anim->state = ANIM_STATE_INACTIVE;
+ // if draw order is undefined, set to default value "0"
+ if (anim->control_info.draw_order == ARG_UNDEFINED_VALUE)
+ anim->control_info.draw_order = 0;
+
part_nr = 0;
for (p = 0; p < NUM_GLOBAL_ANIM_PARTS_ALL; p++)
if (part->control_info.class == get_hash_from_key("pointer") &&
part->control_info.style == STYLE_DEFAULT)
part->control_info.style |= STYLE_PASSTHROUGH;
+
+ // if draw order is undefined, inherit it from main animation
+ if (part->control_info.draw_order == ARG_UNDEFINED_VALUE)
+ part->control_info.draw_order = anim->control_info.draw_order;
}
if (anim->num_parts > 0 || anim->has_base)