# =============================================================================
# Rocks'n'Diamonds Makefile (src)
# -----------------------------------------------------------------------------
-# (c) 1995-2003 Holger Schemel <info@artsoft.org>
+# (c) 1995-2006 Holger Schemel <info@artsoft.org>
# =============================================================================
# -----------------------------------------------------------------------------
AR = ar
RANLIB = ranlib
+ETAGS = etags
BMP2ICO = bmp2ico
WINDRES = windres
endif
ifeq ($(PLATFORM),macosx)
+EXTRA_LDFLAGS = -lstdc++
PLATFORM = unix
TARGET = sdl
endif
SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
+ifeq ($(TARGET),sdl-static)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
+endif
+
ifeq ($(TARGET),allegro)
SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
SYS_LDFLAGS = -lalleg
conf_e2s.c \
conf_fnt.c \
conf_g2s.c \
- conf_g2m.c
+ conf_g2m.c \
+ conf_var.c \
+ conf_act.c
CNFS_CMD = ../Scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
-LIBGAMEDIR = libgame
-LIBGAME = $(LIBGAMEDIR)/libgame.a
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
-LIBEMDIR = libem
-LIBEM = $(LIBEMDIR)/libem.a
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
-RNDLIBS = $(LIBGAME) $(LIBEM)
+RNDLIBS = $(LIBGAME) $(GAME_EM)
ICONBASE = windows_icon
ifeq ($(PLATFORM),cross-win32)
# build targets
# -----------------------------------------------------------------------------
-all: libgame_dir libem_dir $(PROGNAME)
+all: libgame_dir game_em_dir $(PROGNAME)
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
libgame_dir:
- @$(MAKE) -C $(LIBGAMEDIR)
+ @$(MAKE) -C $(LIBGAME_DIR)
$(LIBGAME):
- @$(MAKE) -C $(LIBGAMEDIR)
+ @$(MAKE) -C $(LIBGAME_DIR)
-libem_dir:
- @$(MAKE) -C $(LIBEMDIR)
-$(LIBEM):
- @$(MAKE) -C $(LIBEMDIR)
+game_em_dir:
+ @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+ @$(MAKE) -C $(GAME_EM_DIR)
auto-conf:
@for i in $(CNFS); do \
conf_mus.h: conf_mus.c
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(LIBEM)
- @date '+"[%Y-%m-%d %H:%M]"' \
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM)
+ @date '+"%Y-%m-%d %H:%M"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
clean-obj:
- $(MAKE) -C $(LIBGAMEDIR) clean
- $(MAKE) -C $(LIBEMDIR) clean
+ $(MAKE) -C $(LIBGAME_DIR) clean
+ $(MAKE) -C $(GAME_EM_DIR) clean
$(RM) $(OBJS)
$(RM) $(LIBGAME)
- $(RM) $(LIBEM)
+ $(RM) $(GAME_EM)
clean-ico:
$(RM) $(ICONBASE).ico
dist-clean: clean-obj
+tags:
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch]
+
depend:
- $(MAKE) -C $(LIBGAMEDIR) depend
- $(MAKE) -C $(LIBEMDIR) depend
+ $(MAKE) -C $(LIBGAME_DIR) depend
+ $(MAKE) -C $(GAME_EM_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))