-#
-# Makefile fuer "Rocks'n'Diamonds -- McDuffin Strikes Back"
-#
+#=============================================================================#
+# Makefile for Rocks'n'Diamonds #
+# (c) 1995-2000 Holger Schemel, info@artsoft.org #
+#=============================================================================#
-PROGNAME = rocksndiamonds
+.EXPORT_ALL_VARIABLES:
+
+ifndef PLATFORM # platform not specified -- try auto detection
+ifdef COMSPEC
+PLATFORM = msdos
+else
+PLATFORM = unix
+endif
+endif
+
+ifdef X11_PATH # path to X11 specified by top level Makefile
+XINC_PATH = $(X11_PATH)/include
+XLIB_PATH = $(X11_PATH)/lib
+X11_INCL = -I$(XINC_PATH)
+X11_LIBS = -L$(XLIB_PATH)
+endif
+
+AR = ar
+RANLIB = ranlib
+
+ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
+
+RM = del
+PROGNAME = ../rocks.exe
+
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
+
+else # Unix or cross-compiling for MS-DOS and Win32
RM = rm -f
-CC = gcc
-CPP = $(CC) -E
-# CC = cc # for HP-UX and others
+PROGNAME = ../rocksndiamonds
+
+ifeq ($(PLATFORM),solaris)
+EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
+PLATFORM = unix
+endif
+
+ifeq ($(PLATFORM),unix)
+PROFILING = -pg
+endif
+
+ifeq ($(PLATFORM),cross-msdos)
+PROGNAME = ../rocks.exe
+TARGET = allegro
+endif
+
+ifeq ($(PLATFORM),cross-win32)
+PROGNAME = ../rocksndiamonds.exe
+TARGET = sdl
+endif
+
+ifeq ($(TARGET),x11)
+SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
+SYS_LDFLAGS = $(X11_LIBS) -lX11
+endif
+
+ifeq ($(TARGET),sdl)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+endif
+
+ifeq ($(TARGET),allegro)
+SYS_CFLAGS = -DTARGET_X11 -I$(CROSS_PATH_MSDOS)/include
+SYS_LDFLAGS = -lalleg
+endif
-GAME_DIR = -DGAME_DIR=\".\" # path of the game and its data
-# JOYSTICK = -DNO_JOYSTICK # no joystick
-# SOUNDS = -DNO_SOUNDS # no sounds
-# SCORE_ENTRIES = -DONE_PER_NAME # only one score entry per name
-SCORE_ENTRIES = -DMANY_PER_NAME # many score entries per name
+endif # (PLATFORM != msdos)
-# the XPM-Library is needed to build this program:
-XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
-CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \
- $(SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+ifdef RO_GAME_DIR # path to read-only game data specified
+CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+endif
+
+ifdef RW_GAME_DIR # path to writable game data specified
+CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+endif
+
+ifdef SCORE_ENTRIES # number of score entries per player specified
+CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+endif
-# DEBUG = -DDEBUG -g -ansi -pedantic -Wall
-# DEBUG = -DDEBUG -g -Wall
-DEBUG = -O6
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete)
-# SYSTEM = -DSYSV -Ae # for HP-UX
-# SYSTEM = -DSYSV # for systems without 'usleep()'
-# INCL = -I/usr/include/X11R5 # for HP-UX and others
-# LIBS = -lXpm -lX11 -lm
-# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm # for HP-UX and others
-LIBS = -lXpm -lXpm -lXpm -lX11 -lm # triple -lXpm; else I got an error...
-# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
-CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
+CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
+DEBUG = -DDEBUG -g
+
+OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
+# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
+
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
+
SRCS = main.c \
init.c \
events.c \
tools.c \
screens.c \
- misc.c \
game.c \
editor.c \
- buttons.c \
files.c \
- sound.c
+ tape.c \
+ joystick.c \
+ cartoons.c \
+ network.c \
+ netserv.c
OBJS = main.o \
init.o \
events.o \
tools.o \
screens.o \
- misc.o \
game.o \
editor.o \
- buttons.o \
files.o \
- sound.o
+ tape.o \
+ joystick.o \
+ cartoons.o \
+ network.o \
+ netserv.o
+
+LIBDIR = libgame
+LIBGAME = $(LIBDIR)/libgame.a
+
-all: $(OBJS)
- $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+all: $(PROGNAME)
+
+$(PROGNAME): $(LIBGAME) $(OBJS)
+ $(CC) $(PROFILING) $(OBJS) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+
+$(LIBGAME):
+ $(MAKE) -C $(LIBDIR)
.c.o:
- $(CC) $(CFLAGS) -c $*.c
+ $(CC) $(PROFILING) $(CFLAGS) -c $*.c
clean:
+ $(MAKE) -C $(LIBDIR) clean
$(RM) $(OBJS)
+ $(RM) $(LIBGAME)
+ $(RM) $(PROGNAME)
+ $(RM) ../*.exe
+
+
+#-----------------------------------------------------------------------------#
+# development only stuff #
+#-----------------------------------------------------------------------------#
depend:
+ $(MAKE) -C $(LIBDIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))