PROGBASE = rocksndiamonds
PROGNAME = ../$(PROGBASE)
-EDITION ?= default
-
# -----------------------------------------------------------------------------
# configuring platform
ifeq ($(PLATFORM),emscripten) # compiling with Emscripten
PROGNAME = ../$(PROGBASE).js
+DATA_FILE = $(PROGBASE).data
CC = emcc
AR = emar
RANLIB = emranlib
STRIP = true
+FILE_PACKAGER = file_packager
endif
ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
+SANITIZING_FLAGS = -fsanitize=undefined
ifdef BUILD_DIST # distribution build
MAC_TARGET_VERSION_MIN = 10.7
EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
endif
endif
+ifeq ($(shell uname -s),OS/2) # compiling on OS/2
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem
+endif
+
# -----------------------------------------------------------------------------
# configuring target
ifeq ($(TARGET),sdl2) # compiling for SDL2 target
ifeq ($(PLATFORM),emscripten)
-SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1
-SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]'
+SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1
+SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]'
EXTRA_CFLAGS = $(SDL_LIBS)
-EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../conf/ --preload-file ../docs/ --preload-file ../levels/ --preload-file ../graphics/ --preload-file ../sounds/ --preload-file ../music/ -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
+EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
+DATA_DIRS = conf docs levels graphics sounds music
+FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js
else
SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
endif
DEBUG = -DDEBUG -g
-# PROFILING = $(PROFILING_FLAGS)
+# ANALYZE = $(PROFILING_FLAGS)
+# ANALYZE = $(SANITIZING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
+# OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes
# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
# OPTIONS = -O2 -Wall -ansi -pedantic
# OPTIONS = -O2 -Wall
OPTIONS = -O2 -Wall
endif
-CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
+CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS = $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
SRCS = main.c \
files.c \
tape.c \
anim.c \
+ api.c \
network.c \
netserv.c
files.o \
tape.o \
anim.o \
+ api.o \
network.o \
netserv.o
conf_cus.h \
conf_grp.c \
conf_grp.h \
+ conf_emp.c \
+ conf_emp.h \
conf_e2g.c \
conf_esg.c \
conf_e2s.c \
AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
ICONBASE = windows_icon
-ICON_BASEPATH = ../Special/Icons/windows_icons
+ICON_BASEPATH = ../build-projects/windows/icons
ifeq ($(PLATFORM_BASE),cross-win)
-ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
+ICON_PATH = $(ICON_BASEPATH)
ICON = $(ICONBASE).o
endif
all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
- $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+ $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
ifdef BUILD_DIST
$(STRIP) $(PROGNAME)
endif
+ifeq ($(PLATFORM),emscripten)
+ (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS))
+endif
libgame_dir:
@$(MAKE) -C $(LIBGAME_DIR)
@echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
> $(COMMIT_HASH_FILE)
+config.o: config.c $(TIMESTAMP_FILE)
+
$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
@$(MAKE) conf-time
@$(MAKE) conf-hash
$(ICON):
-# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
$(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
- $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+ $(CC) $(CFLAGS) -c $*.c
graphics_dir:
@test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true