removed unused function parameters
[rocksndiamonds.git] / src / anim.c
index 7f6691f0fac1f6c82a4fc7909fa457c97b3b9175..c4952d700167e4516274d694648cf70c51262ecc 100644 (file)
@@ -124,7 +124,8 @@ struct GlobalAnimPartControlInfo
 
   unsigned int initial_anim_sync_frame;
   unsigned int anim_random_frame;
-  unsigned int step_delay, step_delay_value;
+
+  DelayCounter step_delay;
 
   int init_delay_counter;
   int anim_delay_counter;
@@ -410,7 +411,8 @@ static void InitToonControls(void)
     int sound = SND_UNDEFINED;
     int music = MUS_UNDEFINED;
     int graphic = IMG_TOON_1 + i;
-    int control = graphic;
+
+    control = graphic;
 
     part->nr = part_nr;
     part->anim_nr = anim_nr;
@@ -436,8 +438,8 @@ static void InitToonControls(void)
     part->initial_anim_sync_frame = 0;
     part->anim_random_frame = -1;
 
-    part->step_delay = 0;
-    part->step_delay_value = graphic_info[control].step_delay;
+    part->step_delay.count = 0;
+    part->step_delay.value = graphic_info[control].step_delay;
 
     part->state = ANIM_STATE_INACTIVE;
     part->last_anim_status = -1;
@@ -543,8 +545,8 @@ static void InitGlobalAnimControls(void)
        part->initial_anim_sync_frame = 0;
        part->anim_random_frame = -1;
 
-       part->step_delay = 0;
-       part->step_delay_value = graphic_info[control].step_delay;
+       part->step_delay.count = 0;
+       part->step_delay.value = graphic_info[control].step_delay;
 
        part->state = ANIM_STATE_INACTIVE;
        part->last_anim_status = -1;
@@ -1175,12 +1177,12 @@ static boolean isClickedPart(struct GlobalAnimPartControlInfo *part,
 
 static boolean clickBlocked(struct GlobalAnimPartControlInfo *part)
 {
-  return (part->control_info.style & STYLE_BLOCK ? TRUE : FALSE);
+  return ((part->control_info.style & STYLE_BLOCK) ? TRUE : FALSE);
 }
 
 static boolean clickConsumed(struct GlobalAnimPartControlInfo *part)
 {
-  return (part->control_info.style & STYLE_PASSTHROUGH ? FALSE : TRUE);
+  return ((part->control_info.style & STYLE_PASSTHROUGH) ? FALSE : TRUE);
 }
 
 static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part,
@@ -1531,8 +1533,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
   // special case to prevent expiring loop sounds when playing
   PlayGlobalAnimSoundIfLoop(part);
 
-  if (!DelayReachedExt(&part->step_delay, part->step_delay_value,
-                      anim_sync_frame))
+  if (!DelayReachedExt(&part->step_delay, anim_sync_frame))
     return ANIM_STATE_RUNNING;
 
 #if 0