#
PROGNAME = rocksndiamonds
+# SERVNAME = rnd_server
RM = rm -f
CC = gcc
# because the GIF loading routines are still a bit beta.
# If you use the Xpm library, convert the GIF files to Xpm
# files (and the mask files ('*Maske.gif') to xbm files).
+
# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
+# EXTRA_X11_LIBS = -lXpm
CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \
$(SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
# # for SunOS and others
# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
-LIBS = -L/usr/X11R6/lib -lX11 -lm
+# LIBS = -L/usr/X11R6/lib -lX11 -lm
+
+LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm
# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
sound.c \
joystick.c \
cartoons.c \
- gfxloader.c \
- random.c
+ random.c \
+ gifload.c \
+ gif.c \
+ send.c \
+ new.c \
+ network.c \
+ netserv.c
OBJS = main.o \
init.o \
sound.o \
joystick.o \
cartoons.o \
- gfxloader.o \
- random.o
-
-all: $(OBJS)
+ random.o \
+ gifload.o \
+ gif.o \
+ send.o \
+ new.o \
+ network.o \
+ netserv.o
+
+# all: $(PROGNAME) $(SERVNAME)
+all: $(PROGNAME)
+
+$(PROGNAME): $(OBJS)
$(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+# $(SERVNAME): $(SERVNAME).c
+# $(CC) $(CFLAGS) $(SERVNAME).c $(LIBS) -o $(SERVNAME)
+
.c.o:
$(CC) $(CFLAGS) -c $*.c
clean:
- $(RM) $(OBJS)
+ $(RM) $(PROGNAME) $(SERVNAME) $(OBJS)
backup:
- @echo "tar cvzf /usr/AEGLOS/BACKUP/rnd-`date +%Y%m%d | cut -b 3-8`.tgz *.c *.h Makefile"
- @tar cvzf /usr/AEGLOS/BACKUP/rnd-`date +%Y%m%d | cut -b 3-8`.tgz *.c *.h Makefile
+ ./make_backup.sh
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend