-#=============================================================================#
-# Makefile for Rocks'n'Diamonds #
-# (c) 1995-2002 Holger Schemel, info@artsoft.org #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds Makefile (src)
+# -----------------------------------------------------------------------------
+# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
-ifndef PLATFORM # platform not specified -- try auto detection
+ifndef PLATFORM # no platform specified -- try auto detection
ifdef COMSPEC
PLATFORM = msdos
else
XINC_PATH = $(X11_PATH)/include
XLIB_PATH = $(X11_PATH)/lib
X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH)
+X11_LIBS = -L$(XLIB_PATH) -lX11
endif
AR = ar
RANLIB = ranlib
+ETAGS = etags
BMP2ICO = bmp2ico
WINDRES = windres
endif
ifeq ($(PLATFORM),macosx)
+EXTRA_LDFLAGS = -lstdc++
+PLATFORM = unix
+TARGET = sdl
+endif
+
+ifeq ($(PLATFORM),os2)
+RANLIB = echo
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
+EXTRA_LDFLAGS = -lsocket
PLATFORM = unix
-TARGET=sdl
+TARGET = x11
endif
ifeq ($(PLATFORM),unix)
endif
ifeq ($(PLATFORM),cross-win32)
-EXTRA_LDFLAGS = -lshfolder
+EXTRA_LDFLAGS = -lshfolder -lwsock32
PROGNAME = ../$(PROGBASE).exe
TARGET = sdl
endif
ifeq ($(TARGET),x11)
SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
-SYS_LDFLAGS = $(X11_LIBS) -lX11
+SYS_LDFLAGS = $(X11_LIBS)
endif
ifeq ($(TARGET),sdl)
SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
+endif
+
+ifeq ($(TARGET),sdl-static)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
endif
ifeq ($(TARGET),allegro)
CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
-# DEBUG = -DDEBUG -g
+DEBUG = -DDEBUG -g
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
OPTIONS = -O3 -Wall
endif
-CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
SRCS = main.c \
conf_gfx.c \
conf_snd.c \
+ conf_mus.c \
+ conf_hlp.c \
init.c \
config.c \
events.c \
OBJS = main.o \
conf_gfx.o \
conf_snd.o \
+ conf_mus.o \
+ conf_hlp.o \
init.o \
config.o \
events.o \
CNFS = conf_gfx.h \
conf_snd.h \
+ conf_mus.h \
conf_chr.c \
conf_chr.h \
conf_cus.c \
conf_cus.h \
+ conf_grp.c \
+ conf_grp.h \
conf_e2g.c \
conf_esg.c \
conf_e2s.c \
- conf_fnt.c
+ conf_fnt.c \
+ conf_g2s.c \
+ conf_g2m.c \
+ conf_var.c
CNFS_CMD = ../Scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
-LIBDIR = libgame
-LIBGAME = $(LIBDIR)/libgame.a
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
+
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM)
ICONBASE = windows_icon
ifeq ($(PLATFORM),cross-win32)
endif
-all: libgame_dir $(PROGNAME)
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
+all: libgame_dir game_em_dir $(PROGNAME)
-$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
- $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
libgame_dir:
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIBGAME_DIR)
$(LIBGAME):
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIBGAME_DIR)
+
+game_em_dir:
+ @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+ @$(MAKE) -C $(GAME_EM_DIR)
auto-conf:
@for i in $(CNFS); do \
conf_snd.h: conf_snd.c
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
- @date '+"[%Y-%m-%d %H:%M]"' \
+conf_mus.h: conf_mus.c
+ @$(MAKE) auto-conf
+
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM)
+ @date '+"%Y-%m-%d %H:%M"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
clean-obj:
- $(MAKE) -C $(LIBDIR) clean
+ $(MAKE) -C $(LIBGAME_DIR) clean
+ $(MAKE) -C $(GAME_EM_DIR) clean
$(RM) $(OBJS)
$(RM) $(LIBGAME)
+ $(RM) $(GAME_EM)
clean-ico:
$(RM) $(ICONBASE).ico
clean: clean-obj clean-ico clean-bin
-#-----------------------------------------------------------------------------#
-# development only stuff #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
dist-clean: clean-obj
+tags:
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch]
+
depend:
- $(MAKE) -C $(LIBDIR) depend
+ $(MAKE) -C $(LIBGAME_DIR) depend
+ $(MAKE) -C $(GAME_EM_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))