# (c) 1995-2015 by Artsoft Entertainment
# Holger Schemel
# info@artsoft.org
-# http://www.artsoft.org/
+# https://www.artsoft.org/
# -----------------------------------------------------------------------------
# src/Makefile
# =============================================================================
AR = ar
RANLIB = ranlib
ETAGS = etags
+STRIP = strip
RM = rm -f
CONVERT = convert
CONVERT_ICON_ARGS = -transparent black -background transparent
+DEBUGGER = gdb -batch -ex "run" -ex "bt"
+
PROGBASE = rocksndiamonds
PROGNAME = ../$(PROGBASE)
-EDITION ?= default
-
# -----------------------------------------------------------------------------
# configuring platform
EXTRA_LDFLAGS = -lshfolder -lwsock32
endif
-ifdef BUILD_DIST # distribution build
+ifeq ($(PLATFORM),emscripten) # compiling with Emscripten
+PROGNAME = ../$(PROGBASE).js
+DATA_FILE = $(PROGBASE).data
+CC = emcc
+AR = emar
+RANLIB = emranlib
+STRIP = true
+FILE_PACKAGER = file_packager
+endif
+
ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
+DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
+SANITIZING_FLAGS = -fsanitize=undefined
+ifdef BUILD_DIST # distribution build
MAC_TARGET_VERSION_MIN = 10.7
EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
endif
endif
+ifeq ($(shell uname -s),OS/2) # compiling on OS/2
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem
+endif
+
# -----------------------------------------------------------------------------
# configuring target
# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
ifeq ($(TARGET),sdl2) # compiling for SDL2 target
-SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+ifeq ($(PLATFORM),emscripten)
+SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1
+SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]'
+EXTRA_CFLAGS = $(SDL_LIBS)
+EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
+DATA_DIRS = conf docs levels graphics sounds music
+FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js
+else
SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
+endif
+
+SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
endif
# configuring compile-time definitions
# -----------------------------------------------------------------------------
-ifdef RO_GAME_DIR # path to read-only game data specified
-CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
-endif
-
-ifdef RW_GAME_DIR # path to writable game data specified
-CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+ifdef BASE_PATH # path to read-only game data
+CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
endif
-CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
+CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
DEBUG = -DDEBUG -g
-# PROFILING = $(PROFILING_FLAGS)
+# ANALYZE = $(PROFILING_FLAGS)
+# ANALYZE = $(SANITIZING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
-# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
+# OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes
# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
-# OPTIONS = -O3 -Wall -ansi -pedantic
-# OPTIONS = -O3 -Wall
-# OPTIONS = -O3
+# OPTIONS = -O2 -Wall -ansi -pedantic
+# OPTIONS = -O2 -Wall
+# OPTIONS = -O2
+
+ifdef BUILD_TEST # test build
+OPTIONS := $(OPTIONS) -DTESTING
+endif
ifdef BUILD_DIST # distribution build
SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
-OPTIONS = -O3 -Wall
+OPTIONS = -O2 -Wall
endif
-CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz
+CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS = $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
SRCS = main.c \
files.c \
tape.c \
anim.c \
+ api.c \
network.c \
netserv.c
files.o \
tape.o \
anim.o \
+ api.o \
network.o \
netserv.o
conf_cus.h \
conf_grp.c \
conf_grp.h \
+ conf_emp.c \
+ conf_emp.h \
conf_e2g.c \
conf_esg.c \
conf_e2s.c \
# get source date string from either GNU / Linux or BSD / Mac OS X style "date"
SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
+COMMIT_HASH_FILE = confhash.h
+COMMIT_HASH_NONE = "[changed files]"
+
+# get last Git commit hash, if no files were changed
+SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
+
LIBGAME_DIR = libgame
LIBGAME = $(LIBGAME_DIR)/libgame.a
AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
ICONBASE = windows_icon
-ICON_BASEPATH = ../Special/Icons/windows_icons
+ICON_BASEPATH = ../build-projects/windows/icons
ifeq ($(PLATFORM_BASE),cross-win)
-ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
+ICON_PATH = $(ICON_BASEPATH)
ICON = $(ICONBASE).o
endif
all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
-$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
- $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
+ $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
ifdef BUILD_DIST
- strip $(PROGNAME)
+ $(STRIP) $(PROGNAME)
+endif
+ifeq ($(PLATFORM),emscripten)
+ (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS))
endif
libgame_dir:
conf_mus.h: conf_mus.c $(CNFS_CMD)
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+conf-time:
@echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
> $(TIMESTAMP_FILE)
+conf-hash:
+ @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
+ > $(COMMIT_HASH_FILE)
+
+config.o: config.c $(TIMESTAMP_FILE)
+
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+ @$(MAKE) conf-time
+
+$(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
+ @$(MAKE) conf-hash
+
$(ICON):
-# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
$(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
- $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+ $(CC) $(CFLAGS) -c $*.c
graphics_dir:
@test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
clean-bin:
$(RM) $(PROGNAME)
- $(RM) ../*.exe
+ $(RM) $(PROGNAME).exe
+ $(RM) $(PROGNAME).js
+ $(RM) $(PROGNAME).wasm
+ $(RM) $(PROGNAME).data
clean: clean-obj clean-ico clean-bin
cd .. && ./$(PROGBASE) --verbose
gdb:
- cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
+ cd .. && $(DEBUGGER) $(PROGBASE)
valgrind:
cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out