#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.4.0 #
-# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de #
+# Makefile for Rocks'n'Diamonds #
+# (c) 1995-2000 Holger Schemel, info@artsoft.org #
#=============================================================================#
+.EXPORT_ALL_VARIABLES:
+
ifndef PLATFORM # platform not specified -- try auto detection
ifdef COMSPEC
-PLATFORM = dos
+PLATFORM = msdos
else
PLATFORM = unix
endif
X11_LIBS = -L$(XLIB_PATH)
endif
+AR = ar
+RANLIB = ranlib
+
+BMP2ICO = bmp2ico
+WINDRES = windres
-ifeq ($(PLATFORM),dos) # DOS / Windows
+ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
RM = del
-PROGNAME = ../rocks.exe
-LIBS = -s -lm -lalleg
-else # Unix
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
+
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
+
+else # Unix or cross-compiling for MS-DOS and Win32
RM = rm -f
-PROGNAME = ../rocksndiamonds
+
+PROGBASE = rocksndiamonds
+PROGNAME = ../$(PROGBASE)
ifeq ($(PLATFORM),solaris)
-EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH)
+EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
+PLATFORM = unix
endif
-USE_SDL = true
-USE_SDL_OLD_LIBS = false
-
-ifeq ($(USE_SDL_OLD_LIBS),true)
-SDL_EXTRA_LIBS = -lIMG -lmixer
-else
-SDL_EXTRA_LIBS = -lSDL_image -lSDL_mixer
+ifeq ($(PLATFORM),unix)
+PROFILING_FLAGS = -pg
endif
-SDL_CFLAGS := -DUSE_SDL_LIBRARY $(shell sdl-config --cflags)
-SDL_LDFLAGS := $(SDL_EXTRA_LIBS) $(shell sdl-config --libs)
+ifeq ($(PLATFORM),cross-msdos)
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
+TARGET = allegro
+endif
-X11_CFLAGS = $(X11_INCL)
-X11_LDFLAGS = $(X11_LIBS) -lX11
+ifeq ($(PLATFORM),cross-win32)
+PROGNAME = ../$(PROGBASE).exe
+TARGET = sdl
+endif
-ifeq ($(USE_SDL),true)
-SYS_CFLAGS = $(SDL_CFLAGS)
-SYS_LDFLAGS = $(SDL_LDFLAGS)
-else
-SYS_CFLAGS = $(X11_CFLAGS)
-SYS_LDFLAGS = $(X11_LDFLAGS)
+ifeq ($(TARGET),x11)
+SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
+SYS_LDFLAGS = $(X11_LIBS) -lX11
endif
-INCL = $(SYS_CFLAGS)
-LIBS = $(SYS_LDFLAGS) $(EXTRA_LIBS) -lm
+ifeq ($(TARGET),sdl)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+endif
+ifeq ($(TARGET),allegro)
+SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
+SYS_LDFLAGS = -lalleg
endif
+endif # (PLATFORM != msdos)
+
ifdef RO_GAME_DIR # path to read-only game data specified
CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK)
+CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
+DEBUG = -DDEBUG -g
+# PROFILING = $(PROFILING_FLAGS)
-# OPTIONS = -DDEBUG -g -Wall -ansi -pedantic # only for debugging purposes
-OPTIONS = -DDEBUG -g -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
# OPTIONS = -O3 -Wall -ansi -pedantic
# OPTIONS = -O3 -Wall
# OPTIONS = -O3
+# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
+
+ifdef BUILD_DIST # distribution build
+OPTIONS = -O3 -Wall
+endif
-# SYSTEM = -DSYSV -Ae # may be needed for HP-UX
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
-CFLAGS = $(OPTIONS) $(SYSTEM) $(SYS_CFLAGS) $(CONFIG)
SRCS = main.c \
init.c \
events.c \
tools.c \
screens.c \
- misc.c \
game.c \
editor.c \
- buttons.c \
files.c \
tape.c \
- sound.c \
- joystick.c \
cartoons.c \
- random.c \
- pcx.c \
- image.c \
network.c \
- netserv.c \
- msdos.c \
- system.c \
- x11.c \
- sdl.c
+ netserv.c
OBJS = main.o \
init.o \
events.o \
tools.o \
screens.o \
- misc.o \
game.o \
editor.o \
- buttons.o \
files.o \
tape.o \
- sound.o \
- joystick.o \
cartoons.o \
- random.o \
- pcx.o \
- image.o \
network.o \
- netserv.o \
- msdos.o \
- system.o \
- x11.o \
- sdl.o
+ netserv.o
-all: $(PROGNAME)
+LIBDIR = libgame
+LIBGAME = $(LIBDIR)/libgame.a
-$(PROGNAME): $(OBJS)
- $(CC) $(OBJS) $(LIBS) -o $(PROGNAME)
+ICONBASE = windows_icon
+ifeq ($(PLATFORM),cross-win32)
+ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
+ICON = $(ICONBASE).o
+endif
+
+
+all: libgame_dir $(PROGNAME)
+
+$(PROGNAME): $(LIBGAME) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+
+libgame_dir:
+ @$(MAKE) -C $(LIBDIR)
+$(LIBGAME):
+ @$(MAKE) -C $(LIBDIR)
+
+$(ICON):
+ $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+ echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
- $(CC) $(CFLAGS) -c $*.c
+ $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+
+clean-obj:
+ $(MAKE) -C $(LIBDIR) clean
+ $(RM) $(OBJS)
+ $(RM) $(LIBGAME)
+
+clean-ico:
+ $(RM) $(ICONBASE).ico
+ $(RM) $(ICONBASE).o
-clean:
- $(RM) *.o
+clean-bin:
$(RM) $(PROGNAME)
+ $(RM) ../*.exe
+
+clean: clean-obj clean-ico clean-bin
+
+
+#-----------------------------------------------------------------------------#
+# development only stuff #
+#-----------------------------------------------------------------------------#
+
+dist-clean: clean-obj
+
+depend:
+ $(MAKE) -C $(LIBDIR) depend
+ for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+
+ifeq (.depend,$(wildcard .depend))
+include .depend
+endif