# =============================================================================
-# Rocks'n'Diamonds Makefile (src)
+# Rocks'n'Diamonds - McDuffin Strikes Back!
# -----------------------------------------------------------------------------
-# (c) 1995-2003 Holger Schemel <info@artsoft.org>
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/Makefile
# =============================================================================
# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
-ifndef PLATFORM # no platform specified -- try auto detection
-ifdef COMSPEC
-PLATFORM = msdos
-else
+ifndef PLATFORM # unknown platform -- default to Unix
PLATFORM = unix
endif
-endif
-
-ifdef X11_PATH # path to X11 specified by top level Makefile
-XINC_PATH = $(X11_PATH)/include
-XLIB_PATH = $(X11_PATH)/lib
-X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH)
-endif
AR = ar
RANLIB = ranlib
+ETAGS = etags
+RM = rm -f
-BMP2ICO = bmp2ico
+CONVERT = convert
WINDRES = windres
-ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
-
-RM = del
-
-PROGBASE = rocks
-PROGNAME = ../$(PROGBASE).exe
-
-SYS_CFLAGS = -DTARGET_X11
-SYS_LDFLAGS = -s -lalleg
-
-
-else # Unix or cross-compiling for MS-DOS and Win32
-
-RM = rm -f
+CONVERT_ICON_ARGS = -transparent black -background transparent
PROGBASE = rocksndiamonds
PROGNAME = ../$(PROGBASE)
-ifeq ($(PLATFORM),solaris)
-EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
-PLATFORM = unix
-endif
-ifeq ($(PLATFORM),macosx)
-PLATFORM = unix
-TARGET=sdl
+# -----------------------------------------------------------------------------
+# configuring platform
+# -----------------------------------------------------------------------------
+
+ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
+EXTRA_LDFLAGS = -lstdc++
+override PLATFORM = unix
endif
-ifeq ($(PLATFORM),unix)
+ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
PROFILING_FLAGS = -pg
endif
-ifeq ($(PLATFORM),cross-msdos)
-PROGBASE = rocks
+ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
PROGNAME = ../$(PROGBASE).exe
-TARGET = allegro
+EXTRA_LDFLAGS = -lshfolder -lwsock32
endif
-ifeq ($(PLATFORM),cross-win32)
-EXTRA_LDFLAGS = -lshfolder
-PROGNAME = ../$(PROGBASE).exe
-TARGET = sdl
-endif
-ifeq ($(TARGET),x11)
-SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
-# SYS_LDFLAGS = $(X11_LIBS) -lX11
-SYS_LDFLAGS = $(XLIB_PATH)/libX11.a
-endif
+# -----------------------------------------------------------------------------
+# configuring target
+# -----------------------------------------------------------------------------
-ifeq ($(TARGET),sdl)
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-ifeq ($(PLATFORM),macosx)
-SYS_LDFLAGS = -lSDL_image -lSDL_mixer -lsmpeg $(shell sdl-config --libs)
-else
-SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+ifndef TARGET # auto-detect compiling for SDL or SDL2
+ SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
+ ifdef SDL_VERSION
+ TARGET = sdl2
+ else
+ SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
+ ifdef SDL_VERSION
+ TARGET = sdl
+ else
+ $(error SDL/SDL2 library not found)
+ endif
+ endif
endif
+
+# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
+
+ifeq ($(TARGET),sdl) # compiling for SDL target
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
-ifeq ($(TARGET),allegro)
-SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
-SYS_LDFLAGS = -lalleg
+ifeq ($(TARGET),sdl2) # compiling for SDL2 target
+SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
endif
-endif # (PLATFORM != msdos)
+# -----------------------------------------------------------------------------
+# configuring compile-time definitions
+# -----------------------------------------------------------------------------
-ifdef RO_GAME_DIR # path to read-only game data specified
+ifdef RO_GAME_DIR # path to read-only game data specified
CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
endif
-ifdef RW_GAME_DIR # path to writable game data specified
+ifdef RW_GAME_DIR # path to writable game data specified
CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
endif
-ifdef SCORE_ENTRIES # number of score entries per player specified
+ifdef SCORE_ENTRIES # number of score entries per player
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
endif
CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES)
-
-CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
