CONVERT_ICON_ARGS = -transparent black -background transparent
+DEBUGGER = gdb -batch -ex "run" -ex "bt"
+
PROGBASE = rocksndiamonds
PROGNAME = ../$(PROGBASE)
EXTRA_LDFLAGS = -lshfolder -lwsock32
endif
-ifdef BUILD_DIST # distribution build
+ifeq ($(PLATFORM),emscripten) # compiling with Emscripten
+PROGNAME = ../$(PROGBASE).js
+CC = emcc
+AR = emar
+RANLIB = emranlib
+STRIP = true
+endif
+
ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
+DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
+ifdef BUILD_DIST # distribution build
MAC_TARGET_VERSION_MIN = 10.7
EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
ifeq ($(TARGET),sdl2) # compiling for SDL2 target
+ifeq ($(PLATFORM),emscripten)
+SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1
+SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]'
+EXTRA_CFLAGS = $(SDL_LIBS)
+EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../graphics/ --preload-file ../sounds/ --preload-file ../levels/ --preload-file ../music/ -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
+else
SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
+endif
+
SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
endif
clean-bin:
$(RM) $(PROGNAME)
- $(RM) ../*.exe
+ $(RM) $(PROGNAME).exe
+ $(RM) $(PROGNAME).js
+ $(RM) $(PROGNAME).wasm
+ $(RM) $(PROGNAME).data
clean: clean-obj clean-ico clean-bin
cd .. && ./$(PROGBASE) --verbose
gdb:
- cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
+ cd .. && $(DEBUGGER) $(PROGBASE)
valgrind:
cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out