added API functions to get score tape from score server
[rocksndiamonds.git] / src / anim.c
index 01434554fc94a36b62ba966044442355baef48ee..c3948745602ad2cbbfeb5ac56ee6a575b4a47717 100644 (file)
 #define ANIM_CLASS_BIT_TITLE           1
 #define ANIM_CLASS_BIT_MAIN            2
 #define ANIM_CLASS_BIT_SCORES          3
-#define ANIM_CLASS_BIT_SUBMENU         4
-#define ANIM_CLASS_BIT_MENU            5
-#define ANIM_CLASS_BIT_TOONS           6
-#define ANIM_CLASS_BIT_NO_TITLE                7
+#define ANIM_CLASS_BIT_SCORESONLY      4
+#define ANIM_CLASS_BIT_SUBMENU         5
+#define ANIM_CLASS_BIT_MENU            6
+#define ANIM_CLASS_BIT_TOONS           7
+#define ANIM_CLASS_BIT_NO_TITLE                8
 
-#define NUM_ANIM_CLASSES               8
+#define NUM_ANIM_CLASSES               9
 
 #define ANIM_CLASS_NONE                        0
 #define ANIM_CLASS_TITLE_INITIAL       (1 << ANIM_CLASS_BIT_TITLE_INITIAL)
 #define ANIM_CLASS_TITLE               (1 << ANIM_CLASS_BIT_TITLE)
 #define ANIM_CLASS_MAIN                        (1 << ANIM_CLASS_BIT_MAIN)
 #define ANIM_CLASS_SCORES              (1 << ANIM_CLASS_BIT_SCORES)
+#define ANIM_CLASS_SCORESONLY          (1 << ANIM_CLASS_BIT_SCORESONLY)
 #define ANIM_CLASS_SUBMENU             (1 << ANIM_CLASS_BIT_SUBMENU)
 #define ANIM_CLASS_MENU                        (1 << ANIM_CLASS_BIT_MENU)
 #define ANIM_CLASS_TOONS               (1 << ANIM_CLASS_BIT_TOONS)
                                         ANIM_CLASS_SCORES      |       \
                                         ANIM_CLASS_NO_TITLE)
 
+#define ANIM_CLASS_TOONS_SCORESONLY    (ANIM_CLASS_TOONS       |       \
+                                        ANIM_CLASS_SCORES      |       \
+                                        ANIM_CLASS_SCORESONLY  |       \
+                                        ANIM_CLASS_NO_TITLE)
+
 #define ANIM_CLASS_TOONS_MENU_MAIN     (ANIM_CLASS_TOONS       |       \
                                         ANIM_CLASS_MENU        |       \
                                         ANIM_CLASS_MAIN        |       \
@@ -178,14 +185,18 @@ struct GameModeAnimClass
   { GAME_MODE_TITLE_3,                 ANIM_CLASS_TITLE                },
   { GAME_MODE_TITLE_4,                 ANIM_CLASS_TITLE                },
   { GAME_MODE_TITLE_5,                 ANIM_CLASS_TITLE                },
+  { GAME_MODE_NAMES,                   ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_LEVELS,                  ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_LEVELNR,                 ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_INFO,                    ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_SETUP,                   ANIM_CLASS_TOONS_MENU_SUBMENU   },
+  { GAME_MODE_PSEUDO_NAMESONLY,                ANIM_CLASS_TOONS_MENU_SUBMENU   },
+  { GAME_MODE_PSEUDO_TYPENAMES,                ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_PSEUDO_MAINONLY,         ANIM_CLASS_TOONS_MENU_MAIN      },
   { GAME_MODE_PSEUDO_TYPENAME,         ANIM_CLASS_TOONS_MENU_MAIN      },
-  { GAME_MODE_PSEUDO_SCORESOLD,                ANIM_CLASS_TOONS_SCORES         },
-  { GAME_MODE_PSEUDO_SCORESNEW,                ANIM_CLASS_TOONS_SCORES         },
+  { GAME_MODE_PSEUDO_SCORESOLD,                ANIM_CLASS_TOONS_SCORESONLY     },
+  { GAME_MODE_PSEUDO_SCORESNEW,                ANIM_CLASS_TOONS_SCORESONLY     },
+  { GAME_MODE_SCOREINFO,               ANIM_CLASS_TOONS_SCORES         },
   { GAME_MODE_EDITOR,                  ANIM_CLASS_NO_TITLE             },
   { GAME_MODE_PLAYING,                 ANIM_CLASS_NO_TITLE             },
 
@@ -202,6 +213,7 @@ struct AnimClassGameMode
   { ANIM_CLASS_BIT_TITLE,              GAME_MODE_TITLE                 },
   { ANIM_CLASS_BIT_MAIN,               GAME_MODE_MAIN                  },
   { ANIM_CLASS_BIT_SCORES,             GAME_MODE_SCORES                },
+  { ANIM_CLASS_BIT_SCORESONLY,         GAME_MODE_PSEUDO_SCORESONLY     },
   { ANIM_CLASS_BIT_SUBMENU,            GAME_MODE_PSEUDO_SUBMENU        },
   { ANIM_CLASS_BIT_MENU,               GAME_MODE_PSEUDO_MENU           },
   { ANIM_CLASS_BIT_TOONS,              GAME_MODE_PSEUDO_TOONS          },
@@ -642,9 +654,11 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
     if (drawing_target == DRAW_TO_FADE_TARGET)
       after_fading = TRUE;
 
-    // special case: changing from/to this screen is done without fading
-    if (global.anim_status == GAME_MODE_PSEUDO_TYPENAME ||
-       anim_status_last   == GAME_MODE_PSEUDO_TYPENAME)
+    // special case: changing from/to these screens is done without fading
+    if (global.anim_status == GAME_MODE_PSEUDO_TYPENAME  ||
+       global.anim_status == GAME_MODE_PSEUDO_TYPENAMES ||
+       anim_status_last   == GAME_MODE_PSEUDO_TYPENAME  ||
+       anim_status_last   == GAME_MODE_PSEUDO_TYPENAMES)
       after_fading = TRUE;
 
     // ---------- part 1 ------------------------------------------------------
@@ -820,8 +834,8 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
 
        gfx.anim_random_frame = last_anim_random_frame;
 
-       getFixedGraphicSource(part->graphic, frame, &src_bitmap,
-                             &src_x, &src_y);
+       getGlobalAnimGraphicSource(part->graphic, frame, &src_bitmap,
+                                  &src_x, &src_y);
 
        src_x += cut_x;
        src_y += cut_y;
@@ -865,6 +879,8 @@ void DrawGlobalAnimations(int drawing_target, int drawing_stage)
     ResetGlobalAnim_Clicked();
   }
 
+  DrawEnvelopeRequestToScreen(drawing_target, drawing_stage);
+
   if (gfx.cursor_mode_override != last_cursor_mode_override)
     SetMouseCursor(gfx.cursor_mode);
 }