-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2 #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds Makefile (src)
+# -----------------------------------------------------------------------------
+# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# =============================================================================
-ifndef PLATFORM # platform not defined -- try auto detection
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
+
+.EXPORT_ALL_VARIABLES:
+
+ifndef PLATFORM # no platform specified -- try auto detection
ifdef COMSPEC
-PLATFORM = dos
+PLATFORM = msdos
else
PLATFORM = unix
endif
XINC_PATH = $(X11_PATH)/include
XLIB_PATH = $(X11_PATH)/lib
X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH)
+X11_LIBS = -L$(XLIB_PATH) -lX11
endif
-ifndef GAME_DIR # path to game data not defined -- try '.'
-GAME_DIR = .
-endif
+AR = ar
+RANLIB = ranlib
+ETAGS = etags
+
+BMP2ICO = bmp2ico
+WINDRES = windres
+
+ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
+
+RM = del
+
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
-ifndef SCORE_ENTRIES # number of score entries per player undefined
-SCORE_ENTRIES = MANY_PER_NAME
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
+
+else # Unix or cross-compiling for MS-DOS and Win32
+
+RM = rm -f
+
+PROGBASE = rocksndiamonds
+PROGNAME = ../$(PROGBASE)
+
+ifeq ($(PLATFORM),solaris)
+EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
+PLATFORM = unix
endif
+ifeq ($(PLATFORM),macosx)
+EXTRA_LDFLAGS = -lstdc++
+PLATFORM = unix
+TARGET = sdl
+endif
-# The Xpm library is no longer needed to build this program,
-# but is used to load graphics if XPM_INCLUDE_FILE is defined.
-# If you want to use the Xpm library, convert the PCX files to XPM
-# files (and you need corresponding mask files in X11 Bitmap format).
+ifeq ($(PLATFORM),os2)
+RANLIB = echo
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
+EXTRA_LDFLAGS = -lsocket
+PLATFORM = unix
+TARGET = x11
+endif
-# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
-# EXTRA_X11_LIBS = -lXpm
+ifeq ($(PLATFORM),unix)
+PROFILING_FLAGS = -pg
+endif
+ifeq ($(PLATFORM),cross-msdos)
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
+TARGET = allegro
+endif
-ifeq ($(PLATFORM),dos) # DOS / Windows
+ifeq ($(PLATFORM),cross-win32)
+EXTRA_LDFLAGS = -lshfolder -lwsock32
+PROGNAME = ../$(PROGBASE).exe
+TARGET = sdl
+endif
-RM = del
-PROGNAME = ..\rocks.exe
-LIBS = -lm -lalleg
+ifeq ($(TARGET),x11)
+SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
+SYS_LDFLAGS = $(X11_LIBS)
+endif
-else # Unix
+ifeq ($(TARGET),sdl)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
+endif
-RM = rm -f
-PROGNAME = ../rocksndiamonds
+ifeq ($(TARGET),sdl-static)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
+endif
-ifeq ($(PLATFORM),solaris)
-EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH)
+ifeq ($(TARGET),allegro)
+SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
+SYS_LDFLAGS = -lalleg
endif
-INCL = $(X11_INCL)
-LIBS = $(X11_LIBS) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+endif # (PLATFORM != msdos)
+
+ifdef RO_GAME_DIR # path to read-only game data specified
+CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
endif
+ifdef RW_GAME_DIR # path to writable game data specified
+CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+endif
-CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
+ifdef SCORE_ENTRIES # number of score entries per player specified
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+endif
-CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \
- $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-# OPTIONS = -DDEBUG -g -Wall # only for debugging purposes
-OPTIONS = -O3
-# SYSTEM = -DSYSV -Ae # maybe needed for HP-UX
+CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
+DEBUG = -DDEBUG -g
+# PROFILING = $(PROFILING_FLAGS)
+
+# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
+# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
+
+ifdef BUILD_DIST # distribution build
+OPTIONS = -O3 -Wall
+endif
+
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
-CFLAGS = $(OPTIONS) $(SYSTEM) $(INCL) $(CONFIG)
SRCS = main.c \
+ conf_gfx.c \
+ conf_snd.c \
+ conf_mus.c \
+ conf_hlp.c \
init.c \
+ config.c \
events.c \
tools.c \
screens.c \
- misc.c \
game.c \
editor.c \
- buttons.c \
files.c \
tape.c \
- sound.c \
- joystick.c \
cartoons.c \
- random.c \
- pcx.c \
- image.c \
network.c \
- netserv.c \
- msdos.c
+ netserv.c
OBJS = main.o \
+ conf_gfx.o \
+ conf_snd.o \
+ conf_mus.o \
+ conf_hlp.o \
init.o \
+ config.o \
events.o \
tools.o \
screens.o \
- misc.o \
game.o \
editor.o \
- buttons.o \
files.o \
tape.o \
- sound.o \
- joystick.o \
cartoons.o \
- random.o \
- pcx.o \
- image.o \
network.o \
- netserv.o \
- msdos.o
+ netserv.o
+
+CNFS = conf_gfx.h \
+ conf_snd.h \
+ conf_mus.h \
+ conf_chr.c \
+ conf_chr.h \
+ conf_cus.c \
+ conf_cus.h \
+ conf_grp.c \
+ conf_grp.h \
+ conf_e2g.c \
+ conf_esg.c \
+ conf_e2s.c \
+ conf_fnt.c \
+ conf_g2s.c \
+ conf_g2m.c \
+ conf_var.c \
+ conf_act.c
+
+CNFS_CMD = ../Scripts/create_element_defs.pl
+
+TIMESTAMP_FILE = conftime.h
+
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
+
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM)
+
+ICONBASE = windows_icon
+ifeq ($(PLATFORM),cross-win32)
+ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
+ICON = $(ICONBASE).o
+endif
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
+all: libgame_dir game_em_dir $(PROGNAME)
+
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+
+libgame_dir:
+ @$(MAKE) -C $(LIBGAME_DIR)
+$(LIBGAME):
+ @$(MAKE) -C $(LIBGAME_DIR)
-all: $(PROGNAME)
+game_em_dir:
+ @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+ @$(MAKE) -C $(GAME_EM_DIR)
-$(PROGNAME): $(OBJS)
- $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+auto-conf:
+ @for i in $(CNFS); do \
+ echo "$(CNFS_CMD) $$i > $$i"; \
+ $(CNFS_CMD) $$i > $$i; \
+ done
+
+conf_gfx.h: conf_gfx.c
+ @$(MAKE) auto-conf
+
+conf_snd.h: conf_snd.c
+ @$(MAKE) auto-conf
+
+conf_mus.h: conf_mus.c
+ @$(MAKE) auto-conf
+
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM)
+ @date '+"%Y-%m-%d %H:%M"' \
+ | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+ > $(TIMESTAMP_FILE)
+
+$(ICON):
+ $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+ echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
- $(CC) $(CFLAGS) -c $*.c
+ $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+
+clean-obj:
+ $(MAKE) -C $(LIBGAME_DIR) clean
+ $(MAKE) -C $(GAME_EM_DIR) clean
+ $(RM) $(OBJS)
+ $(RM) $(LIBGAME)
+ $(RM) $(GAME_EM)
-clean:
- $(RM) *.o
+clean-ico:
+ $(RM) $(ICONBASE).ico
+ $(RM) $(ICONBASE).o
+
+clean-bin:
$(RM) $(PROGNAME)
+ $(RM) ../*.exe
+
+clean: clean-obj clean-ico clean-bin
+
+
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
+
+dist-clean: clean-obj
+
+tags:
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch]
+
+depend:
+ $(MAKE) -C $(LIBGAME_DIR) depend
+ $(MAKE) -C $(GAME_EM_DIR) depend
+ for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+
+ifeq (.depend,$(wildcard .depend))
+include .depend
+endif