ETAGS = etags
RM = rm -f
-BMP2ICO = bmp2ico
+CONVERT = convert
WINDRES = windres
+CONVERT_ICON_ARGS = -transparent black -background transparent
+
PROGBASE = rocksndiamonds
ifdef SPECIAL_EDITION # create special edition
GAME_EM_DIR = game_em
GAME_EM = $(GAME_EM_DIR)/game_em.a
-RNDLIBS = $(LIBGAME) $(GAME_EM)
+GAME_SP_DIR = game_sp
+GAME_SP = $(GAME_SP_DIR)/game_sp.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
ICONBASE = windows_icon
+ICON_BASEPATH = ../Special/Icons/windows_icons
ifeq ($(PLATFORM),cross-win32)
ifdef SPECIAL_EDITION
-ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+# ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
else
-ICONSUFFIX = 32x32
+# ICONSUFFIX = 32x32
+ICON_PATH = $(ICON_BASEPATH)/default
endif
-ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
+# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
ICON = $(ICONBASE).o
endif
# build targets
# -----------------------------------------------------------------------------
-all: libgame_dir game_em_dir $(PROGNAME)
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
$(GAME_EM):
@$(MAKE) -C $(GAME_EM_DIR)
+game_sp_dir:
+ @$(MAKE) -C $(GAME_SP_DIR)
+$(GAME_SP):
+ @$(MAKE) -C $(GAME_SP_DIR)
+
auto-conf:
@for i in $(CNFS); do \
echo "$(CNFS_CMD) $$i > $$i"; \
conf_mus.h: conf_mus.c
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM)
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
@date '+"%Y-%m-%d %H:%M"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
$(ICON):
- $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+ $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
clean-obj:
$(MAKE) -C $(LIBGAME_DIR) clean
$(MAKE) -C $(GAME_EM_DIR) clean
+ $(MAKE) -C $(GAME_SP_DIR) clean
$(RM) $(OBJS)
$(RM) $(LIBGAME)
$(RM) $(GAME_EM)
+ $(RM) $(GAME_SP)
clean-ico:
$(RM) $(ICONBASE).ico
# -----------------------------------------------------------------------------
run: all
- $(PROGNAME) --verbose
+ cd .. && ./$(PROGBASE) --verbose
gdb: all
- gdb -batch -x ../GDB_COMMANDS $(PROGNAME)
+ cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
valgrind: all
- valgrind -v --leak-check=yes $(PROGNAME) 2> ../valgrind.out
+ cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
# -----------------------------------------------------------------------------
dist-clean: clean-obj
tags:
- $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch]
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
depend:
$(MAKE) -C $(LIBGAME_DIR) depend
$(MAKE) -C $(GAME_EM_DIR) depend
+ $(MAKE) -C $(GAME_SP_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))