return TRUE;
}
+static boolean setPartClicked(struct GlobalAnimPartControlInfo *part)
+{
+ part->clicked = TRUE;
+
+ return (part->control_info.style & STYLE_PASSTHROUGH ? FALSE : TRUE);
+}
+
int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
{
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr];
#endif
}
+static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part)
+{
+ int anim_event_action = part->control_info.anim_event_action;
+
+ if (anim_event_action == -1)
+ return FALSE;
+
+ return DoGadgetAction(anim_event_action);
+}
+
static void InitGlobalAnim_Clickable()
{
int mode_nr;
if (!part->clickable)
continue;
+ if (part->state != ANIM_STATE_RUNNING)
+ continue;
+
// always handle "any" click events (clicking anywhere on screen) ...
if (isClickablePart(part, ANIM_EVENT_ANY))
- anything_clicked = part->clicked = TRUE;
+ anything_clicked = setPartClicked(part);
// ... but only handle the first (topmost) clickable animation
if (any_part_clicked)
if (isClickedPart(part, mx, my, clicked))
{
#if 0
- printf("::: %d.%d CLICKED\n", anim_nr, part_nr);
+ printf("::: %d.%d CLICKED [%d]\n", anim_nr, part_nr,
+ part->control_info.anim_event_action);
#endif
+ // after executing event action, force click to be ignored
+ if (DoGlobalAnim_EventAction(part))
+ return TRUE;
+
any_part_clicked = TRUE;
if (isClickablePart(part, ANIM_EVENT_SELF))
- anything_clicked = part->clicked = TRUE;
+ anything_clicked = setPartClicked(part);
// check if this click is defined to trigger other animations
int gic_anim_nr = part->old_anim_nr + 1; // X as in "anim_X"
{
struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr];
+ if (part2->state != ANIM_STATE_RUNNING)
+ continue;
+
if (isClickablePart(part2, mask))
- anything_clicked = part2->clicked = TRUE;
+ {
+ setPartClicked(part2);
+
+#if 0
+ printf("::: %d.%d TRIGGER CLICKED [%d]\n", anim2_nr, part2_nr,
+ part2->control_info.anim_event_action);
+#endif
+
+ // after executing event action, force click to be ignored
+ if (DoGlobalAnim_EventAction(part2))
+ return TRUE;
+ }
#if 0
struct GraphicInfo *c = &part2->control_info;