-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2 #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/Makefile
+# =============================================================================
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
-# change this to your favorite ANSI C compiler
-CC = gcc
+.EXPORT_ALL_VARIABLES:
-# on Solaris and similar systems, you'll need to uncomment this
-# EXTRA_LIBS = -lnsl -lsocket
+ifndef PLATFORM # unknown platform -- default to Unix
+PLATFORM = unix
+endif
-# specify X11 library path on your system
-XLIB_PATH = /usr/X11/lib
+AR = ar
+RANLIB = ranlib
+ETAGS = etags
+RM = rm -f
-# change this to the directory where you want to install game data like levels
-GAME_DIR = .
+CONVERT = convert
+WINDRES = windres
-# uncomment this if your system has no joystick include file
-# JOYSTICK = -DNO_JOYSTICK
+CONVERT_ICON_ARGS = -transparent black -background transparent
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
+PROGBASE = rocksndiamonds
+PROGNAME = ../$(PROGBASE)
-# choose if you want to allow many global score file entries for one player
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
-SCORE_ENTRIES = MANY_PER_NAME
-# The XPM-Library is no longer needed to build this program,
-# but is used to load graphics if XPM_INCLUDE_FILE is defined,
-# because the GIF loading routines are still a bit beta.
-# If you want to use the Xpm library, convert the GIF files to Xpm
-# files (and you need corresponding mask files in xbm format).
+# -----------------------------------------------------------------------------
+# configuring platform
+# -----------------------------------------------------------------------------
-# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
-# EXTRA_X11_LIBS = -lXpm
+ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
+EXTRA_LDFLAGS = -lstdc++
+override PLATFORM = unix
+endif
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below #
-#-----------------------------------------------------------------------------#
+ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
+PROFILING_FLAGS = -pg
+endif
-ifdef COMSPEC
-PLATFORM = dos
-else
-PLATFORM = unix
+ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -lshfolder -lwsock32
endif
-ifeq ($(PLATFORM),unix)
-RM = rm -f
-PROGNAME = ../rocksndiamonds
-LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
-else
-RM = del
-PROGNAME = ..\rocks.exe
-LIBS = -lm -lalleg
+
+# -----------------------------------------------------------------------------
+# configuring target
+# -----------------------------------------------------------------------------
+
+ifndef TARGET # auto-detect compiling for SDL or SDL2
+ SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
+ ifdef SDL_VERSION
+ TARGET = sdl2
+ else
+ SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
+ ifdef SDL_VERSION
+ TARGET = sdl
+ else
+ $(error SDL/SDL2 library not found)
+ endif
+ endif
+endif
+
+# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
+
+ifeq ($(TARGET),sdl) # compiling for SDL target
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
-CPP = $(CC) -E
+ifeq ($(TARGET),sdl2) # compiling for SDL2 target
+SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
+endif
-CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
-CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
-CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \
- $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+# -----------------------------------------------------------------------------
+# configuring compile-time definitions
+# -----------------------------------------------------------------------------
-# DEBUG = -DDEBUG -g -Wall -ansi -pedantic
-DEBUG = -DDEBUG -g -Wall
-# DEBUG = -O3 -Wall -ansi -pedantic
-# DEBUG = -O3 -Wall
-# DEBUG = -O3
+ifdef RO_GAME_DIR # path to read-only game data specified
+CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+endif
-# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete)
-# SYSTEM = -DSYSV -Ae # for HP-UX
-# INCL = -I/usr/include/X11R5 # for HP-UX and others
-# INCL = -I/usr/local/X11/include # for SunOS and others
-# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm
-# # for HP-UX and others
-# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib
-# # for SunOS and others
+ifdef RW_GAME_DIR # path to writable game data specified
+CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+endif
-# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
-# LIBS = -L/usr/X11R6/lib -lX11 -lm
+CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
-# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+DEBUG = -DDEBUG -g
-# LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+# PROFILING = $(PROFILING_FLAGS)
+
+# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
+
