struct GlobalAnimPartControlInfo
{
+ int old_nr; // position before mapping animation parts linearly
+ int old_anim_nr; // position before mapping animations linearly
+
int nr;
int anim_nr;
int mode_nr;
+ boolean is_base; // animation part is base/main/default animation part
+
int sound;
int music;
int graphic;
struct GraphicInfo control_info;
- int num_parts;
+ int num_parts; // number of animation parts, but without base part
+ int num_parts_all; // number of animation parts, including base part
int part_counter;
int active_part_nr;
- boolean has_base;
+ boolean has_base; // animation has base/main/default animation part
int init_delay_counter;
anim->control_info = graphic_info[control];
anim->num_parts = 0;
+ anim->num_parts_all = 0;
anim->part_counter = 0;
anim->active_part_nr = 0;
part->nr = part_nr;
part->anim_nr = anim_nr;
part->mode_nr = mode_nr;
+
+ part->is_base = FALSE;
+
part->sound = sound;
part->music = music;
part->graphic = graphic;
+
part->graphic_info = graphic_info[graphic];
part->control_info = graphic_info[control];
part->last_anim_status = -1;
anim->num_parts++;
+ anim->num_parts_all++;
+
part_nr++;
}
anim->control_info = graphic_info[control];
anim->num_parts = 0;
+ anim->num_parts_all = 0;
anim->part_counter = 0;
anim->active_part_nr = 0;
m, a, p, mode_nr, anim_nr, part_nr, sound);
#endif
+ part->old_nr = p;
+ part->old_anim_nr = a;
+
part->nr = part_nr;
part->anim_nr = anim_nr;
part->mode_nr = mode_nr;
+
part->sound = sound;
part->music = music;
part->graphic = graphic;
+
part->graphic_info = graphic_info[graphic];
part->control_info = graphic_info[control];
part->state = ANIM_STATE_INACTIVE;
part->last_anim_status = -1;
+ anim->num_parts_all++;
+
if (p < GLOBAL_ANIM_ID_PART_BASE)
{
+ part->is_base = FALSE;
+
anim->num_parts++;
part_nr++;
}
else
{
+ part->is_base = TRUE;
+
anim->base = *part;
anim->has_base = TRUE;
}
int cut_y = 0;
int sync_frame;
int frame;
+ void (*blit_bitmap)(Bitmap *, Bitmap *, int, int, int, int, int, int) =
+ (g->draw_masked ? BlitBitmapMasked : BlitBitmap);
+ void (*blit_screen)(Bitmap *, int, int, int, int, int, int) =
+ (g->draw_masked ? BlitToScreenMasked : BlitToScreen);
if (!(part->state & ANIM_STATE_RUNNING))
continue;
src_y += cut_y;
if (drawing_target == DRAW_TO_SCREEN)
- BlitToScreenMasked(src_bitmap, src_x, src_y, width, height,
- dst_x, dst_y);
+ blit_screen(src_bitmap, src_x, src_y, width, height,
+ dst_x, dst_y);
else
- BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
- dst_x, dst_y);
+ blit_bitmap(src_bitmap, fade_bitmap, src_x, src_y, width, height,
+ dst_x, dst_y);
}
}
}
StopGlobalAnimMusic(part);
}
-static boolean isClickablePart(struct GlobalAnimPartControlInfo *part)
+static boolean matchesAnimEventMask(int bits, int mask)
+{
+ return (bits & (mask & ANIM_EVENT_CLICK_ANIM_ALL) &&
+ bits & (mask & ANIM_EVENT_CLICK_PART_ALL));
+}
+
+static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask)
{
struct GraphicInfo *c = &part->control_info;
- return (c->init_event & ANIM_EVENT_CLICK ||
- c->anim_event & ANIM_EVENT_CLICK);
+ boolean clickable_any = FALSE;
+ boolean clickable_self = FALSE;
+ boolean clickable_triggered = FALSE;
+
+ if (mask & ANIM_EVENT_CLICK_ANY)
+ clickable_any = (c->init_event & ANIM_EVENT_CLICK_ANY ||
+ c->anim_event & ANIM_EVENT_CLICK_ANY);
