{
struct ApiGetScoreTapeThreadData *data =
checked_malloc(sizeof(struct ApiGetScoreTapeThreadData));
- char *score_tape_filename = getScoreTapeFilename(score_tape_basename, nr);
+ char *score_tape_filename = getScoreCacheTapeFilename(score_tape_basename, nr);
data->level_nr = nr;
data->score_id = id;
int i;
// used instead of "leveldir_current->subdir" (for network games)
- InitScoreTapeDirectory(levelset.identifier, level_nr);
+ InitScoreCacheTapeDirectory(levelset.identifier, level_nr);
if (!(file = fopen(filename, MODE_WRITE)))
{