wieder losgelassen */
+ else if (key == XK_Left && cursor_pos > 0)
{
- if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice && pressed)
- {
- DrawCountButton(choice,ED_BUTTON_RELEASED);
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
+ gi->text.cursor_position--;
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+ }
+ else if (key == XK_Right && cursor_pos < text_length)
+ {
+ gi->text.cursor_position++;
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+ }
+ else if (key == XK_BackSpace && cursor_pos > 0)
+ {
+ strcpy(text, gi->text.value);
+ strcpy(&gi->text.value[cursor_pos - 1], &text[cursor_pos]);
+ gi->text.cursor_position--;
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
}
+ else if (key == XK_Delete && cursor_pos < text_length)
+ {
+ strcpy(text, gi->text.value);
+ strcpy(&gi->text.value[cursor_pos], &text[cursor_pos + 1]);
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+ }
+ else if (key == XK_Return)
+ {
+ CheckRangeOfNumericInputGadget(gi);
+ DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
- BackToFront();
- return(return_code);
+ if (gi->event_mask & GD_EVENT_TEXT_RETURN)
+ gi->callback_action(gi);
+
+ last_gi = NULL;
+ }
}