-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.4.0 #
-# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de #
-#=============================================================================#
-
-ifndef PLATFORM # platform not specified -- try auto detection
-ifdef COMSPEC
-PLATFORM = dos
-else
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# https://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/Makefile
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
+
+.EXPORT_ALL_VARIABLES:
+
+ifndef PLATFORM # unknown platform -- default to Unix
PLATFORM = unix
endif
-endif
-ifdef X11_PATH # path to X11 specified by top level Makefile
-XINC_PATH = $(X11_PATH)/include
-XLIB_PATH = $(X11_PATH)/lib
-X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH)
+PLATFORM_BASE = $(PLATFORM)
+
+ifeq ($(PLATFORM),cross-win32)
+PLATFORM_BASE = cross-win
+endif
+ifeq ($(PLATFORM),cross-win64)
+PLATFORM_BASE = cross-win
endif
+AR = ar
+RANLIB = ranlib
+ETAGS = etags
+STRIP = strip
+RM = rm -f
-ifeq ($(PLATFORM),dos) # DOS / Windows
+CONVERT = convert
+WINDRES = windres
-RM = del
-PROGNAME = ../rocks.exe
-LIBS = -s -lm -lalleg
+CONVERT_ICON_ARGS = -transparent black -background transparent
-else # Unix
+DEBUGGER = gdb -batch -ex "run" -ex "bt"
-RM = rm -f
-PROGNAME = ../rocksndiamonds
+PROGBASE = rocksndiamonds
+PROGNAME = ../$(PROGBASE)
+
+EDITION ?= default
-ifeq ($(PLATFORM),solaris)
-EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH)
+
+# -----------------------------------------------------------------------------
+# configuring platform
+# -----------------------------------------------------------------------------
+
+ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
+PROFILING_FLAGS = -pg
+endif
+
+ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -lshfolder -lwsock32
+endif
+
+ifeq ($(PLATFORM),emscripten) # compiling with Emscripten
+PROGNAME = ../$(PROGBASE).js
+CC = emcc
+AR = emar
+RANLIB = emranlib
+STRIP = true
+endif
+
+ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
+DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
+ifdef BUILD_DIST # distribution build
+MAC_TARGET_VERSION_MIN = 10.7
+EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
+EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
+EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
+MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
+endif
endif
-SDL_CFLAGS := -DUSE_SDL_LIBRARY $(shell sdl-config --cflags)
-SDL_LDFLAGS := -lIMG $(shell sdl-config --libs)
-INCL = $(X11_INCL)
-LIBS = $(X11_LIBS) -lX11 -lm $(EXTRA_LIBS) $(SDL_LDFLAGS)
+# -----------------------------------------------------------------------------
+# configuring target
+# -----------------------------------------------------------------------------
+ifndef TARGET # auto-detect compiling for SDL2
+ SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
+ ifdef SDL_VERSION
+ TARGET = sdl2
+ else
+ $(error SDL2 library not found)
+ endif
endif
+# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
-ifdef RO_GAME_DIR # path to read-only game data specified
-CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+ifeq ($(TARGET),sdl2) # compiling for SDL2 target
+ifeq ($(PLATFORM),emscripten)
+SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1
+SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]'
+EXTRA_CFLAGS = $(SDL_LIBS)
+EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../graphics/ --preload-file ../sounds/ --preload-file ../levels/ --preload-file ../music/ -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
+else
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
endif
-ifdef RW_GAME_DIR # path to writable game data specified
-CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
endif
-ifdef SCORE_ENTRIES # number of score entries per player specified
-CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+
+# -----------------------------------------------------------------------------
+# configuring compile-time definitions
+# -----------------------------------------------------------------------------
+
+ifdef BASE_PATH # path to read-only game data
+CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
endif
-CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
+
+DEBUG = -DDEBUG -g
+
+# PROFILING = $(PROFILING_FLAGS)
+# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
+# OPTIONS = -O2 -Wall -ansi -pedantic
+# OPTIONS = -O2 -Wall
+# OPTIONS = -O2
-CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK)
+ifdef BUILD_TEST # test build
+OPTIONS := $(OPTIONS) -DTESTING
+endif
-# OPTIONS = -DDEBUG -g -Wall -ansi -pedantic # only for debugging purposes
-OPTIONS = -DDEBUG -g -Wall # only for debugging purposes
-# OPTIONS = -O3 -Wall -ansi -pedantic
-# OPTIONS = -O3 -Wall
-# OPTIONS = -O3
+ifdef BUILD_DIST # distribution build
+SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
+ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
+OPTIONS = -O2 -Wall
+endif
-# SYSTEM = -DSYSV -Ae # may be needed for HP-UX
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
