# =============================================================================
-# Rocks'n'Diamonds Makefile (src)
+# Rocks'n'Diamonds - McDuffin Strikes Back!
# -----------------------------------------------------------------------------
-# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/Makefile
# =============================================================================
# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
-ifndef PLATFORM # unknown platform -- try auto detection
-ifdef COMSPEC
-PLATFORM = msdos
-else
+ifndef PLATFORM # unknown platform -- default to Unix
PLATFORM = unix
endif
-endif
-
-ifdef X11_PATH # path to X11 from top level Makefile
-XINC_PATH = $(X11_PATH)/include
-XLIB_PATH = $(X11_PATH)/lib
-X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH) -lX11
-endif
AR = ar
RANLIB = ranlib
CONVERT_ICON_ARGS = -transparent black -background transparent
PROGBASE = rocksndiamonds
-
-ifdef SPECIAL_EDITION # create special edition
-PROGBASE = $(SPECIAL_EDITION)
-endif
-
PROGNAME = ../$(PROGBASE)
# configuring platform
# -----------------------------------------------------------------------------
-ifeq ($(PLATFORM),solaris) # native compiling to Solaris
-EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
-PLATFORM = unix
-endif
-
-ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
+ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
EXTRA_LDFLAGS = -lstdc++
-PLATFORM = unix
-TARGET = sdl
-endif
-
-ifeq ($(PLATFORM),os2) # native compiling to OS/2
-RANLIB = echo
-PROGNAME = ../$(PROGBASE).exe
-EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
-EXTRA_LDFLAGS = -lsocket
-PLATFORM = unix
-TARGET = x11
+override PLATFORM = unix
endif
-ifeq ($(PLATFORM),unix) # native compiling to Unix (generic)
+ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
PROFILING_FLAGS = -pg
endif
ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
PROGNAME = ../$(PROGBASE).exe
EXTRA_LDFLAGS = -lshfolder -lwsock32
-TARGET = sdl
-endif
-
-ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS
-PROGBASE = rocks
-PROGNAME = ../$(PROGBASE).exe
-TARGET = allegro
-endif
-
-ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS
-PROGBASE = rocks
-PROGNAME = ../$(PROGBASE).exe
-SYS_CFLAGS = -DTARGET_X11
-SYS_LDFLAGS = -s -lalleg
-RM = del
endif
# configuring target
# -----------------------------------------------------------------------------
-ifeq ($(TARGET),x11) # compiling for X11 target
-SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
-SYS_LDFLAGS = $(X11_LIBS)
+ifndef TARGET # auto-detect compiling for SDL or SDL2
+ SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
+ ifdef SDL_VERSION
+ TARGET = sdl2
+ else
+ SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
+ ifdef SDL_VERSION
+ TARGET = sdl
+ else
+ $(error SDL/SDL2 library not found)
+ endif
+ endif
endif
+# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
+
ifeq ($(TARGET),sdl) # compiling for SDL target
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
-ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
-endif
-
-ifeq ($(TARGET),allegro) # compiling for Allegro target
-SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
-SYS_LDFLAGS = -lalleg
+ifeq ($(TARGET),sdl2) # compiling for SDL2 target
+SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
endif
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
endif
-ifdef SPECIAL_EDITION
-ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition
-CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
-endif
-endif
-
CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
+CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES)
CONFIG = $(CONFIG_GAME) $(JOYSTICK)
DEBUG = -DDEBUG -g
# OPTIONS = -O3 -Wall -ansi -pedantic
# OPTIONS = -O3 -Wall
# OPTIONS = -O3
-# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
ifdef BUILD_DIST # distribution build
+SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
+ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
OPTIONS = -O3 -Wall
endif
ICONBASE = windows_icon
ICON_BASEPATH = ../Special/Icons/windows_icons
+
ifeq ($(PLATFORM),cross-win32)
-ifdef SPECIAL_EDITION
-# ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
-ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
-else
-# ICONSUFFIX = 32x32
ICON_PATH = $(ICON_BASEPATH)/default
-endif
-# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
ICON = $(ICONBASE).o
endif
+GRAPHICS_DIR = ../graphics
+
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
-all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+ifdef BUILD_DIST
+ strip $(PROGNAME)
+endif
libgame_dir:
@$(MAKE) -C $(LIBGAME_DIR)
$(CNFS_CMD) $$i > $$i; \
done
-conf_gfx.h: conf_gfx.c
+auto-conf-clean:
+ @for i in $(CNFS); do \
+ echo "$(RM) $$i"; \
+ $(RM) $$i; \
+ done
+
+conf_gfx.h: conf_gfx.c $(CNFS_CMD)
@$(MAKE) auto-conf
-conf_snd.h: conf_snd.c
+conf_snd.h: conf_snd.c $(CNFS_CMD)
@$(MAKE) auto-conf
-conf_mus.h: conf_mus.c
+conf_mus.h: conf_mus.c $(CNFS_CMD)
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
+# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
@date '+"%Y-%m-%d %H:%M"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
.c.o:
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
+graphics_dir:
+ @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
+
clean-obj:
$(MAKE) -C $(LIBGAME_DIR) clean
$(MAKE) -C $(GAME_EM_DIR) clean
$(MAKE) -C $(GAME_SP_DIR) clean
$(RM) $(OBJS)
- $(RM) $(LIBGAME)
- $(RM) $(GAME_EM)
- $(RM) $(GAME_SP)
+ $(RM) $(RNDLIBS)
clean-ico:
$(RM) $(ICONBASE).ico
clean: clean-obj clean-ico clean-bin
+clean-git: clean auto-conf-clean
+ @$(MAKE) -C $(GRAPHICS_DIR) clean
+
+dist-clean: clean-obj clean-ico
+
# -----------------------------------------------------------------------------
# run and test targets
# development only
# -----------------------------------------------------------------------------
-dist-clean: clean-obj
-
tags:
$(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]