InitGlobalAnim_Clicked(-1, -1, ANIM_CLICKED_RESET);
}
-void RestartGlobalAnims(void)
+void RestartGlobalAnimsByStatus(int status)
{
int anim_status_last = global.anim_status;
- global.anim_status = GAME_MODE_LOADING;
+ global.anim_status = status;
+ // force restarting global animations by changed global animation status
SDLRedrawWindow();
global.anim_status = anim_status_last;