# (c) 1995-2015 by Artsoft Entertainment
# Holger Schemel
# info@artsoft.org
-# http://www.artsoft.org/
+# https://www.artsoft.org/
# -----------------------------------------------------------------------------
# src/Makefile
# =============================================================================
PLATFORM = unix
endif
+PLATFORM_BASE = $(PLATFORM)
+
+ifeq ($(PLATFORM),cross-win32)
+PLATFORM_BASE = cross-win
+endif
+ifeq ($(PLATFORM),cross-win64)
+PLATFORM_BASE = cross-win
+endif
+
AR = ar
RANLIB = ranlib
ETAGS = etags
# configuring platform
# -----------------------------------------------------------------------------
-ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
-EXTRA_LDFLAGS = -lstdc++
-override PLATFORM = unix
-endif
-
ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
PROFILING_FLAGS = -pg
endif
-ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
+ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
PROGNAME = ../$(PROGBASE).exe
EXTRA_LDFLAGS = -lshfolder -lwsock32
endif
+ifdef BUILD_DIST # distribution build
+ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
+MAC_TARGET_VERSION_MIN = 10.7
+EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
+EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
+EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
+MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
+endif
+endif
+
# -----------------------------------------------------------------------------
# configuring target
# -----------------------------------------------------------------------------
-ifndef TARGET # auto-detect compiling for SDL or SDL2
+ifndef TARGET # auto-detect compiling for SDL2
SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
ifdef SDL_VERSION
TARGET = sdl2
else
- SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
- ifdef SDL_VERSION
- TARGET = sdl
- else
- $(error SDL/SDL2 library not found)
- endif
+ $(error SDL2 library not found)
endif
endif
# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
-ifeq ($(TARGET),sdl) # compiling for SDL target
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
-endif
-
ifeq ($(TARGET),sdl2) # compiling for SDL2 target
SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
-# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
-OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
-# OPTIONS = -O3 -Wall -ansi -pedantic
-# OPTIONS = -O3 -Wall
-# OPTIONS = -O3
+# OPTIONS = -O2 -Wall -ansi -pedantic
+# OPTIONS = -O2 -Wall
+# OPTIONS = -O2
ifdef BUILD_DIST # distribution build
SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
-OPTIONS = -O3 -Wall
+OPTIONS = -O2 -Wall
endif
CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz
SRCS = main.c \
# get source date string from either GNU / Linux or BSD / Mac OS X style "date"
SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
+COMMIT_HASH_FILE = confhash.h
+COMMIT_HASH_NONE = "[changed files]"
+
+# get last Git commit hash, if no files were changed
+SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
+
LIBGAME_DIR = libgame
LIBGAME = $(LIBGAME_DIR)/libgame.a
ICONBASE = windows_icon
ICON_BASEPATH = ../Special/Icons/windows_icons
-ifeq ($(PLATFORM),cross-win32)
+ifeq ($(PLATFORM_BASE),cross-win)
ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
ICON = $(ICONBASE).o
endif
all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
-$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
ifdef BUILD_DIST
strip $(PROGNAME)
conf_mus.h: conf_mus.c $(CNFS_CMD)
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+conf-time:
@echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
> $(TIMESTAMP_FILE)
+conf-hash:
+ @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
+ > $(COMMIT_HASH_FILE)
+
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+ @$(MAKE) conf-time
+
+$(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
+ @$(MAKE) conf-hash
+
$(ICON):
# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
$(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico