#define ANIM_CLASS_BIT_TITLE_INITIAL 0
#define ANIM_CLASS_BIT_TITLE 1
#define ANIM_CLASS_BIT_MAIN 2
-#define ANIM_CLASS_BIT_SUBMENU 3
-#define ANIM_CLASS_BIT_MENU 4
-#define ANIM_CLASS_BIT_TOONS 5
+#define ANIM_CLASS_BIT_SCORES 3
+#define ANIM_CLASS_BIT_SUBMENU 4
+#define ANIM_CLASS_BIT_MENU 5
+#define ANIM_CLASS_BIT_TOONS 6
-#define NUM_ANIM_CLASSES 6
+#define NUM_ANIM_CLASSES 7
#define ANIM_CLASS_NONE 0
#define ANIM_CLASS_TITLE_INITIAL (1 << ANIM_CLASS_BIT_TITLE_INITIAL)
#define ANIM_CLASS_TITLE (1 << ANIM_CLASS_BIT_TITLE)
#define ANIM_CLASS_MAIN (1 << ANIM_CLASS_BIT_MAIN)
+#define ANIM_CLASS_SCORES (1 << ANIM_CLASS_BIT_SCORES)
#define ANIM_CLASS_SUBMENU (1 << ANIM_CLASS_BIT_SUBMENU)
#define ANIM_CLASS_MENU (1 << ANIM_CLASS_BIT_MENU)
#define ANIM_CLASS_TOONS (1 << ANIM_CLASS_BIT_TOONS)
+#define ANIM_CLASS_TOONS_SCORES (ANIM_CLASS_TOONS | \
+ ANIM_CLASS_SCORES)
+
#define ANIM_CLASS_TOONS_MENU_MAIN (ANIM_CLASS_TOONS | \
ANIM_CLASS_MENU | \
ANIM_CLASS_MAIN)
struct GlobalAnimPartControlInfo
{
+ int old_nr; // position before mapping animation parts linearly
+ int old_anim_nr; // position before mapping animations linearly
+
int nr;
int anim_nr;
int mode_nr;
+ boolean is_base; // animation part is base/main/default animation part
+
int sound;
int music;
int graphic;
struct GraphicInfo control_info;
- int num_parts;
+ int num_parts; // number of animation parts, but without base part
+ int num_parts_all; // number of animation parts, including base part
int part_counter;
int active_part_nr;
- boolean has_base;
+ boolean has_base; // animation has base/main/default animation part
+
+ int last_x, last_y;
int init_delay_counter;
{ GAME_MODE_SETUP, ANIM_CLASS_TOONS_MENU_SUBMENU },
{ GAME_MODE_PSEUDO_MAINONLY, ANIM_CLASS_TOONS_MENU_MAIN },
{ GAME_MODE_PSEUDO_TYPENAME, ANIM_CLASS_TOONS_MENU_MAIN },
- { GAME_MODE_SCORES, ANIM_CLASS_TOONS },
+ { GAME_MODE_PSEUDO_SCORESOLD, ANIM_CLASS_TOONS_SCORES },
+ { GAME_MODE_PSEUDO_SCORESNEW, ANIM_CLASS_TOONS_SCORES },
{ -1, -1 }
};
{ ANIM_CLASS_BIT_TITLE_INITIAL, GAME_MODE_TITLE_INITIAL },
{ ANIM_CLASS_BIT_TITLE, GAME_MODE_TITLE },
{ ANIM_CLASS_BIT_MAIN, GAME_MODE_MAIN },
+ { ANIM_CLASS_BIT_SCORES, GAME_MODE_SCORES },
{ ANIM_CLASS_BIT_SUBMENU, GAME_MODE_PSEUDO_SUBMENU },
{ ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU },
{ ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS },
anim->control_info = graphic_info[control];
anim->num_parts = 0;
+ anim->num_parts_all = 0;
anim->part_counter = 0;
anim->active_part_nr = 0;
anim->has_base = FALSE;
+ anim->last_x = POS_OFFSCREEN;
+ anim->last_y = POS_OFFSCREEN;
+
anim->init_delay_counter = 0;
anim->state = ANIM_STATE_INACTIVE;
part->nr = part_nr;
part->anim_nr = anim_nr;
part->mode_nr = mode_nr;
+
+ part->is_base = FALSE;
+
part->sound = sound;
part->music = music;
part->graphic = graphic;
+
part->graphic_info = graphic_info[graphic];
part->control_info = graphic_info[control];
part->last_anim_status = -1;
anim->num_parts++;
+ anim->num_parts_all++;
+
part_nr++;
}
anim->control_info = graphic_info[control];
anim->num_parts = 0;
+ anim->num_parts_all = 0;