+
+ if (mask & ANIM_EVENT_CLICK_SELF)
+ clickable_self = (c->init_event & ANIM_EVENT_CLICK_SELF ||
+ c->anim_event & ANIM_EVENT_CLICK_SELF);
+
+ clickable_triggered = (matchesAnimEventMask(c->init_event, mask) ||
+ matchesAnimEventMask(c->anim_event, mask));
+
+ return (clickable_any || clickable_self || clickable_triggered);
}
static boolean isClickedPart(struct GlobalAnimPartControlInfo *part,
PlayGlobalAnimSoundAndMusic(part);
}
- part->clickable = isClickablePart(part);
-
if (part->clicked &&
part->init_event_state != ANIM_EVENT_NONE)
{
if (part->init_event_state != ANIM_EVENT_NONE)
return ANIM_STATE_WAITING;
+ // animation part is now running/visible and therefore clickable
+ part->clickable = TRUE;
+
// check if moving animation has left the visible screen area
if ((part->x <= -g->width && part->step_xoffset <= 0) ||
(part->x >= part->viewport_width && part->step_xoffset >= 0) ||
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
int anim_nr;
- for (anim_nr = 0; anim_nr < NUM_GLOBAL_ANIMS_AND_TOONS; anim_nr++)
+ for (anim_nr = 0; anim_nr < ctrl->num_anims; anim_nr++)
{
struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
int part_nr;
- for (part_nr = 0; part_nr < NUM_GLOBAL_ANIM_PARTS_AND_TOONS; part_nr++)
+ for (part_nr = 0; part_nr < anim->num_parts_all; part_nr++)
{
struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
int anim_nr;
- for (anim_nr = 0; anim_nr < NUM_GLOBAL_ANIMS_AND_TOONS; anim_nr++)
+ for (anim_nr = 0; anim_nr < ctrl->num_anims; anim_nr++)
{
struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
int part_nr;
- for (part_nr = 0; part_nr < NUM_GLOBAL_ANIM_PARTS_AND_TOONS; part_nr++)
+ for (part_nr = 0; part_nr < anim->num_parts_all; part_nr++)
{
struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
- part->clicked = FALSE;
+ if (!clicked)
+ {
+ part->clicked = FALSE;
- if (part->clickable && isClickedPart(part, mx, my, clicked))
+ continue;
+ }
+
+ if (!part->clickable)
+ continue;
+
+ if (isClickablePart(part, ANIM_EVENT_CLICK_ANY))
any_part_clicked = part->clicked = TRUE;
+
+ if (isClickedPart(part, mx, my, clicked))
+ {
+#if 0
+ printf("::: %d.%d CLICKED\n", anim_nr, part_nr);
+#endif
+
+ if (isClickablePart(part, ANIM_EVENT_CLICK_SELF))
+ any_part_clicked = part->clicked = TRUE;
+
+ // check if this click is defined to trigger other animations
+ int old_anim_nr = part->old_anim_nr;
+ int old_part_nr = part->old_nr;
+ int mask = ANIM_EVENT_CLICK_ANIM_1 << old_anim_nr;
+
+ if (part->is_base)
+ mask |= ANIM_EVENT_CLICK_PART_ALL;
+ else
+ mask |= ANIM_EVENT_CLICK_PART_1 << old_part_nr;
+
+ int anim2_nr;
+
+ for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++)
+ {
+ struct GlobalAnimMainControlInfo *anim2 = &ctrl->anim[anim2_nr];
+ int part2_nr;
+
+ for (part2_nr = 0; part2_nr < anim2->num_parts_all; part2_nr++)
+ {
+ struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr];
+
+ if (isClickablePart(part2, mask))
+ any_part_clicked = part2->clicked = TRUE;
+
+#if 0
+ struct GraphicInfo *c = &part2->control_info;
+
+ printf("::: - %d.%d: 0x%08x, 0x%08x [0x%08x]",
+ anim2_nr, part2_nr, c->init_event, c->anim_event, mask);
+
+ if (isClickablePart(part2, mask))
+ printf(" <--- TRIGGERED BY %d.%d",
+ anim_nr, part_nr);
+
+ printf("\n");
+#endif
+ }
+ }
+ }
}
}
}