PROGBASE = rocksndiamonds
PROGNAME = ../$(PROGBASE)
-EDITION ?= default
-
# -----------------------------------------------------------------------------
# configuring platform
ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
+SANITIZING_FLAGS = -fsanitize=undefined
ifdef BUILD_DIST # distribution build
MAC_TARGET_VERSION_MIN = 10.7
EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
endif
endif
+ifeq ($(shell uname -s),OS/2) # compiling on OS/2
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem
+endif
+
# -----------------------------------------------------------------------------
# configuring target
DEBUG = -DDEBUG -g
# ANALYZE = $(PROFILING_FLAGS)
+# ANALYZE = $(SANITIZING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
+# OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes
# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
# OPTIONS = -O2 -Wall -ansi -pedantic
# OPTIONS = -O2 -Wall
LIBGAME_DIR = libgame
LIBGAME = $(LIBGAME_DIR)/libgame.a
+GAME_BD_DIR = game_bd
+GAME_BD = $(GAME_BD_DIR)/game_bd.a
+
GAME_EM_DIR = game_em
GAME_EM = $(GAME_EM_DIR)/game_em.a
GAME_MM_DIR = game_mm
GAME_MM = $(GAME_MM_DIR)/game_mm.a
-RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
+RNDLIBS = $(GAME_BD) $(GAME_EM) $(GAME_SP) $(GAME_MM) $(LIBGAME)
AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
ICONBASE = windows_icon
-ICON_BASEPATH = ../Special/Icons/windows_icons
+ICON_BASEPATH = ../build-projects/windows/icons
ifeq ($(PLATFORM_BASE),cross-win)
-ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
+ICON_PATH = $(ICON_BASEPATH)
ICON = $(ICONBASE).o
endif
# build targets
# -----------------------------------------------------------------------------
-all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
+all: $(AUTOCONF) libgame_dir game_bd_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
$(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
$(LIBGAME):
@$(MAKE) -C $(LIBGAME_DIR)
+game_bd_dir:
+ @$(MAKE) -C $(GAME_BD_DIR)
+$(GAME_BD):
+ @$(MAKE) -C $(GAME_BD_DIR)
+
game_em_dir:
@$(MAKE) -C $(GAME_EM_DIR)
$(GAME_EM):
@$(MAKE) conf-hash
$(ICON):
-# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
$(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
clean-obj:
$(MAKE) -C $(LIBGAME_DIR) clean
+ $(MAKE) -C $(GAME_BD_DIR) clean
$(MAKE) -C $(GAME_EM_DIR) clean
$(MAKE) -C $(GAME_SP_DIR) clean
$(MAKE) -C $(GAME_MM_DIR) clean
# -----------------------------------------------------------------------------
tags:
- $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_BD_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
depend:
$(MAKE) -C $(LIBGAME_DIR) depend
+ $(MAKE) -C $(GAME_BD_DIR) depend
$(MAKE) -C $(GAME_EM_DIR) depend
$(MAKE) -C $(GAME_SP_DIR) depend
$(MAKE) -C $(GAME_MM_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+depend-clean:
+ $(MAKE) -C $(LIBGAME_DIR) depend-clean
+ $(MAKE) -C $(GAME_BD_DIR) depend-clean
+ $(MAKE) -C $(GAME_EM_DIR) depend-clean
+ $(MAKE) -C $(GAME_SP_DIR) depend-clean
+ $(MAKE) -C $(GAME_MM_DIR) depend-clean
+ $(RM) .depend
+
ifeq (.depend,$(wildcard .depend))
include .depend
endif