anim->part_counter = 0;
anim->active_part_nr = 0;
anim->has_base = FALSE;
+ anim->last_x = POS_OFFSCREEN;
+ anim->last_y = POS_OFFSCREEN;
+
anim->init_delay_counter = 0;
anim->state = ANIM_STATE_INACTIVE;
m, a, p, mode_nr, anim_nr, part_nr, sound);
#endif
+ part->old_nr = p;
+ part->old_anim_nr = a;
+
part->nr = part_nr;
part->anim_nr = anim_nr;
part->mode_nr = mode_nr;
+
part->sound = sound;
part->music = music;
part->graphic = graphic;
+
part->graphic_info = graphic_info[graphic];
part->control_info = graphic_info[control];
part->state = ANIM_STATE_INACTIVE;
part->last_anim_status = -1;
+ anim->num_parts_all++;
+
if (p < GLOBAL_ANIM_ID_PART_BASE)
{
+ part->is_base = FALSE;
+
anim->num_parts++;
part_nr++;
}
else
{
+ part->is_base = TRUE;
+
anim->base = *part;
anim->has_base = TRUE;
}
int cut_y = 0;
int sync_frame;
int frame;
+ void (*blit_bitmap)(Bitmap *, Bitmap *, int, int, int, int, int, int) =
+ (g->draw_masked ? BlitBitmapMasked : BlitBitmap);
+ void (*blit_screen)(Bitmap *, int, int, int, int, int, int) =
+ (g->draw_masked ? BlitToScreenMasked : BlitToScreen);
if (!(part->state & ANIM_STATE_RUNNING))
continue;
src_y += cut_y;
if (drawing_target == DRAW_TO_SCREEN)
- BlitToScreenMasked(src_bitmap, src_x, src_y, width, height,
- dst_x, dst_y);
+ blit_screen(src_bitmap, src_x, src_y, width, height,
+ dst_x, dst_y);
else
- BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
- dst_x, dst_y);
+ blit_bitmap(src_bitmap, fade_bitmap, src_x, src_y, width, height,
+ dst_x, dst_y);
}
}
}
StopGlobalAnimMusic(part);
}
-static boolean isClickablePart(struct GlobalAnimPartControlInfo *part)
+static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask)
{
struct GraphicInfo *c = &part->control_info;
-
- return (c->init_event & ANIM_EVENT_CLICK ||
- c->anim_event & ANIM_EVENT_CLICK);
+ int trigger_mask = ANIM_EVENT_ANIM_MASK | ANIM_EVENT_PART_MASK;
+ int mask_anim_only = mask & ANIM_EVENT_ANIM_MASK;
+
+ if (mask & ANIM_EVENT_ANY)
+ return (c->init_event & ANIM_EVENT_ANY ||
+ c->anim_event & ANIM_EVENT_ANY);
+ else if (mask & ANIM_EVENT_SELF)
+ return (c->init_event & ANIM_EVENT_SELF ||
+ c->anim_event & ANIM_EVENT_SELF);
+ else
+ return ((c->init_event & trigger_mask) == mask ||
+ (c->anim_event & trigger_mask) == mask ||
+ (c->init_event & trigger_mask) == mask_anim_only ||
+ (c->anim_event & trigger_mask) == mask_anim_only);
}
static boolean isClickedPart(struct GlobalAnimPartControlInfo *part,
int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
{
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr];
+ struct GlobalAnimMainControlInfo *anim = &ctrl->anim[part->anim_nr];
struct GraphicInfo *g = &part->graphic_info;
struct GraphicInfo *c = &part->control_info;
boolean viewport_changed = SetGlobalAnimPart_Viewport(part);
if (c->y != ARG_UNDEFINED_VALUE)
part->y = c->y;
+ if (c->position == POS_LAST &&
+ anim->last_x > -g->width && anim->last_x < part->viewport_width &&
+ anim->last_y > -g->height && anim->last_y < part->viewport_height)
+ {
+ part->x = anim->last_x;
+ part->y = anim->last_y;
+ }
+
if (c->step_xoffset != ARG_UNDEFINED_VALUE)