+ifdef BUILD_DIST # distribution build
+SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
+ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
+OPTIONS = -O3 -Wall
+endif
+
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
-# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
-CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
SRCS = main.c \
+ conf_gfx.c \
+ conf_snd.c \
+ conf_mus.c \
+ conf_hlp.c \
init.c \
+ config.c \
events.c \
tools.c \
screens.c \
- misc.c \
game.c \
editor.c \
- buttons.c \
files.c \
tape.c \
- sound.c \
- joystick.c \
- cartoons.c \
- random.c \
- pcx.c \
- image.c \
+ anim.c \
network.c \
- netserv.c \
- msdos.c
+ netserv.c
OBJS = main.o \
+ conf_gfx.o \
+ conf_snd.o \
+ conf_mus.o \
+ conf_hlp.o \
init.o \
+ config.o \
events.o \
tools.o \
screens.o \
- misc.o \
game.o \
editor.o \
- buttons.o \
files.o \
tape.o \
- sound.o \
- joystick.o \
- cartoons.o \
- random.o \
- pcx.o \
- image.o \
+ anim.o \
network.o \
- netserv.o \
- msdos.o
+ netserv.o
+
+CNFS = conf_gfx.h \
+ conf_snd.h \
+ conf_mus.h \
+ conf_chr.c \
+ conf_chr.h \
+ conf_cus.c \
+ conf_cus.h \
+ conf_grp.c \
+ conf_grp.h \
+ conf_e2g.c \
+ conf_esg.c \
+ conf_e2s.c \
+ conf_fnt.c \
+ conf_g2s.c \
+ conf_g2m.c \
+ conf_var.c \
+ conf_act.c
+
+CNFS_CMD = ../build-scripts/create_element_defs.pl
+
+TIMESTAMP_FILE = conftime.h
+TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
+
+# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
+SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
+
+# get source date string from either GNU / Linux or BSD / Mac OS X style "date"
+SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
-all: $(PROGNAME)
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
+
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+GAME_SP_DIR = game_sp
+GAME_SP = $(GAME_SP_DIR)/game_sp.a
+
+GAME_MM_DIR = game_mm
+GAME_MM = $(GAME_MM_DIR)/game_mm.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
+AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
+
+ICONBASE = windows_icon
+ICON_BASEPATH = ../Special/Icons/windows_icons
+
+ifeq ($(PLATFORM),cross-win32)
+ICON_PATH = $(ICON_BASEPATH)/default
+ICON = $(ICONBASE).o
+endif
-$(PROGNAME): $(OBJS)
- $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+GRAPHICS_DIR = ../graphics
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
+
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+ifdef BUILD_DIST
+ strip $(PROGNAME)
+endif
+
+libgame_dir:
+ @$(MAKE) -C $(LIBGAME_DIR)
+$(LIBGAME):
+ @$(MAKE) -C $(LIBGAME_DIR)
+
+game_em_dir:
+ @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+ @$(MAKE) -C $(GAME_EM_DIR)
+
+game_sp_dir:
+ @$(MAKE) -C $(GAME_SP_DIR)
+$(GAME_SP):
+ @$(MAKE) -C $(GAME_SP_DIR)
+
+game_mm_dir:
+ @$(MAKE) -C $(GAME_MM_DIR)
+$(GAME_MM):
+ @$(MAKE) -C $(GAME_MM_DIR)
+
+auto-conf:
+ @for i in $(CNFS); do \
+ echo "$(CNFS_CMD) $$i > $$i"; \
+ $(CNFS_CMD) $$i > $$i; \
+ done
+
+auto-conf-clean:
+ @for i in $(CNFS); do \
+ echo "$(RM) $$i"; \
+ $(RM) $$i; \
+ done
+
+conf_gfx.h: conf_gfx.c $(CNFS_CMD)
+ @$(MAKE) auto-conf
+
+conf_snd.h: conf_snd.c $(CNFS_CMD)
+ @$(MAKE) auto-conf
+
+conf_mus.h: conf_mus.c $(CNFS_CMD)
+ @$(MAKE) auto-conf
+
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+ @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
+ > $(TIMESTAMP_FILE)
+
+$(ICON):
+# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+ $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+ echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
- $(CC) $(CFLAGS) -c $*.c
+ $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+
+graphics_dir:
+ @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
+
+clean-obj:
+ $(MAKE) -C $(LIBGAME_DIR) clean
+ $(MAKE) -C $(GAME_EM_DIR) clean
+ $(MAKE) -C $(GAME_SP_DIR) clean
+ $(MAKE) -C $(GAME_MM_DIR) clean
+ $(RM) $(OBJS)
+ $(RM) $(RNDLIBS)
+
+clean-ico:
+ $(RM) $(ICONBASE).ico
+ $(RM) $(ICONBASE).o
-clean:
- $(RM) *.o
+clean-bin:
$(RM) $(PROGNAME)
+ $(RM) ../*.exe
+
+clean: clean-obj clean-ico clean-bin
+
+clean-git: clean auto-conf-clean
+ @$(MAKE) -C $(GRAPHICS_DIR) clean
+
+dist-clean: clean-obj clean-ico
+
+
+# -----------------------------------------------------------------------------
+# run and test targets
+# -----------------------------------------------------------------------------
+
+run:
+ cd .. && ./$(PROGBASE) --verbose
+
+gdb:
+ cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
+
+valgrind:
+ cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
+
+
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
+
+tags:
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
depend:
+ $(MAKE) -C $(LIBGAME_DIR) depend
+ $(MAKE) -C $(GAME_EM_DIR) depend
+ $(MAKE) -C $(GAME_SP_DIR) depend
+ $(MAKE) -C $(GAME_MM_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))