GAME_EM_DIR = game_em
GAME_EM = $(GAME_EM_DIR)/game_em.a
-RNDLIBS = $(LIBGAME) $(GAME_EM)
+GAME_SP_DIR = game_sp
+GAME_SP = $(GAME_SP_DIR)/game_sp.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
ICONBASE = windows_icon
ifeq ($(PLATFORM),cross-win32)
# build targets
# -----------------------------------------------------------------------------
-all: libgame_dir game_em_dir $(PROGNAME)
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
$(GAME_EM):
@$(MAKE) -C $(GAME_EM_DIR)
+game_sp_dir:
+ @$(MAKE) -C $(GAME_SP_DIR)
+$(GAME_SP):
+ @$(MAKE) -C $(GAME_SP_DIR)
+
auto-conf:
@for i in $(CNFS); do \
echo "$(CNFS_CMD) $$i > $$i"; \
conf_mus.h: conf_mus.c
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM)
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
@date '+"%Y-%m-%d %H:%M"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
clean-obj:
$(MAKE) -C $(LIBGAME_DIR) clean
$(MAKE) -C $(GAME_EM_DIR) clean
+ $(MAKE) -C $(GAME_SP_DIR) clean
$(RM) $(OBJS)
$(RM) $(LIBGAME)
$(RM) $(GAME_EM)
+ $(RM) $(GAME_SP)
clean-ico:
$(RM) $(ICONBASE).ico
clean: clean-obj clean-ico clean-bin
+# -----------------------------------------------------------------------------
+# run and test targets
+# -----------------------------------------------------------------------------
+
+run: all
+ cd .. && ./$(PROGBASE) --verbose
+
+gdb: all
+ cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
+
+valgrind: all
+ cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
+
+
# -----------------------------------------------------------------------------
# development only
# -----------------------------------------------------------------------------
dist-clean: clean-obj
tags:
- $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch]
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
depend:
$(MAKE) -C $(LIBGAME_DIR) depend
$(MAKE) -C $(GAME_EM_DIR) depend
+ $(MAKE) -C $(GAME_SP_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))