return ((part->control_info.style & STYLE_PASSTHROUGH) ? FALSE : TRUE);
}
+static void SetGlobalAnimPartTileXY(struct GlobalAnimPartControlInfo *part)
+{
+ // calculate playfield position (with scrolling) for related CE tile
+ // (do not use FX/FY, which are incorrect during envelope requests)
+ int FX0 = 2 * TILEX_VAR; // same as FX during DRAW_TO_FIELDBUFFER
+ int FY0 = 2 * TILEY_VAR; // same as FY during DRAW_TO_FIELDBUFFER
+ int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
+ int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
+ int sx = FX0 + SCREENX(part->tile_x) * TILEX_VAR;
+ int sy = FY0 + SCREENY(part->tile_y) * TILEY_VAR;
+ int cx = SX - REAL_SX;
+ int cy = SY - REAL_SY;
+ int x = sx - fx + cx;
+ int y = sy - fy + cy;
+
+ part->tile_xoffset += part->step_xoffset;
+ part->tile_yoffset += part->step_yoffset;
+
+ part->x = x + part->tile_xoffset;
+ part->y = y + part->tile_yoffset;
+}
+
static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part,
boolean *click_consumed,
boolean *any_event_action,
if (c->position == POS_CE)
{
- // may contain negative tile offset that is treated as "off-screen"
- part2->x = 0;
- part2->y = 0;
-
// store CE tile and offset position to handle scrolling
part2->tile_x = x;
part2->tile_y = y;
part2->tile_xoffset = c->x;
part2->tile_yoffset = c->y;
+ // set resulting animation position relative to CE tile position
+ // (but only for ".init_event", not ".anim_event" type events)
+ if (part2->init_event_state)
+ SetGlobalAnimPartTileXY(part2);
+
// restart animation (by using current sync frame)
part2->initial_anim_sync_frame = anim_sync_frame;
}
if (c->position == POS_CE)
{
- // calculate playfield position (with scrolling) for related CE tile
- // (do not use FX/FY, which are incorrect during envelope requests)
- int FX0 = 2 * TILEX_VAR; // same as FX during DRAW_TO_FIELDBUFFER
- int FY0 = 2 * TILEY_VAR; // same as FY during DRAW_TO_FIELDBUFFER
- int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
- int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
- int sx = FX0 + SCREENX(part->tile_x) * TILEX_VAR;
- int sy = FY0 + SCREENY(part->tile_y) * TILEY_VAR;
- int cx = SX - REAL_SX;
- int cy = SY - REAL_SY;
- int x = sx - fx + cx;
- int y = sy - fy + cy;
-
- part->tile_xoffset += part->step_xoffset;
- part->tile_yoffset += part->step_yoffset;
-
- part->x = x + part->tile_xoffset;
- part->y = y + part->tile_yoffset;
+ SetGlobalAnimPartTileXY(part);
}
else
{