part->step_xoffset = c->step_xoffset;
if (c->step_yoffset != ARG_UNDEFINED_VALUE)
PlayGlobalAnimSoundAndMusic(part);
}
- part->clickable = isClickablePart(part);
-
if (part->clicked &&
part->init_event_state != ANIM_EVENT_NONE)
{
if (part->init_event_state != ANIM_EVENT_NONE)
return ANIM_STATE_WAITING;
+ // animation part is now running/visible and therefore clickable
+ part->clickable = TRUE;
+
// check if moving animation has left the visible screen area
if ((part->x <= -g->width && part->step_xoffset <= 0) ||
(part->x >= part->viewport_width && part->step_xoffset >= 0) ||
part->x += part->step_xoffset;
part->y += part->step_yoffset;
+ anim->last_x = part->x;
+ anim->last_y = part->y;
+
return ANIM_STATE_RUNNING;
}
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
int anim_nr;
- for (anim_nr = 0; anim_nr < NUM_GLOBAL_ANIMS_AND_TOONS; anim_nr++)
+ for (anim_nr = 0; anim_nr < ctrl->num_anims; anim_nr++)
{
struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
int part_nr;
- for (part_nr = 0; part_nr < NUM_GLOBAL_ANIM_PARTS_AND_TOONS; part_nr++)
+ for (part_nr = 0; part_nr < anim->num_parts_all; part_nr++)
{
struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
int anim_nr;
- for (anim_nr = 0; anim_nr < NUM_GLOBAL_ANIMS_AND_TOONS; anim_nr++)
+ for (anim_nr = 0; anim_nr < ctrl->num_anims; anim_nr++)
{
struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
int part_nr;
- for (part_nr = 0; part_nr < NUM_GLOBAL_ANIM_PARTS_AND_TOONS; part_nr++)
+ for (part_nr = 0; part_nr < anim->num_parts_all; part_nr++)
{
struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
- part->clicked = FALSE;
+ if (!clicked)
+ {
+ part->clicked = FALSE;
+
+ continue;
+ }
+
+ if (!part->clickable)
+ continue;
- if (part->clickable && isClickedPart(part, mx, my, clicked))
+ if (isClickablePart(part, ANIM_EVENT_ANY))
any_part_clicked = part->clicked = TRUE;
+
+ if (isClickedPart(part, mx, my, clicked))
+ {
+#if 0
+ printf("::: %d.%d CLICKED\n", anim_nr, part_nr);
+#endif
+
+ if (isClickablePart(part, ANIM_EVENT_SELF))
+ any_part_clicked = part->clicked = TRUE;
+
+ // check if this click is defined to trigger other animations
+ int gic_anim_nr = part->old_anim_nr + 1; // X as in "anim_X"
+ int gic_part_nr = part->old_nr + 1; // Y as in "part_Y"
+ int mask = gic_anim_nr << ANIM_EVENT_ANIM_BIT;
+
+ if (!part->is_base)
+ mask |= gic_part_nr << ANIM_EVENT_PART_BIT;
+
+ int anim2_nr;
+
+ for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++)
+ {
+ struct GlobalAnimMainControlInfo *anim2 = &ctrl->anim[anim2_nr];
+ int part2_nr;
+
+ for (part2_nr = 0; part2_nr < anim2->num_parts_all; part2_nr++)
+ {
+ struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr];
+
+ if (isClickablePart(part2, mask))
+ any_part_clicked = part2->clicked = TRUE;
+
+#if 0
+ struct GraphicInfo *c = &part2->control_info;
+
+ printf("::: - %d.%d: 0x%08x, 0x%08x [0x%08x]",
+ anim2_nr, part2_nr, c->init_event, c->anim_event, mask);
+
+ if (isClickablePart(part2, mask))
+ printf(" <--- TRIGGERED BY %d.%d",
+ anim_nr, part_nr);
+
+ printf("\n");
+#endif
+ }
+ }
+ }
}
}
}