CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
endif
-ifdef SCORE_ENTRIES # number of score entries per player
-CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
-endif
-
-CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES)
+CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
-CONFIG = $(CONFIG_GAME) $(JOYSTICK)
DEBUG = -DDEBUG -g
+
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
editor.c \
files.c \
tape.c \
- cartoons.c \
+ anim.c \
network.c \
netserv.c
editor.o \
files.o \
tape.o \
- cartoons.o \
+ anim.o \
network.o \
netserv.o
CNFS_CMD = ../build-scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
+TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
+
+# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
+SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
+
+# get source date string from either GNU / Linux or BSD / Mac OS X style "date"
+SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
LIBGAME_DIR = libgame
LIBGAME = $(LIBGAME_DIR)/libgame.a
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+ifdef BUILD_DIST
+ strip $(PROGNAME)
+endif
libgame_dir:
@$(MAKE) -C $(LIBGAME_DIR)
conf_mus.h: conf_mus.c $(CNFS_CMD)
@$(MAKE) auto-conf
-# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
- @date '+"%Y-%m-%d %H:%M"' \
- | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+ @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
> $(TIMESTAMP_FILE)
$(ICON):
$(MAKE) -C $(GAME_SP_DIR) clean
$(RM) $(OBJS)
$(RM) $(RNDLIBS)
-# $(RM) $(LIBGAME)
-# $(RM) $(GAME_EM)
-# $(RM) $(GAME_SP)
clean-ico:
$(RM) $(ICONBASE).ico
clean-git: clean auto-conf-clean
@$(MAKE) -C $(GRAPHICS_DIR) clean
+dist-clean: clean-obj clean-ico
+
# -----------------------------------------------------------------------------
# run and test targets
# development only
# -----------------------------------------------------------------------------
-dist-clean: clean-obj
-
tags:
$(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]