+CONFIG = $(CONFIG_GAME) $(JOYSTICK)
DEBUG = -DDEBUG -g
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = -O3 -Wall -ansi -pedantic
# OPTIONS = -O3 -Wall
# OPTIONS = -O3
-# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
-ifdef BUILD_DIST # distribution build
+ifdef BUILD_DIST # distribution build
+SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
+ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
OPTIONS = -O3 -Wall
endif
-CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
SRCS = main.c \
conf_gfx.c \
conf_snd.c \
conf_mus.c \
- conf_dem.c \
+ conf_hlp.c \
init.c \
config.c \
events.c \
editor.c \
files.c \
tape.c \
- cartoons.c \
+ anim.c \
network.c \
netserv.c
conf_gfx.o \
conf_snd.o \
conf_mus.o \
- conf_dem.o \
+ conf_hlp.o \
init.o \
config.o \
events.o \
editor.o \
files.o \
tape.o \
- cartoons.o \
+ anim.o \
network.o \
netserv.o
conf_chr.h \
conf_cus.c \
conf_cus.h \
+ conf_grp.c \
+ conf_grp.h \
conf_e2g.c \
conf_esg.c \
conf_e2s.c \
conf_fnt.c \
conf_g2s.c \
- conf_g2m.c
+ conf_g2m.c \
+ conf_var.c \
+ conf_act.c
-CNFS_CMD = ../Scripts/create_element_defs.pl
+CNFS_CMD = ../build-scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
-LIBDIR = libgame
-LIBGAME = $(LIBDIR)/libgame.a
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
+
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+GAME_SP_DIR = game_sp
+GAME_SP = $(GAME_SP_DIR)/game_sp.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
ICONBASE = windows_icon
+ICON_BASEPATH = ../Special/Icons/windows_icons
+
ifeq ($(PLATFORM),cross-win32)
-ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
+ICON_PATH = $(ICON_BASEPATH)/default
ICON = $(ICONBASE).o
endif
+GRAPHICS_DIR = ../graphics
+
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
-all: libgame_dir $(PROGNAME)
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
-$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
- $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+ifdef BUILD_DIST
+ strip $(PROGNAME)
+endif
libgame_dir:
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIBGAME_DIR)
$(LIBGAME):
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIBGAME_DIR)
+
+game_em_dir:
+ @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+ @$(MAKE) -C $(GAME_EM_DIR)
+
+game_sp_dir:
+ @$(MAKE) -C $(GAME_SP_DIR)
+$(GAME_SP):
+ @$(MAKE) -C $(GAME_SP_DIR)
auto-conf:
@for i in $(CNFS); do \
$(CNFS_CMD) $$i > $$i; \
done
-conf_gfx.h: conf_gfx.c
+auto-conf-clean:
+ @for i in $(CNFS); do \
+ echo "$(RM) $$i"; \
+ $(RM) $$i; \
+ done
+
+conf_gfx.h: conf_gfx.c $(CNFS_CMD)
@$(MAKE) auto-conf
-conf_snd.h: conf_snd.c
+conf_snd.h: conf_snd.c $(CNFS_CMD)
@$(MAKE) auto-conf
-conf_mus.h: conf_mus.c
+conf_mus.h: conf_mus.c $(CNFS_CMD)
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
- @date '+"[%Y-%m-%d %H:%M]"' \
+# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+ @date '+"%Y-%m-%d %H:%M"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
$(ICON):
- $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+ $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
+graphics_dir:
+ @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
+
clean-obj:
- $(MAKE) -C $(LIBDIR) clean
+ $(MAKE) -C $(LIBGAME_DIR) clean
+ $(MAKE) -C $(GAME_EM_DIR) clean
+ $(MAKE) -C $(GAME_SP_DIR) clean
$(RM) $(OBJS)
- $(RM) $(LIBGAME)
+ $(RM) $(RNDLIBS)
clean-ico:
$(RM) $(ICONBASE).ico
clean: clean-obj clean-ico clean-bin
+clean-git: clean auto-conf-clean
+ @$(MAKE) -C $(GRAPHICS_DIR) clean
+
+dist-clean: clean-obj clean-ico
+
+
+# -----------------------------------------------------------------------------
+# run and test targets
+# -----------------------------------------------------------------------------
+
+run:
+ cd .. && ./$(PROGBASE) --verbose
+
+gdb:
+ cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
+
+valgrind:
+ cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
+
# -----------------------------------------------------------------------------
# development only
# -----------------------------------------------------------------------------
-dist-clean: clean-obj
+tags:
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
depend:
- $(MAKE) -C $(LIBDIR) depend
+ $(MAKE) -C $(LIBGAME_DIR) depend
+ $(MAKE) -C $(GAME_EM_DIR) depend
+ $(MAKE) -C $(GAME_SP_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))