#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2 #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
+# Makefile for Rocks'n'Diamonds #
+# (c) 1995-2002 Holger Schemel, info@artsoft.org #
#=============================================================================#
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
+.EXPORT_ALL_VARIABLES:
-# change this to your favorite ANSI C compiler
-CC = gcc
+ifndef PLATFORM # platform not specified -- try auto detection
+ifdef COMSPEC
+PLATFORM = msdos
+else
+PLATFORM = unix
+endif
+endif
-# on Solaris and similar systems, you'll need to uncomment this
-# EXTRA_LIBS = -lnsl -lsocket
+ifdef X11_PATH # path to X11 specified by top level Makefile
+XINC_PATH = $(X11_PATH)/include
+XLIB_PATH = $(X11_PATH)/lib
+X11_INCL = -I$(XINC_PATH)
+X11_LIBS = -L$(XLIB_PATH)
+endif
-# specify X11 library path on your system
-XLIB_PATH = /usr/X11/lib
+AR = ar
+RANLIB = ranlib
-# change this to the directory where you want to install game data like levels
-GAME_DIR = .
+BMP2ICO = bmp2ico
+WINDRES = windres
-# uncomment this if your system has no joystick include file
-# JOYSTICK = -DNO_JOYSTICK
+ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
+RM = del
-# choose if you want to allow many global score file entries for one player
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
-SCORE_ENTRIES = MANY_PER_NAME
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
-# The XPM-Library is no longer needed to build this program,
-# but is used to load graphics if XPM_INCLUDE_FILE is defined,
-# because the GIF loading routines are still a bit beta.
-# If you want to use the Xpm library, convert the GIF files to Xpm
-# files (and you need corresponding mask files in xbm format).
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
-# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
-# EXTRA_X11_LIBS = -lXpm
+else # Unix or cross-compiling for MS-DOS and Win32
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below #
-#-----------------------------------------------------------------------------#
+RM = rm -f
-PROGNAME = rocksndiamonds
+PROGBASE = rocksndiamonds
+PROGNAME = ../$(PROGBASE)
-RM = rm -f
-CPP = $(CC) -E
+ifeq ($(PLATFORM),solaris)
+EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
+PLATFORM = unix
+endif
+
+ifeq ($(PLATFORM),macosx)
+PLATFORM = unix
+TARGET=sdl
+endif
+
+ifeq ($(PLATFORM),unix)
+PROFILING_FLAGS = -pg
+endif
-CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
+ifeq ($(PLATFORM),cross-msdos)
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
+TARGET = allegro
+endif
+
+ifeq ($(PLATFORM),cross-win32)
+EXTRA_LDFLAGS = -lshfolder
+PROGNAME = ../$(PROGBASE).exe
+TARGET = sdl
+endif
+
+ifeq ($(TARGET),x11)
+SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
+SYS_LDFLAGS = $(X11_LIBS) -lX11
+endif
+
+ifeq ($(TARGET),sdl)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+endif
+
+ifeq ($(TARGET),allegro)
+SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
+SYS_LDFLAGS = -lalleg
+endif
+
+endif # (PLATFORM != msdos)
+
+
+ifdef RO_GAME_DIR # path to read-only game data specified
+CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+endif
+
+ifdef RW_GAME_DIR # path to writable game data specified
+CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+endif
+
+ifdef SCORE_ENTRIES # number of score entries per player specified
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+endif
-CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \
- $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-# DEBUG = -DDEBUG -g -ansi -pedantic -Wall
-DEBUG = -DDEBUG -g -Wall
-# DEBUG = -O6
-# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete)
-# SYSTEM = -DSYSV -Ae # for HP-UX
-# INCL = -I/usr/include/X11R5 # for HP-UX and others
-# INCL = -I/usr/local/X11/include # for SunOS and others
-# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm
-# # for HP-UX and others
-# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib
-# # for SunOS and others
+CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
+DEBUG = -DDEBUG -g
+# PROFILING = $(PROFILING_FLAGS)
-# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
-# LIBS = -L/usr/X11R6/lib -lX11 -lm
+# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
+# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
-# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
-LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+ifdef BUILD_DIST # distribution build
+OPTIONS = -O3 -Wall
+endif
+
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
-# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
-CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
SRCS = main.c \
+ conf_gfx.c \
+ conf_snd.c \
init.c \
+ config.c \
events.c \
tools.c \
screens.c \
- misc.c \
game.c \
editor.c \
- buttons.c \
files.c \
tape.c \
- sound.c \
- joystick.c \
cartoons.c \
- random.c \
- gifload.c \
- gif.c \
- image.c \
- new.c \
network.c \
netserv.c
OBJS = main.o \
+ conf_gfx.o \
+ conf_snd.o \
init.o \
+ config.o \
events.o \
tools.o \
screens.o \
- misc.o \
game.o \
editor.o \
- buttons.o \
files.o \
tape.o \
- sound.o \
- joystick.o \
cartoons.o \
- random.o \
- gifload.o \
- gif.o \
- image.o \
- new.o \
network.o \
netserv.o
-all: $(PROGNAME)
+CNFS = conf_gfx.h \
+ conf_snd.h \
+ conf_chr.c \
+ conf_chr.h \
+ conf_cus.c \
+ conf_cus.h \
+ conf_e2g.c \
+ conf_esg.c \
+ conf_e2s.c \
+ conf_fnt.c
+
+CNFS_CMD = ../Scripts/create_element_defs.pl
+
+TIMESTAMP_FILE = conftime.h
+
+LIBDIR = libgame
+LIBGAME = $(LIBDIR)/libgame.a
+
+ICONBASE = windows_icon
+ifeq ($(PLATFORM),cross-win32)
+ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
+ICON = $(ICONBASE).o
+endif
+
+
+all: libgame_dir $(PROGNAME)
-$(PROGNAME): $(OBJS)
- $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+
+libgame_dir:
+ @$(MAKE) -C $(LIBDIR)
+$(LIBGAME):
+ @$(MAKE) -C $(LIBDIR)
+
+auto-conf:
+ @for i in $(CNFS); do \
+ echo "$(CNFS_CMD) $$i > $$i"; \
+ $(CNFS_CMD) $$i > $$i; \
+ done
+
+conf_gfx.h: conf_gfx.c
+ @$(MAKE) auto-conf
+
+conf_snd.h: conf_snd.c
+ @$(MAKE) auto-conf
+
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
+ @date '+"[%Y-%m-%d %H:%M]"' \
+ | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+ > $(TIMESTAMP_FILE)
+
+$(ICON):
+ $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+ echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
- $(CC) $(CFLAGS) -c $*.c
+ $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+
+clean-obj:
+ $(MAKE) -C $(LIBDIR) clean
+ $(RM) $(OBJS)
+ $(RM) $(LIBGAME)
-clean:
- $(RM) $(PROGNAME) $(SERVNAME) $(OBJS)
+clean-ico:
+ $(RM) $(ICONBASE).ico
+ $(RM) $(ICONBASE).o
+
+clean-bin:
+ $(RM) $(PROGNAME)
+ $(RM) ../*.exe
+
+clean: clean-obj clean-ico clean-bin
+
+
+#-----------------------------------------------------------------------------#
+# development only stuff #
+#-----------------------------------------------------------------------------#
-backup:
- ./make_backup.sh
+dist-clean: clean-obj
depend:
+ $(MAKE) -C $(LIBDIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))