-CFLAGS = $(OPTIONS) $(SDL_CFLAGS) $(SYSTEM) $(INCL) $(CONFIG)
SRCS = main.c \
+ conf_gfx.c \
+ conf_snd.c \
+ conf_mus.c \
+ conf_hlp.c \
init.c \
+ config.c \
events.c \
tools.c \
screens.c \
- misc.c \
game.c \
editor.c \
- buttons.c \
files.c \
tape.c \
- sound.c \
- joystick.c \
- cartoons.c \
- random.c \
- pcx.c \
- image.c \
+ anim.c \
network.c \
- netserv.c \
- msdos.c \
- system.c \
- sdl.c
+ netserv.c
OBJS = main.o \
+ conf_gfx.o \
+ conf_snd.o \
+ conf_mus.o \
+ conf_hlp.o \
init.o \
+ config.o \
events.o \
tools.o \
screens.o \
- misc.o \
game.o \
editor.o \
- buttons.o \
files.o \
tape.o \
- sound.o \
- joystick.o \
- cartoons.o \
- random.o \
- pcx.o \
- image.o \
+ anim.o \
network.o \
- netserv.o \
- msdos.o \
- system.o \
- sdl.o
+ netserv.o
+
+CNFS = conf_gfx.h \
+ conf_snd.h \
+ conf_mus.h \
+ conf_chr.c \
+ conf_chr.h \
+ conf_cus.c \
+ conf_cus.h \
+ conf_grp.c \
+ conf_grp.h \
+ conf_e2g.c \
+ conf_esg.c \
+ conf_e2s.c \
+ conf_fnt.c \
+ conf_g2s.c \
+ conf_g2m.c \
+ conf_var.c \
+ conf_act.c
+
+CNFS_CMD = ../build-scripts/create_element_defs.pl
+
+TIMESTAMP_FILE = conftime.h
+TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
+
+# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
+SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
+
+# get source date string from either GNU / Linux or BSD / Mac OS X style "date"
+SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
+
+COMMIT_HASH_FILE = confhash.h
+COMMIT_HASH_NONE = "[changed files]"
+
+# get last Git commit hash, if no files were changed
+SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
+
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
+
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+GAME_SP_DIR = game_sp
+GAME_SP = $(GAME_SP_DIR)/game_sp.a
+
+GAME_MM_DIR = game_mm
+GAME_MM = $(GAME_MM_DIR)/game_mm.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
+AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
-all: $(PROGNAME)
+ICONBASE = windows_icon
+ICON_BASEPATH = ../Special/Icons/windows_icons
-$(PROGNAME): $(OBJS)
- $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+ifeq ($(PLATFORM_BASE),cross-win)
+ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
+ICON = $(ICONBASE).o
+endif
+
+GRAPHICS_DIR = ../graphics
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
+
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+ifdef BUILD_DIST
+ $(STRIP) $(PROGNAME)
+endif
+
+libgame_dir:
+ @$(MAKE) -C $(LIBGAME_DIR)
+$(LIBGAME):
+ @$(MAKE) -C $(LIBGAME_DIR)
+
+game_em_dir:
+ @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+ @$(MAKE) -C $(GAME_EM_DIR)
+
+game_sp_dir:
+ @$(MAKE) -C $(GAME_SP_DIR)
+$(GAME_SP):
+ @$(MAKE) -C $(GAME_SP_DIR)
+
+game_mm_dir:
+ @$(MAKE) -C $(GAME_MM_DIR)
+$(GAME_MM):
+ @$(MAKE) -C $(GAME_MM_DIR)
+
+auto-conf:
+ @for i in $(CNFS); do \
+ echo "$(CNFS_CMD) $$i > $$i"; \
+ $(CNFS_CMD) $$i > $$i; \
+ done
+
+auto-conf-clean:
+ @for i in $(CNFS); do \
+ echo "$(RM) $$i"; \
+ $(RM) $$i; \
+ done
+
+conf_gfx.h: conf_gfx.c $(CNFS_CMD)
+ @$(MAKE) auto-conf
+
+conf_snd.h: conf_snd.c $(CNFS_CMD)
+ @$(MAKE) auto-conf
+
+conf_mus.h: conf_mus.c $(CNFS_CMD)
+ @$(MAKE) auto-conf
+
+conf-time:
+ @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
+ > $(TIMESTAMP_FILE)
+
+conf-hash:
+ @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
+ > $(COMMIT_HASH_FILE)
+
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+ @$(MAKE) conf-time
+
+$(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
+ @$(MAKE) conf-hash
+
+$(ICON):
+# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+ $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+ echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
- $(CC) $(CFLAGS) -c $*.c
+ $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+
+graphics_dir:
+ @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
+
+clean-obj:
+ $(MAKE) -C $(LIBGAME_DIR) clean
+ $(MAKE) -C $(GAME_EM_DIR) clean
+ $(MAKE) -C $(GAME_SP_DIR) clean
+ $(MAKE) -C $(GAME_MM_DIR) clean
+ $(RM) $(OBJS)
+ $(RM) $(RNDLIBS)
+
+clean-ico:
+ $(RM) $(ICONBASE).ico
+ $(RM) $(ICONBASE).o
-clean:
- $(RM) *.o
+clean-bin:
$(RM) $(PROGNAME)
+ $(RM) $(PROGNAME).exe
+ $(RM) $(PROGNAME).js
+ $(RM) $(PROGNAME).wasm
+ $(RM) $(PROGNAME).data
+
+clean: clean-obj clean-ico clean-bin
+
+clean-git: clean auto-conf-clean
+ @$(MAKE) -C $(GRAPHICS_DIR) clean
+
+dist-clean: clean-obj clean-ico
+
+
+# -----------------------------------------------------------------------------
+# run and test targets
+# -----------------------------------------------------------------------------
+
+run:
+ cd .. && ./$(PROGBASE) --verbose
+
+gdb:
+ cd .. && $(DEBUGGER) $(PROGBASE)
+
+valgrind:
+ cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
+
+
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
+
+tags:
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
+
+depend:
+ $(MAKE) -C $(LIBGAME_DIR) depend
+ $(MAKE) -C $(GAME_EM_DIR) depend
+ $(MAKE) -C $(GAME_SP_DIR) depend
+ $(MAKE) -C $(GAME_MM_DIR) depend
+ for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+
+ifeq (.depend,$(wildcard .depend))
+include .depend
+endif